nintendoeverything.com
BoxBoy! was originally going to have larger stages, less story
Like most projects, BoxBoy! underwent some changes throughout development. The core idea of “creating boxes in order to make your way through puzzle landscapes” remained the same, according to director Yasuhiro Mukae. But there were a couple of things that changed in the final game. Originally, HAL Laboratory was planning on creating “large stages that you could really sit down...
Brian