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BioShock: The Collection Switch tech analysis

Posted on June 6, 2020 by (@NE_Brian) in Switch, Videos

BioShock: The Collection

BioShock, BioShock 2, and BioShock Infinite found their way to Switch last week. Digital Foundry has examined all three in greater detail from a technical perspective, and it looks like Virtuos / Blind Squirrel churned out fine ports for each.

Here’s a rundown of the main points:

BioShock

– Dynamic 1080p resolution when docked for the first BioShock
– Effects are low resolution
– Switch uses upgraded assets remade for the remasters with new textures, upgraded lighting
– Texture quality reduced below Xbox One/PS4 Pro version
– Field of view much improved on Switch compared to Xbox 360 original
– More foliage on Switch compared to Xbox 360 version
– Generally steady 30 frames per second
– Dynamic 720p resolution in portable mode

BioShock 2

– Dynamic 1080p resolution when docked
– Dynamic 720p resolution in portable mode
– Generally stable 30 frames per second

BioShock Infinite

– Dynamic 1080p resolution when docked
– BioShock Infinite can drop to around 810p when docked
– Dynamic 720p resolution in portable mode
– LOD distance for things like grass and normal geometry compared to Xbox One
– Lower resolution reflections on Switch as well
– Generally stable 30 frames per second

Digital Foundry’s full analysis can be seen below.

BioShock: The Collection is now available for Switch. The BioShock games can be purchased individually via the eShop.

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