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Dragon Quest X screenshots, details

Posted on June 14, 2012 by (@NE_Brian) in News, Screenshots, Wii, Wii U

Square Enix has delivered yet another weekly update on Dragon Quest X. The latest media blast covers the game’s battle system.

We’ve posted new screenshots and details about Dragon Quest X’s battles below.

– Battle is initiated when you come into contact with monsters on the field
– Battles take place in a confined area
– Command-based battles
– Can control your characters completely
– Move around the battle area
– Character have a speed parameter
– This parameter determines when you can input your next battle commands
– Move timer is a bit different than what has been seen in other RPGs
– If the timer hits zero, you can select your next command
– Timer counts down immediately, even while you’re waiting to input the current command
– Possible to execute consecutive attacks with good timing
– Position is important in battle
– All moves have a target range parameter
– Characters will approach their enemies to attack when choosing a melee attack
– For a spell attack, you’ll hit the enemies nearby
– “Weight” is important in positioning as well
– Greater weight will make your enemies freeze
– If an enemy is frozen, it can’t move or attack
– Can increase your weight with a spell
– Silver Devil enemy: snow-based creature
– Silver Devils cast Gigadeen
– Devil Armor enemy: sword-based flame attacks
– Arc Demon enemy: Ionazun causes a great explosion

Thanks to 4Him for the tip.

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