Nintendo Voice Chat podcast summary
Iwata at GDC
– Iwata’s speech caused a bit of controversy because some people thought he was putting down social/mobile gaming
– Iwata’s message was more about making your game matter regardless of the platform you’re developing for
– Nintendo is worried about the throwaway games you buy for a dollar or two, or even $40 that are worth nothing
– Iwata said the industry is at risk due to the glut of mobile games coming out that aren’t of high-quality
Zelda’s 25th anniversary
– Reggie said Nintendo has been focusing on the 3DS and Pokemon
– As a result, there haven’t been any new Wii announcements
– Reggie said there’s more content coming before E3, but didn’t elaborate
– Could be possible he was even talking about WiiWare games
– Zelda’s anniversary won’t be like Mario’s
– Iwata had said that Miyamoto is working on something for the anniversary that will allow gamers across the world to celebrate together
Mario 3DS
– 4 screenshots shown at the GDC keynote
– Logo shown as well
– Logo has a tail
– No media released to the press
– Nintendo may want to get that second burst of PR buzz if they release the screenshots later
New Skyward Sword trailer
– Peer isn’t a fan of the art style
– Might see the Wiimote HUD in the final product to attract new gamers
– Might have the option to turn it off
Zelda: Ocarina of Time 3DS
– New screenshots released
– Shop screenshot is much improved
– Phantom Ganon boss battle will be easier to play now
– Master Quest most likely included
– Rich wondering if there will be any new content
Retro’s GDC panel
– Miyamoto put some pressure on Retro to make Donkey Kong Country Returns great
– Blow mechanic was born while Miyamoto was just watching Donkey Kong moving back and forth
– Nintendo initially didn’t allow Retro to work on Donkey Kong, Nintendo approached them about the possibility a few years later
3DS GDC panel
– Early 3DS prototypes included Wii
– Nunchuck used as a 3D slider
Pokemon Black/White
– Over one million units sold in a day
MotoHeroz
– Releasing in the summer
– Has multiplayer
– Rich likes the game
– Online included, race ghosts
– 5 levels online at all time
– Every 12-24 hours the levels are refreshed
– If a level is popular, it’ll be left alone for a little while longer
– Doesn’t seem to use friend codes
– Competitive local multiplayer included