Stardew Valley 1.6.15.1 update announced, patch notes
ConcernedApe has announced a new version 1.6.15.1 update for Stardew Valley. We don’t have a date for it on Nintendo Switch yet, but fans should keep an eye out as it’s coming soon.
The update includes a number of adjustments, improvements, and fixes. Additionally, ConcernedApe is packing in new Easter eggs, performance optimizations, and more.
The full rundown is as follows:
Stardew Valley version 1.6.15.1 update patch notes
- Performance optimizations.
- Added the Junimo bundle button to fridge and mini-fridge UIs.
- Fixed debris able to spread under giant crops.
- Legendary fish ponds now produce roe much more often and have a higher average daily value.
- Fixed Krobus’ shop not accessible on Fridays for Japanese players.
- Fixed some things being less random than intended.
- Fixed some older items in the lost & found not correctly retrieveable.
- Fixed crash when collecting empty crab pots.
- Fixed crash when farm animals somehow end up in multiple locations.
- Fixed crash when failing to play/resume/pause/stop sound effects.
- Fixed crash in raccoon menu if you have a base flavored items in your inventory.
- Fixed crash if a shop somehow has a null item from a player to sell.
- Fixed rare crash in Calico Jack minigame.
- Fixed error loading pre-1.6 saves with case-sensitive stat key conflicts; conflicting stats are now merged.
- Fixed selected tool lost in some cases when obtaining a stardrop.
- Fixed some mail getting re-sent to farmhands every day.
- Fixed crash when a farmland passes out while warping between locations.
- Fixed co-op menu scroll not reset when switching tab.
- Improved Hungarian and Japanese translations.
- Fixed a missing period in the shears description.
- Fixes some item tooltips on the collecting tab in some languages showing a raw (l) token.
- Fixed gray box behind Russian railroad sign.
- Fixed Robin’s start-construction message showing the general building name inconsistently.
- Fixed a few translated dialogues with broken dialogue commands.
- Fixed Alex’s hand in one of his portraits.
- Fixed butterflies spawned by statue of blessings glitching out in summer.
- Added a few extra spouse reactions when interacting with them without dialogue.
- You no longer lose a fish if you pass out while holding it, or pass out while fishing into a fish pond.
- Fixed animal products always harvesting with base quality.
- Fixed chimney duplication when creating a new save.
- Fixed players inside farm buildings mis-positioned on the world map.
- Fixed spouses sometimes facing the wrong direction after an interaction.
- Fixed rare crash when obtaining stardrops with stowed tools.
- Fixed rare crash when updating Robin’s construction animation.
- Fixed roommates requiring two house upgrades instead of one (like marriage candidates).
- Fixed spouses being warped to 0,0 for farmhands.
- Fixed crash when homeless farmhands remain after deleting cabins.
- Fixed legendary fish in fish ponds being more profitable than intended.
- Signs placed on legendary fish ponds no longer show a “l” under the fish.
- Fixed NPCs not being able to walk over the beach bridge.
- Fixed controller rumble being disabled.
- Fixed secret gift recipient hint no longer showing up on the skills tab.
- Fixed rare crash when making a call using the telephone.
- Fixed some minor visual issues with Cyrillic characters.
- Fixed NPCs not responding the first time when you talk to them.
- Fixed being unable to grab furniture from walls.
- Improved some French and Russian translations.
- Fixed crash when the lost items shop sells Penny’s 14-heart event items.
- Fixed chickens disappearing on newly created Meadowlands farms.
- Fixed rare crash when transitioning between mine locations in multiplayer.
- Fixed bug where you could harvest unusual quantities of items from crab pots..
- If you lost an item that can’t be found again, a new friend appears in the secret woods who can get it back (for a price).
- Added new Easter eggs.
Thanks to ConcernedApe for the patch notes. The developer recently shared some thoughts about continuing to work on the game, which you can read here.
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