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Kazuya Mishima joined the Super Smash Bros. Ultimate lineup last month as the game’s penultimate downloadable fighter. In the latest issue of Famitsu, director Masahiro Sakurai talked through the team’s thought process when developing the character in his weekly column. They wanted to go beyond simply making the Tekken fighter fit the Smash Bros. mold, and find a way to represent Tekken and its core concepts in the game as well.

Below is out our full translation of the column, which also touches on Sakurai’s thoughts on fighting games compared to Smash Bros., where combos fit in the series, and more.

After more than three decades, Famicom Detective Club finally returned last month. Nintendo teamed up with Mages to produce brand new remakes. The Missing Heir as well as The Girl Who Stands Behind both made it to Switch – and in the west for the very first time.

Now that Famicom Detective Club is back after such a long period, could we see an entirely new game? Makoto Asada, who worked on the remakes as a producer, would at least be interested in making that happened.

In a recent interview with Yahoo Japan, Level-5 CEO Akihiko Hino spoke at length about the company’s beginnings, reminiscing about memorable moments in his career and sharing insight into the origin of some of the company’s most famous works. Once Hino announced his intent to get into self publishing back in the day, the pressure he faced fueled him to make the Level-5’s first self published title a hit, leading to the birth of Professor Layton.

We’ve translated Hino’s comments about self publishing, as well as the inspirations he borrowed from to create Professor Layton after the jump.

Level-5 has had a storied history with many iconic series on Nintendo systems, from the Professor Layton series to Inazuma Eleven among many others. One of the company’s earliest claims to fame however was Dragon Quest VIII.

In a recent interview with Yahoo Japan, Level-5 CEO Akihiko Hino detailed the events that led the company to developing a mainline entry in the iconic franchise. After expressing his disappointment with how certain aspects of Dragon Quest VII were handled, he was challenged by a producer to take on the project himself, leading to the development of one of the series’ most iconic entries.

We’ve translated Hino’s full comments after the jump.

Nintendo president Shuntaro Furukawa recently sat down with Nikkei to discuss his approach to leading the company through the current Switch era, as well as what influences past presidents like Satoru Iwata and Hiroshi Yamauchi had on him. He acknowledges that Iwata’s style is not something anybody can replicate but noted that even though he’s no longer with the company, Iwata’s influence remains at the company.

For Furukawa’s full comments, you can find Nintendo Everything’s full translation after the jump.

In a recent interview with Nikkei, Nintendo president Shuntaro Furukawa spoke candidly about his approach to running the company, speaking about influences from past presidents, his philosophy on hardware and more. As part of the interview, he also discussed Nintendo’s philosophy behind their IP and how the company views developing their characters.

Nintendo Everything’s full translation of the quote can be found after the jump.

Nikkei recently published a lengthy interview with Nintendo president Shuntaro Furukawa, who spoke about his philosophy on running the company, how they view their IPs, and more.

One of the bigger topics he unpacks is how smartphones have influenced the video game market and what dedicated consoles can bring to the table today. Furukawa feels that while many people are able to enjoy gaming on their phones, advances in technology can still provide interesting concepts to base new dedicated hardware on, like the Switch’s Joy-Con.

Click after the jump for our full translation of the interview excerpt.

In anticipation of its release, Square Enix released a demo of Bravely Default II on the eShop in March last year. In a recent interview with Famitsu, producer Masashi Takahashi spoke about the feedback the team received from fans who played it and revealed further improvements that weren’t detailed in the previous feedback video.

Takahashi stated the following, as translated by Nintendo Everything:

In a recent interview with Japanese publication Famitsu, Bravely Default II producer Masashi Takahashi commented on how the coronavirus pandemic impacted Bravely Default II’s development. Voice recording for foreign releases of the game had to be handled entirely remotely, and voice actors recorded from their homes while receiving coaching and guidance remotely. Takahashi also shared how the Japanese studios were impacted by the pandemic and why the team ultimately decided to delay the game.

Takahashi went on to say that the team needed extra time “in order to seriously address the opinions of fans who played the demo and produce something the development team was satisfied with”.

Nintendo Everything’s translation of the interview excerpts between Famitsu and Takahashi can be found below.

In a recent interview with Nikkei, Capcom president Haruhiro Tsujimoto shared some tidbits about the upcoming Switch title Monster Hunter Rise. He spoke about how the coronavirus pandemic set development of the game back almost a month, discussed some of the game’s new elements, and how the company expects the title to sell.

Nintendo Everything’s translation of his full statement can be found below.