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Bayonetta 2- Damage Motion Information

Posted on July 4, 2014 by (@gamrah) in News, Wii U

The latest blog post on the Platinum Games blog was translated over on NeoGAF and covers Damage Motion in Bayonetta 2. Here’s a summary:

  • Blog post comes from Takaaki Yamaguchi, lead motion designer for Bayonetta 2
  • Talks about what a Motion Designer does – Gives movement to anything in the game that requires motion
  • Important to make sure characters don’t look like they’re stumbling around, making sure the main character feels right, making enemy movement comprehensible etc.
  • Working on a sequel meant that everything from the original had to be carried over and if possible, made better
  • The motion when landing a deathblow is defined by the right reaction from an enemy and is absolutely crucial in an action game
  • If not done properly, the sense of satisfaction is incredibly deflated

If you’d like to see what Yamaguchi is talking about in action, check out the videos on the blog post.

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