A new report from Famitsu provides concrete details about the combat system in The Legend of Legacy. We’ve rounded up some details from Gematsu’s translation below.
– Enemies appear on dungeon maps
 – Roam them and bumping into them triggers turn-based combat encounters
 – The game uses spirits and magic to set itself apart from other RPGs
 – Form contracts with spirits during battle to use elemental techniques known as “Spirit Arts”
 – With their continued usage, strengthens spirits of the same element, as well as the corresponding Spirit Arts
 – 4 element types: water (blue), wind (green), fire (red), and dark (purple)
 – The balance of power between these four elements, which is displayed on the lower screen, changes over the course of battle as Spirit Arts are used
 – Enemies can use Spirit Arts as well
 – Therefore careful consideration of what elements are in play must be made in order to remain on top
 – Good manipulation of the system is said to also make it possible for players to take out enemies that would otherwise be way out of their league, making elemental manipulation a major priority during fights
 – “Implore”: form a contract with a water spirit
 – After a special cutscene plays, water element Spirit Arts are unlocked for use in the fight
 – The Spirit Arts that are unlocked through this process depend on the type of Spirit Vessel currently equipped
 – Ex: the contract allows the water element Spirit Art “Splash Wall” to be used, which, in accordance with the name, erects a wall of water in front of the party, automatically protecting the party from enemy attacks, enabling everyone to focus purely on offense for the duration of it