Nickelodeon All-Star Brawl 2 update adds Squads Mode, New Game+
Nickelodeon All-Star Brawl 2 just received a new version 1.9 update, which adds a new Squads Mode and New Game+.
Squads Mode lets players choose three characters to go up against an opponent’s squad, and after a fighter is KOed, the next one comes in. As for New Game+, players can experience the story again with all unlocked perks and cosmetics – plus an increased difficulty, stage, rule variants and new cosmetic rewards. Many balance adjustments are also included in the patch.
Below is a full overview of the Nickelodeon All-Star Brawl 2 update featuring Squads Mode, New Game+, and more:
Nickelodeon All-Star Brawl 2 update version 1.9 patch notes
New content!
- New Squads Mode: Form a Squad by choosing your 3 favorite Brawlers and engage in a dynamic fight against your opponent’s Squad! Once a character is KOd, the next will take their place in battle!
- New Game+: Repeat the story with all unlocked perks and cosmetics. Added an increased difficulty, stage, rule variants and new cosmetic rewards.
General
- Weight reduced on the following characters (Gertie, Korra, Krabs, Patrick, Reptar, MechaPlankton)
- Improved height at which Gun items projectiles are shot for Azula, Donatello, Ember, Gerald, Grandma Gertie, Korra, Raphael, Reptar, Squidward and Zuko.
New Stages
- Added new legal layouts for Clockwork Lair!
Bug Fixes
- Companion Bug: Fixed an issue where players were not able to control their companion while another companion was spawning for the first time. (This used to affect Jimmy+Goddard, Zim+GIR and Rocko+Spunky).
Balance Changes
Patrick
- Weight Reduced from 1.17 to 1.08
Special Up
- Removed Hand Hitboxes
- Adjusted how fast Patrick lunged to match the aerial version of the move.
Squidward
Special Up
- Adjusted hitboxes priority and reduced multihit rate.
MechaPlankton
- Weight Reduced from 1.18 to 1.1
Light Air Back Early
- BaseKnockback decreased on sweet spot: (16.7 → 15.5)
- KnockbackGain increased on sweet spot: (13.8 → 16)
- Damage increased on sweet spot: (13 → 14)
- KnockbackGain increased on sour spot hit: (9.8 → 16)
- Damage increased on sour spot hit: (9 → 10)
Light Air Neutral MultiHit
- Start Up Reduced
- Improved multihit consistency
Light Finisher
- BaseKnockback increased: (9.5 → 11)
- HitStunMinimum increased: (10 → 18)
Light Neutral 1 (Anti Air)
- HitStunMinimum increased: (7 → 9)
- Damage increased: (5 → 7)
Special Neutral
- Increased Air Speed and Acceleration while shooting sauce
Aang
Charge Air Up Finisher
- BlockPush decreased: (1.2 → 0.6)
Charge Air Up
- Decreased hitboxes and VFX
- BaseKnockback increased: (5 → 10)
- Improved multihit consistency
- Increased landing lag from 15 to 17
Charge Up
- Increased ending lag: (41 → 55)
Charge Forward
- Increased ending lag: (40 → 53)
Light Air Up
- Adjusted hitboxes position
Light Air Back
- Slightly reduced hitboxes size
Light Air Neutral
- Improved multihit consistency size
Light Air Up
- BlockStun decreased: (8 → 6)
- Now Reversible
Special Up
- Reduced momentum kept after slime canceling
- Increased hit lag while rising both on hit and on block
- Slightly increased startup on Dive
- Decreased BlockPush on Dive (1 → 0.7)
Korra
- Weight Reduced from 1.05 to 0.97
Special Forward
- Can no longer be held to travel further, it has been reworked to a short burst forwards
- First actionable frame is now frame 17
Light Air Down
- Greatly increased the floor detection distance to spawn the Earth Bending hazard
- Korra now has a slight impulse upwards when spawning rocks below, this is bypassed if down is still being held
Charge Air Down
- Fixed an issue where the airstall limit was not refreshing on land
- Hitlag increased on hit: (6 → 16)
Charge Air Up 2
- Now Reversible
Light Air Forward – Fire
- BaseKnockback increased: (11.5 → 12.5)
- KnockbackGain decreased: (18 → 16)
Light Air Forward
- BaseKnockback increased: (9 → 10)
- KnockbackGain decreased: (17.5 → 16)
- Angle changed: (35° → 40°)
Light Dash
- Improved consistency between hits
Light Dash – Projectile Finisher
- KnockbackGain increased: (2 → 12)
- BlockPush decreased: (1.5 → 0.3)
- Hitlag increased on hit: (0 → 4)
- Hitlag increased on block: (0 → 1)
Light Down
- KnockbackGain decreased: (16.2 → 13.5)
- Hitlag increased on hit: (5 → 11)
- Hitlag increased on block: (5 → 11)
- Hitlag increased on hit on Hazard: (3 → 16)
- Damage decreased on Hazard: (10 → 7)
- BlockDamage decreased on Hazard: (10 → 7)
Light Forward
- Hitlag increased on hit: (9 → 10)
- Hitlag increased on block: (9 → 10)
April
Light Air Up
- Now has reversible hitboxes
Donatello
- Improved Special Down Counter functionality
Jimmy
General
- Fixed an issue on Charge Air Down where the bubble would disappear ahead of time
- Changed glow on Special Forward from purple to blue, fixed an issue where the glow would not appear if the charge was full upon landing
- Fixed visual issues while grabbing the edge
- Jimmy can now act out of Special Up without jumping
- Fixed an issue where the Slime version did not increase damage on Charge Up and Charge Forward
Light Neutral
- Adjusted hitboxes to match visuals better on Light Neutral and its variations.
Charge Down
- Improved consistency between hits
Ultimate Attack
- Fixed collision interactions with platforms on exit
Goddard
- Fixed an issue where Goddard fell during Jimmy’s Ultimate.
- Fixed an issue that caused a phantom explosion to appear after Jimmy was KOed.
- Fixed an issue where the swirling VFX would stay during his attacks.
- Fixed an issue where Goddard was not exploding on Block during his run state.
- Goddard now resets debuffs if KOed.
- Reworked Goddard’s Explosion when Jimmy Taunts, Goddard now takes 44 frames to explode, hitbox size slightly increased.
Danny
Light Air Down – Initial Spike
- Hitbox radius reduced.
Light Air Down – Ice Projectile
- BaseKnockback increased: (7.5 → 11.5)
- HitStunMinimum increased: (1 → 8)
- Angle changed: (-60° → 65°)
Light Air Forward 1
- HitStunMinimum increased: (10 → 11)
Light Air Forward 2
- HitStunMinimum increased: (10 → 13)
Light Air Neutral Sweet
- BlockStun decreased: (7 → 5)
Light Air Neutral
- BlockStun decreased: (5 → 3)
Charge Air Forward
- Reduced On Hit Cancel Window
Special Neutral – Punch
- BlockStun decreased: (12 → 7)
Ember
Charge Air Forward
- Fixed BlockPush issues
Zim
- Increased recovery distance for Special Up with and without GIR
- Added ability to hold or tap B to briefly hover during Special Up without GIR
- Fixed an issue where Zim and GIR would grab the opponent at the same time and cause them to lose a stock.
- Made ExpSlowsion Bomb (Special Down Bomb) Physics slightly heavier.
Charge Air Forward
- Hitboxes slightly decreased
- Can no longer reverse hit
Charge Air Up
- Increased hitbox size when exploding.
Charge Forward – Final
- Can no longer reverse hit
Charge Down – Gnome
- Increased range
- Increase distance traveled after charging the attack
Grab Throw Forward – Bomb
- Can now reverse hit
Light Air Back
- Damage decreased on sweet spot: (16 → 13)
- Damage decreased on sour spot: (14 → 11)
- BlockDamage decreased on sour spot: (12 → 11)
Light Air Down
- Hitlag On Hit and On Block increased: (4 → 8) Late Hit: (4 → 6)
Light Air Up
- Improved consistency between hits
Light Up
- KnockbackGain increased on sour spot: (10.5 → 15.5)
- Damage decreased on sour spot: (8 → 5)
- BlockDamage decreased on sour spot: (8 → 5)
- BaseKnockback increased on sweet spot: (9.5 → 10.5)
- Damage decreased on sweet spot: (10 → 7)
- BlockDamage decreased on sweet spot: (9 → 7)
GIR
- GIR now receives knockback when hit
- Knockback received is x1.3 higher than average
- Increased stamina to compensate
Reptar
- Weight Reduced from 1.18 to 1.09
Special Down
- Reptar is no longer negative on hit for this move.
Charge Up Fall
- BlockPush decreased: (1 → 0.3)
- Hitlag decreased on hit: (13 → 9)
- Hitlag decreased on block: (13 → 9)
Charge Up Land
- BlockPush decreased: (1 → 0.2)
- BlockStun decreased: (6 → 2)
- Hitlag decreased on hit: (6 → 4)
- Hitlag decreased on block: (6 → 4)
Charge Up
- BlockPush decreased: (1.7 → 0.6)
- BlockStun decreased: (12 → 8)
Gerald
- Fixed an issue where Gerald was not able to perform his Skateboard Forward Special if he started Skateboarding in the air.
Grandma Gertie
- Weight Reduced from 1.03 to 0.95
- Fixed an issue where Gertie was able to act earlier than intended on the following moves: Charge Air Forward, Charge Air Down, Charge Air Up, Light Air Back, Light Air Down, Light Air Up, Light Air Forward, Light Air Neutral.
Special Down
- Gertie is now able to have 2 active items out at once.
- Gertie has a 0% chance to pull holdable items if she already has one in her hand.
- Visual on paper when there are 2 items out has been improved.
- Balloon movement has been changed to rise slower
Special Up
- Hook snap range has been increased on both normal and Slime versions.
Charge Forward
- Start Up Increased: (17 → 23)
Charge Down
- Damage decreased on sweet spot: (17 → 15)
- Damage decreased on sour spot: (14 → 13)
Light Air Back
- Damage decreased on sweet spot: (14 → 12)
Light Air Down – Left
- Damage increased: (4 → 6)
- BlockDamage increased: (4 → 6)
Light Air Down – Right
- Damage increased: (4 → 6)
- BlockDamage increased: (4 → 6)
Light Air Forward
- Damage decreased on sweet spot: (18 → 16)
- BlockDamage decreased on sweet spot: (18 → 16)
Light Air Up
- BaseKnockback increased on sweet spot: (9.7 → 11.7)
- KnockbackGain decreased on sweet spot: (18.2 → 17.2)
- Damage decreased on sweet spot: (11 → 10)
- BlockDamage decreased on sweet spot: (11 → 10)
Light Forward
- Damage decreased on sour spot: (10 → 9)
- BlockDamage decreased on our spot: (10 → 9)
- Damage decreased on sweet spot: (13 → 12)
- BlockDamage decreased on sweet spot: (13 → 12)
Light Up – Base Air
- BaseKnockback increased: (5 → 8.6)
- KnockbackGain increased: (12 → 15.5)
- Damage decreased: (11 → 9)
- BlockDamage decreased: (11 → 9)
- Angle changed: (-85° → 65.01°)
Light Up – Base Ground
- Damage decreased: (11 → 9)
- BlockDamage decreased: (11 → 9)
Light Up – Tip Air
- Damage decreased: (13 → 11)
- BlockDamage decreased: (13 → 11)
Light Up – Tip Ground
- Damage decreased: (13 → 11)
- BlockDamage decreased: (13 → 11)
El Tigre
Adjusted grounded physics for Walk and Run
- Walk speed: (1.48 → 1.28)
- Run speed: (1.42 → 1.3)
Light Air Forward
- Reworked hitboxes to have a weaker hit on the last active frames.
- KnockbackGain increased: (17 → 19)
- BlockPush decreased: (0.6 → 0.4)
- BlockStun decreased: (7 → 5)
Light Air Back – Sweetspot
- BlockPush decreased: (0.8 → 0.4)
- BlockStun decreased: (7 → 4)
- Can no longer be reversible
Light Air Back – Weak
- BlockPush decreased on sour spot: (0.5 → 0.2)
- BlockStun decreased on sour spot: (6 → 3)
- Can now be reversible
- Angle changed: (145° → 35°)
Light Air Back
- BlockPush decreased on sweet spot: (0.8 → 0.3)
- Can now be reversible
- Angle changed: (140° → 40°)
Light Air Down – Air
- BlockPush decreased: (1.2 → 0.6)
- BlockStun decreased: (13 → 10)
Light Air Down
- BaseKnockback increased: (7 → 12.5)
- BlockPush decreased: (1.2 → 0.6)
- BlockStun decreased: (13 → 10)
- Sound changed: (HitPunchBig → HitStabBig)
Light Air Neutral
- Slightly decreased hitboxes size
- BlockPush decreased on sweet spot: (0.6 → 0.4)
- BlockPush decreased on sourspot: (0.6 → 0.2)
Light Air Up
- Adjusted outer hitboxes to be less disjointed to the sides
- BlockPush decreased: (0.5 → 0.4)
- BlockStun decreased: (7 → 6)
- Damage decreased: (12 → 10)
- lockDamage decreased: (12 → 10)
Light Air UpSide Hits
- BlockPush decreased: (0.5 → 0.2)
- BlockStun decreased: (6 → 5)
Light Down
- KnockbackGain increased: (9 → 13)
Light Up – Weak
- BlockStun decreased: (6 → 4)
Light Up
- BlockStun decreased: (6 → 5)
Special Neutral
- Fixed an issue where Special Neutral would retain a lot of upwards momentum.
- BlockStun decreased: (6 → 4)
- InstigatorAdvantageOnBlock decreased: (0 → -2)
Special Down
- Added a hitbox during startup to redirect projectiles
Special Up
- Added a small impulse upwards after the recovery is finished.
Garfield
- Fixed an issue where Special Neutral would retain a lot of upwards momentum.
Angry Beavers
- Cooldowns have been increased across the board.
Dagget
- Adjusted Hurt boxes during Special Up and Charge Down
Norbert
Charge Air Down – Tip
- HitStunMinimum increased: (5 → 25)
Charge Air Down
- HitStunMinimum increased: (5 → 25)
Charge Air Forward – Tip
- HitStunMinimum increased: (5 → 50)
- Reversible toggle disabled
Charge Air Forward
- BaseKnockback increased: (8.5 → 10.5)
- KnockbackGain increased: (15 → 17)
- HitStunMinimum increased: (0 → 50)
- Can no longer be reversible
- Angle changed: (51° → 43°)
Charge Down – Last
- Can no longer be reversible
Charge Down
- Can no longer be reversible
- Angle changed: (135° → 45°)
Charge Forward – Clean
- Can no longer be reversible
Charge Forward – Late
- Can no longer be reversible
Light Air Forward – Center
- Can no longer be reversible
Light Air Forward – Tip
- Can no longer be reversible
Light Air Forward
- Can no longer be reversible
Light Air Up – Center
- BaseKnockback increased: (8 → 12)
- KnockbackGain increased: (13.5 → 15)
Light Air Up – Close
- BaseKnockback increased: (7 → 10)
- KnockbackGain increased: (12.5 → 15)
Light Up
- KnockbackGain increased: (15 → 17)
- Angle changed: (45° → 75°)
Jenny
- Reworked Slime Special Forward: Special Forward
- Fixed Ponytails hurtbox Intangibility during Light Up
Mr. Krabs
- Weight Reduced from 1.13 to 1.04
- Fixed visual issues when affected by Cheese status effect
Zuko
Charge Air Up
- Angle changed: (90° → 78°)
- Improved multihit consistency
Light Air Forward
- BaseKnockback increased: (10 → 11)
- KnockbackGain increased: (13 → 14)
- Angle changed: (70° → 72°)
Light Air Neutral Sour – Fire
- KnockbackGain decreased on sour spot: (10 → 8)
- Angle changed: (45° → 38°)
Light Air Neutral Sour
- KnockbackGain decreased on sour spot: (10 → 8)
- Angle changed: (45° → 38°)
Light Air Up
- BaseKnockback decreased: (8 → 7)
- InstigatorAdvantageOnHit increased: (0 → 2)
Light Finisher
- BaseKnockback increased: (11 → 13)
Light Up
- BaseKnockback increased: (11 → 13)
- KnockbackGain decreased: (18 → 17)
- Angle changed: (80° → 90°)
Special Forward
- BaseKnockback increased: (8.7 → 13)
- KnockbackGain decreased: (10 → 8)
- Angle changed: (50° → 80°)
Special Neutral Slime
- BaseKnockback increased: (22 → 27)
- KnockbackGain increased: (17.5 → 22.5)
Special Neutral
- KnockbackGain increased: (19.5 → 22.5)
- StatusEffect added: Burn
Sword Launched
- Can now be reversible
Throw Up
- BaseKnockback decreased: (15.5 → 13.5)
The Nickelodeon All-Star Brawl 2 version 1.9 update with Squads Mode, New Game+, and more is live on Switch. Access more coverage here.