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Blasphemous – patch 2 out now on Switch

Posted on March 2, 2020 by (@NE_Brian) in News, Switch

Team17 and The Game Kitchen have issued a new patch for Blasphemous. It includes platforming improvements, level changes, tons of fixes, and more.

Below are the full patch notes:

Platforming improvements

  • Collision detection during jumps tweaked to improve jump feeling.
  • Jumping in mid-air is now possible for a few frames after running off a platform (Coyote time / ghost jump).
  • Grab cancel action added.
  • The Penitent One is now be able to jump off walls, ledges and ladders by pressing the Grab cancel action.
  • The Penitent One still can hold down to fall while hanging from a ledge, but the holding time has been adjusted.
  • The Penitent One will only climb a ledge if the players press Up, to prevent accidental climbing.
  • Damage while wall climbing now doesn’t prevent further wall climbing. Before it was only available after touching the ground again.

Moving platforms rework

  • Fixed a collision issue that made some players go through them on certain jumps.
  • Added and reworked some annoying moving platforms to shorten wait times and improve level navigation.
  • Iterated a few areas featuring moving platforms, to improve platforming and navigation, and make wait times shorter.


  • Fixed several typos in different languages.

Player fixes and changes

  • Fixed a bug that caused TPO to pass through walls in certain jump conditions.
  • Removed ladder landing screen shake effect
  • Fixed a bug that caused falling attacks to continually loop in rare situations.
  • Improved Weight of Sin timing.

Level changes

  • Improved navigation in shortcut between Sleeping Canvases and Mercy Dreams (The infamous room full of spikes!)
  • Slight geometry tweaks in Wasteland of the Buried Churches and Archcathedral Rooftops.

Guilt Fragment placement fixes

  • All spike traps have been corrected to prevent a strange behaviour forcing guilt fragments to appear in Albero.
  • Fixed a bug that caused Guilt Fragments to get stuck in between scenes under the elevator at Library of Negated Words sometimes.
  • Fixed a bug that caused Guilt Fragment appearing right in front of the burning tree on Perpetva’s fight to be impossible to retrieve.

Graphical fixes

  • Reflections were not working in scenes like the Halite Lake and the dark room after Melquiades.
  • Fixed level sprites.
  • Added decorative sprites of wax below red and blue candles on scenes.
  • Socorro’s animation loops fixed.
  • When using a controller to exit the teleport menu, TPO didn’t make an exit animation and remained invisible.
  • Fix snow falling inside screen space (Mountains).
  • Fixed door sprites clipping through the penitent one in Wasteland of Buried Churches.
  • Fixed an issue with the Retribution animation
  • In certain locations, the head of The Penitent One could be seen sticking out when falling down a pit.
  • Fixed a bug where The Penitent One would face the wrong way when going though certain doorways.

Softlock fixes

  • The Great Elevator in Archcathedral Rooftops could cause a softlock.
  • Interacting with Our Lady of the Six Sorrows a second time could cause a softlock.
  • Dying when falling through a pit with the inventory open could cause a softlock.
  • The loading screen between the two phases of the Escribar fight could cause a softlock.

Level fixes

  • Mea Culpa level could be increased several times at the same shrine.
  • The Penitent One could be hit while resting on a certain Prie Dieu.
  • Fixed transitions to a few screens in which enemies will start attacking The Penitent One if the loading time took too long.
  • Players could bypass abyss deathtraps when falling into them using the Weight of Sin skill.
  • Removed an extra blue candle on Engracias’ room that shouldn’t be there.
  • Fixed transitions where TPO would be facing the opposite direction they came from.
  • Hanging chains of giant clapper in Jondo sometimes disappeared when they shouldn’t
  • Fixed Penitent One falling off the world when sliding through the door of the Bridge of the Three Calvaries.

Storyline/NPC fixes

  • Duplicated Golden Thimble on gemino quest.
  • Escribar cutscene 3 doesn’t show properly sometimes.
  • Viridiana can be exploited if TPO leaves the boss room before she vanishes.
  • Offering the 3rd mask to the Elevator and force quitting won’t let the player access the fourth level.
  • Fixed an issue that caused the last conversation with Our Lady of Our Six Sorrows to never be played.

Item fixes

  • Chalice of Inverted Verses couldn’t be refilled in certain conditions.
  • Chalice of Inverted Verses empties itself after the pontiff cutscenes.

Bosses fixes

  • Our Lady of the Charred Visage’s laser could still fire and doesn’t disappear even after she’s dead, and still deals damage.
  • Players could skip fighting Quirce using air impulse to reach the other side of the gap that led to his battle.
  • Fixed Warden of the Silent Sorrow collider.
  • The Penitent One will appear and perform the execution animation from both sides of Crisanta.

Enemy fixes

  • Monfràgora errors fixed.
  • Tizona flickering fixed.
  • Amargura collider issues fixed. Improved hitbox.
  • Guardainfante shockwave animation fix.
  • Fixed Wraith enemy and projectile colliders.

Misc fixes

  • Map icon location fixes.
  • Fixed a bug where if the player collected all cherubs before visiting Jocinero for the first time, they would not receive the rewards.
  • The map can now be closed by pressing the same button used to open it.
  • Fixed a bug where the map screen would immediately appear when loading a save.
  • Fixed various unintended behaviours that occurred when controllers were disconnected mid-game.

Credits fixes

  • Backer credits updated and fixed.
  • Credits updated.
  • Fixed a bug where docking/undocking Switch could cause credits to misalign. (Nintendo Switch only)


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