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Call of Duty: World at War Wii and DS info

Posted on July 11, 2008 by (@NE_Brian) in DS, News, Wii

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Wii

– they believe that the Wii hasn’t been pushed to its limits yet
– Wii version will support everything that is in the other versions
– there is a secret concerning co-op play, which is to be revealed later
– CoD4 engine on Wii reconfirmed
– camera and controls are taking a top priority “For example, if you’re climbing on a hill, in a game, you’d have to adjust the point of view manually… but that’s not as in reality, where you would instinctively look a bit higher over your head. That’s the kind of adjustment we’ve obtained working on cameras on Wii version.”
– more fluid movements for shooting
– Zapper support reconfirmed – details unclear, but you’ll be doing typical Zapper stuff (aim off-screen to reload)
– Main game runs at 60FPS, online is 30FPS

DS

– online play
– combat system improved over last Call of Duty DS title
– DS touch-screen interactions “We can’t tell you anything, but let me tell you: it’s NOT just about cutting the right cable, turning off a device or a bomb… we want you to put your hands in the real war!.”

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