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PlatinumGames – Bayonetta 2 Lighting blog

Posted on August 1, 2014 by (@gamrah) in News, Wii U

The PlatinumGames blog has once again been updated, this time by background artist Shohei Kameoka. Kameoka breaks down and details one of the backgrounds that will appear in game and outlines just how many layers are involved with that process, here’s an excerpt:

One of my duties for Bayonetta 2 was to take care of all the lighting, water, air, and other indefinite objects in the world environments. Out of all those I spent the most time on lighting, so I thought I’d share a little on what kind of work I did.

In Bayonetta 2, many of the environments have a water theme, so I really wanted to make water in the game look beautiful. I tried to come up with some key concepts for water and worked off of the following: transparent, shining, clean, cool, something you would want to feel, something you would want to dive into. Then I thought about how I could use those words to choose the right lighting for water.

For the full blog post including work in progress pictures of the background in question, head on ever to the site here

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