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[Review] Ittle Dew 2+

Posted on 5 months ago by (@LyonHart_) in Reviews, Switch, Switch eShop | 12 Comments | 0 Likes

System: Switch
Release date: November 14, 2017
Developer: Ludosity
Publisher: Nicalis


Years after Ludosity’s well-received Ittle Dew back in 2013 on Steam before making its way to consoles about a year later, Ittle Dew 2+ is here and makes its way over to the Switch, offering fans of top-down dungeon crawlers and old-school Zelda players something to look forward to, and a sequel that finds itself just as wildly charming and humorous as it was the first time around. The game brings with it some new treats that make it feel like a fresh, albeit familiar, new adventure for our protagonists Ittle Dew and Tippsie.

Nicalis has announced a release date for Ittle Dew 2+, one of the publisher’s next games for Switch. The “puzzly adventure” is scheduled for November 14.

Here’s an overview of Ittle Dew 2+:

“Continuing the saga of sassy adventurer Ittle Dew and her deadpan sidekick (the flying fox named Tippsie), Ittle Dew 2+ is a sprawling action-adventure game that takes place entirely on a mysterious, faraway island. Left stranded on the shore after their raft breaks, Ittle and Tippsie explore the terrain in search of treasure, weapons, puzzle-solving tools and the eight scattered pieces of another raft that can allow them to escape the island.”

Nicalis is becoming known for putting in all sorts of little goodies with its physical Switch games at launch. One of its other upcoming Switch titles, Ittle Dew 2+, will be no different.

Nicalis announced today that all copies of Ittle Dew 2+ will feature a water-resistant island map and instruction booklet. The offer applies to pre-order units and when you purchase the game around release.

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The original Ittle Dew graced the Wii U eShop a few years ago. As we learned during the Nindies Showcase last month, the sequel is coming to Switch in the near future.

Ludosity shared a release window for the Switch eShop release on Twitter earlier today. There’s no specific date yet, but it should be available this summer. Ludosity also ruled out bringing the first Ittle Dew to Switch.


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Ludosity has confirmed that Ittle Dew is due out in Europe on November 27. It will be available via the Wii U eShop.

It’s taken quite some time for Ittle Dew to make its way to Europe, but the game will feature some updates. These include the ability to play off-TV, and full sound is emitted from the GamePad.

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Ittle Dew’s European release is just on the horizon. Creator Joel Nyström, writing on Twitter, mentioned that the game has now passed through certification. That means a release date will be shared in the near future.

Nyström said:


Ittle Dew is already available on the North American Wii U eShop. It launched in May.

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Ludosity has wrapped up work on the European release of Ittle Dew. The game will arrive by August, the developer said in a blog post shared last week.

Ittle Dew’s European version will include a few changes from the original US release, which will come to North America in the form of a patch. There is no longer stuttering during saving and sound will now come from the GamePad. A few small bug fixes and polish are implemented as well.

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Ittle Dew could finally be hitting the North American Wii U eShop next week. On its website, Nintendo has the game listed for a May 29th launch. We’ll let you know if we receive an official confirmation.

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Ittle Dew has been made for PC, Mac, and Linux. But it’s the upcoming Wii U version that Ludosity founder Joel Nyström says is his favorite.

Nyström told NintendoWorldReport.

My favorite version is actually the Wii U version. Being the last and final version of the game, it has a little more love and polish than the other versions, plus it has some nice features the others don’t have.

On Wii U, Ittle Dew features “a map that is revealed as you go in real time, and the ability to play off-screen.” The Pro Controller and Classic controller are supported in addition to the GamePad.

One element the Wii U version of Ittle Dew won’t support are online leaderboards. Nyström explained why this is so:

Unfortunately, we don’t have online leaderboards on the Wii U, since it would mean we’d have to set up our own servers, etc. That’s a whole other ballpark that’s outside of our reach as a small indie studio. We do still have locally saved best times, of course.

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