BioShock: The Collection Switch tech analysis
BioShock, BioShock 2, and BioShock Infinite found their way to Switch last week. Digital Foundry has examined all three in greater detail from a technical perspective, and it looks like Virtuos / Blind Squirrel churned out fine ports for each.
Here’s a rundown of the main points:
BioShock
– Dynamic 1080p resolution when docked for the first BioShock
– Effects are low resolution
– Switch uses upgraded assets remade for the remasters with new textures, upgraded lighting
– Texture quality reduced below Xbox One/PS4 Pro version
– Field of view much improved on Switch compared to Xbox 360 original
– More foliage on Switch compared to Xbox 360 version
– Generally steady 30 frames per second
– Dynamic 720p resolution in portable mode
BioShock 2
– Dynamic 1080p resolution when docked
– Dynamic 720p resolution in portable mode
– Generally stable 30 frames per second
BioShock Infinite
– Dynamic 1080p resolution when docked
– BioShock Infinite can drop to around 810p when docked
– Dynamic 720p resolution in portable mode
– LOD distance for things like grass and normal geometry compared to Xbox One
– Lower resolution reflections on Switch as well
– Generally stable 30 frames per second
Digital Foundry’s full analysis can be seen below.
BioShock: The Collection is now available for Switch. The BioShock games can be purchased individually via the eShop.