Submit a news tip



Hori have already revealed a bunch of Wii U peripherals, but now it looks the company will be adding an arcade stick to its list of screen protectors and Gamepad cases. This Tekken Tag Tournament 2 stick will go on sale in Japan on the 8th of December – the same day the Wii U launches. It’ll cost 7,980 yen, which makes it fairly inexpensive as far as arcade sticks go, but it looks like it will use Hori’s proprietary buttons and joystick rather than higher quality (but pricier) Sanwa and Seimatsu parts. Like most of Hori’s other arcade sticks, it features turbo switches and will connect to the Wii U like the Classic Controller Pro.

There’s no word on whether the arcade stick stick will be brought stateside yet, but MadCatz have also expressed interest in manufacturing a Tekken Tag Tournament 2 stick for the console.

Source: Siliconera


This magazine scan, which is apparently taken from an upcoming issue of “Jump” magazine (perhaps someone with more knowledge of Japanese magazines could shed some light on which one) suggests that Square-Enix will be porting the seventh game in the Dragon Quest series to the 3DS. Originally released for the Playstation in 2000 , this remake looks like it will be ditching the sprites and 3D backgrounds in favour of a fully 3D graphical style. It also seems like it will be shown off at the upcoming Jump Festa later in the year.

We’re still waiting on confirmation from Square-Enix on whether this scan is legitimate or not. It certainly seems strange that this wasn’t announced during last week’s Japanese Nintendo Direct presentation, especially since it will apparently be released in February.

Edit: Incorrectly stated that the scan came from Famitsu. I should probably go to sleep soon.

Source: Hachimaki


It’s been a bit of a wait since the game was released in Japan last July, but Atlus has announced that it will be bringing the latest game in the portable dungeon-crawling series to the US in early 2013. The game features a whole new labyrinth to explore, new character classes, airship exploration and the ability to switch to a new “casual” (not soul-crushing) difficulty.

For a while there I was worried that I’d have to buy a Japanese 3DS to play Etrian Odyssey. Now I guess I’ll have to buy an American one instead! Full press release over the break.


Picross e Review

Posted on 11 years ago by (@Patricklous) in 3DS, Reviews | 0 comments

Game Info:

System: Nintendo 3DS (eShop)
Genre: Puzzle
Players: 1
Release Date:  September 6, 2012 (EU), At Some Point, I Guess (US)
Developer: Jupiter
Publisher: Nintendo

There sure are a lot of Picross games out there. Whether they’re calling them Picross puzzles, Nonagrams, Pixel Puzzles or Griddlers, developers have been releasing these logic puzzles in video game form since they first became popular in the early 90s. Though the concept behind Picross certainly wasn’t invented by Nintendo, the company has published numerous compilations of the puzzles over the last two decades, usually handled by Japanese developer, Jupiter. With so many different versions of the game out there, surely all the different features introduced and refinements made should result in “The Definitive Picross Game.”

That game was Picross DS. Picross e, the latest of the Jupiter-developed, Nintendo-published puzzlers, feels like a massive step backwards.


Thought you’d never see a Monster Hunter game outside of Japan again? Well, think again, because it has just been confirmed that Monster Hunter 3 Ultimate, an enhanced version of the Wii’s Monster Hunter Tri, will see a western release on both the Wii U and 3DS consoles. The Wii U version will feature online multiplayer with the ability to transfer save data between the two versions. Finally the 3DS has transfarring!

The 3DS version, known as Monster Hunter Tri G in Japan, was initially released in Japan a year ago, but both versions of the game should be available in the US and Europe in March 2013.


Everyone might have been watching today’s (tonight’s?) Nintendo Direct for some solid information on the Wii U launch, but we also have confirmation from the European presentation that Shinen’s top-down shooter will be coming to the Wii U as a downloadable title. It will be headlining the console’s download-exclusive titles and launch alongside Toki Tori 2 and Trine 2: Director’s Cut.


On November 30th, the Wii U will be releasing in Europe alongside:

  • Nintendo Land
  • New Super Mario Bros. U
  • Rayman Legends
  • ZombiU
  • Nano Assault Neo
  • Mass Effect 3: Special Edition
  • Trine 2: Director’s Cut
  • FIFA 13
  • Toki Tori 2

Some games shown at E3, such as Pikmin 3 have been pushed into the “launch window”, which extents into March of next year.

I’ll keep this updated as we learn of more launch titles for the console.


According to Satoru Shibata, the Wii U will be launching around Europe on November 30th. Because of the differences in pricing around Europe, no prices for the consoles were given.


Though the game won’t be included with the console in Japan, Nintendo of Europe’s Satoru Shibata has confirmed that Nintendo Land will be offered for free with the Premium version of the Wii U in Europe. As well as additional storage capacity, a HDMI cable and AC Adaptor, the European version of the Wii U will be bundled with a copy of the game.

The bundle has also been confirmed for the US.


Game Info:

System: Nintendo 3DS
Genre: Rhythm/Adventure
Players: 1-2
Release Date: April 5, 2012 (EU)/July 10, 2012 (US)
Developer: Sega
Publisher: Sega

Whatever happened to rhythm games? Sure, we all saw Guitar Hero and Rock Band achieve mainstream success, but what happened to the weird subset that blended the usual rhythm-based gameplay with unique visual styles and character-driven storylines? While games like Gitaroo Man and Parappa the Rapper became critical hits, the genre seems to have fallen off the radar lately (probably because you didn’t buy Elite Beat Agents*). Thankfully, there’s now Rhythm Thief, a Sega produced “rhythm game revival” of sorts. With the combination of Samba de Amigo director, Shun Nakamura, and Space Channel 5: Part 2 composer, Tomoya Ohtani behind the game it should be a success, but does it successfully follow the path paved by its predecessors?



Manage Cookie Settings