Submit a news tip



More insight from Famitsu’s Xenoblade Chronicles X reader survey

Posted on July 12, 2015 by (@NE_Brian) in News, Wii U

Famitsu held a reader poll for Xenoblade Chronicles X in one of its most recent issues. 1,257 people participated in the survey, and voted on topics such as the game’s difficulty, amount of content, and more.

Kotaku translated a number of questions several days back, but we’ve gone ahead and gathered up additional data – largely because the results were quite interesting! Continue on below to see what players thought of the Skells, squads, overall rating, and more.

before-playing

after-playing

Q1: [Respondents chose from pre-determined categories for elements they expected from the game and what things they liked after playing. Multiple choices were allowed.] Many players expected “World setting/Story” from the game, but “Exploration on the field” received the most votes for being good after respondents had played the game. Players were dissatisfied with the position of the main character and the degree of emotionalism of the story, so “World setting/Story” received harsh numbers in the latter question. [Note: respondents were able to choose multiple points and Famitsu expressed the results in a weird way. For example, it doesn’t mean 8% of the respondents thought the story was good. It means story had 8 percent of all votes when a single respondent may give 0-10 different votes. The percentage doesn’t tell how much players like each element. Rather, it shows how much they like each element in comparison to other elements.]

hints-collecting-items

high-enemy-levels

Q9: Collectopedia items are important for completing quests. It is intended that players share information of collectible items, so there are basically no hints for getting the items. More than 40 percent of the respondents thought that having few hints wasn’t much fun.

battle-system

[Q10: Multiple choices were allowed like in Q1, so the same remarks of the meaning of percentages apply.]

skell-1

skell-2

Q14: 60% of the players thought the timing for obtaining a Skell was reasonable. On the other hand, opinions on the timing for a flight unit were evenly divided between “Reasonable” and “A little later would have been better”. The reason for that is probably due to the greatly decreased time spent on the ground after being able to fly.

skell-3

Q15: Controlling a character in battle was way more popular than controlling a Skell. A common reason for choosing character battling was that the overclock gear feature is very powerful. Leveling up Arts and customization making for highly tactical battles were two othe rreasons. Skell supporters said they are strong and they have powerful weapons, players like Skells (robots), think they’re cool, or like the visuals.

skell-4

Q16: You can strengthen and customize your equipment or Skells. Roughly 50 percent of respondents enjoyed that element, while roughly 30 percent chose the “Other” answer. People who didn’t like the feature pointed out that the user interface is hard to understand, contents of enchantments aren’t explained properly, and it’s hard to customize or strengthen gear.

Head on to page two for even more survey results, including final ratings from players…

Leave a Reply

Manage Cookie Settings