Black Ops II gets another patch on Wii U
Treyarch has released another patch for Call of Duty: Black Ops II. It addresses specific and general Wii U issues and features, balances gameplay, makes weapon improvements, and more.
The full patch notes are posted below.
Wii U Specific Issues Addressed/Features
- Home Button Menu is now available in Multiplayer and Zombies when not in-game
 - Send text messages from the lobby and friend list menus
 - Wii Remote Changes
- Improved presets
 - Buffed aim assist
 
 - Wii Remote Bug Fixes
- Jittery movement
 - Unable to turn when crouched/prone with a scoped weapon on Wii Remote
 - Hybrid optic attachment stopped working after ADS on Wii Remote
 - Guardian and Turret unmovable when weapon pickup option is set to inventory button
 - Reticle disappearing during EMP
 - Hunter Killer Drone does not fire in reticle direction
 - Crash in Strike Force tutorial
 - Lodestar score streak is hard to control (it now uses the control stick)
 
 
Non Platform-Specific:
New Features & Feature Improvements
- Added 2 new pages to the Combat Record (the Combat Summary and Medals).
 - Implemented sorting of Medals in the After Action Report.
 - Lowered HUD threshold for the “low health” overlay to increase player’s awareness of low health.
 - Added a “Go to Top” button for the League Leaderboard.
 
Issues Addressed
- Matchmaking modified to never return games outside of player’s own continent, unless the Connection Type in Search Preferences is set to “Any”.
 - Addressed an issue where the UAV would not trigger if called in while aiming down sight.
 - Addressed an issue where the Master Demolition challenge did not unlock when the requirements were complete.
 - Addressed issue with the headshot sound not playing in final Killcams and Theater Demos.
 - Fixed an issue in League Play where “Career Wins” for a Series were not displayed during placement in the Lobby Career Overview.
 - Updated the After Action Report in League Play so that bonus points are not summed with the ladder points in points earned for the match.
 - Stocks on SMGs no longer allow a player to move faster while ADS than when moving normally.
 - Shotgun crosshairs will no longer turn red if an enemy is out of the shotgun’s maximum damage range.
 - Fixed an issue where bullets would not fire straight immediately after aiming down the sight while moving at the same time.
 - Improved turret tracking to eliminate false positives when checking line of sight.
 - Turrets now have smoother tracking when targeting players.
 - Improved bot pathing on multiple maps.
 - Current League Info is now getting updated properly in the Player Identity.
 - Manual sorting on League Teams removed as the results are now returned correctly.
 - Improved the Scoreboard to make friend Playercard information more accessible.
 - Addressed multiple UI issues.
 - Players can no longer earn credit towards a Prestige Equipment challenge through “friendly” flashbangs, concussions, and shock charges.
 - Fixed Select Fire weapons reverting back to their default fire method when using certain Scorestreaks and not calling them in.
 - Addressed an exploit where the game allowed access to the Custom Games Settings while believing the game was Public Matchmaking, allowing XP.
 - Score and points are no longer awarded if a player destroys their own turret in Hardcore FFA.
 - Addressed an issue where players were able to plant numerous Assault Shields.
 - Addressed an issue where the Stealth Helicopter was able to drop below the map in Drone.
 - Players are no longer able to get infinite Black Hats by immediately using another Black Hat.
 - Addressed an issue where it was possible for a player to equip two Assault Shields at the same time.
 - Players Spectating a One in the Chamber game no longer earn Survivor Bonus Points.
 - A player can no longer earn Medals for multi-kills if they continue to kill quickly after dying and re-spawning.
 - Various minor map fixes were made across multiple maps.
 
Gameplay Balancing
Scorestreaks:
- Death Machine: 3 hit kill range increased.
 - Dragonfire: health increased, gun spread reduced.
 - AGR: ground speed increased, reduced machine gun close range damage.
 - Warthog: reduced missile delay.
 - Lodestar: reduced missile speed and AOE radius.
 - Swarm: drone re-spawn delay increased.
 
Perks:
- Hard Wired: Players with hard wired are now completely unaffected by EMP grenades.
 
Equipment:
- Trophy System: increased range.
 
SMGs:
- All + Silencers: reduced range.
 
Assault Rifles:
- All: reduced idle sway.
 - M27: reduced amount of bullets to headshot kill at all ranges, increased 4-hit kill range.
 - Type25: reduced amount of bullets to headshot kill at all ranges, slightly reduced maximum hip fire spread.
 - SCAR: Increased 3-hit kill range. Maximum amount of bullets to kill is now 4.
 - SIG556: Penetration increased from medium to large, reduced burst delay, and maximum amount of bullets to kill is now 4.
 - MTAR: increased 3-hit kill range.
 - SMR: slight increase to damage so that 2 hit kills can still happen with minor penetration, headshot multiplier increased at long distance.
 - FAL OSW + Select Fire: increased recoil.
 - FAL OSW: increased hip spread.
 
LMGs:
- All: ADS in and out time reduced.
 
Shotguns:
- SRM1216: slightly increased short range damage.
 
Pistols:
- Executioner: increased medium range damage.
 
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