Cadence of Hyrule update out now (version 1.5.0), patch notes
A new update has gone out for Cadence of Hyrule. Version 1.0.5 is live, which includes a couple of new features, design changes, and bug fixes.
The full patch notes are as follows:
NEW FEATURES
- Added a new page of save files, for a total of 6
 - Added a “random” option to the soundtrack select screen
 - Wipe the leaderboards
 DESIGN CHANGES
- The player is prevented from changing state when picking up an item while holding out a spear or longsword (for Spearmaster achievement)
 - Changed to center the camera on the player after Impa uses her teleport ability
 - Changed to prevent all damage to the player on the beat they use a healing item (direct or indirect use)
 - Added an extra beat where Aria cannot be killed by another missed beat immediately after taking damage from a missed beat and being saved by a fairy/potion
 - Remove some useless items from Aria’s item pool: Ring of Regeneration, Ring of Protection, Battle Torch, Greaves
 - Changed Scroll of Need to allow it to give Aria/Yves a fairy when they have an empty bottle
 - Changed Wizzroboe to make the rapid-swipe attack less punishing when the player is playing as Aria
 - Removed Ring of Stealth from Arena Mode
 - Changed Ring of Stealth aggro radius from 3 to 4
 - Changed Boots of Leaping to wear out more quickly, and ensure the player can have this item at most once per game
 - Changed frozen/stunned statuses to allow the player to keep the beat
 - Added some guaranteed heart drops in Deku Village
 BUG FIXES
- Fixed an issue with the Future World music track where the beat was slightly desynced from the music
 - Fixed a bug that allowed bosses to damage the player on the same beat they were defeated
 - Fixed a bug that allowed enemies to damage the player on the same beat the player completed a wire puzzle in the puzzle dungeon
 - Fixed a bug where Quick Restart after defeat in co-op permadeath or arena mode would cause the next game to submit to the wrong leaderboard
 - Fixed a bug where some boss patterns could be desynced from the audio after the song had looped
 - Fixed a bug that could cause the Shopkeeper to unfairly hit the player in the Temple of Brainstorms
 - Fixed a bug that could cause buried enemies in Arena mode to unfairly hit the player as they were dug out
 - Fixed a bug that could prevent enemies from dropping basic shovels/torches in dungeons when a shovel or torch was for sale in a shop
 - Fixed a bug that could cause the player to spawn on the Zelda start area in Hyrule Castle, even if they were not playing as Zelda
 - Fixed a bug where helper characters frozen in ice blocks in the Ganon battle could be damaged by bombs
 - Fixed a bug where Synthrova attacks would not be cancelled if the player destroyed the wire performing the attack just prior to the attack
 - Fixed a bug where bombs thrown by an enemy Shopkeeper would not damage the player
 - Fixed a bug that caused the player to be unable to enter portals as Shopkeeper when in Ghost form
 - Fixed a crash in the final phase of the Skull Ganon fight (caused by invalid animation frames on the Triforce sparkle effects)
 - Fixed a crash caused by defeating Synthrova and having the player die on the same beat
 - Fixed a crash in dungeon mode generation with certain seeds
 
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