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Cadence of Hyrule version 1.0.2 full patch notes

Posted on August 3, 2019 by (@NE_Brian) in News, Switch eShop

Cadence of Hyrule received a 1.0.2 update this week. While we learned about some of the additions already, Brace Yourself Games has now shared the full, official patch notes.

Here’s the full rundown:

– added achievements
– added leaderboard categories for co-op. If co-op is used at any point during a run, the run will become a “co-op” run for leaderboard purposes
– added more granularity to time-based leaderboard scores
– added a “Beat Rumble” option, that gently vibrates the controller on the beat
– added “( only)” flyaway when a player picks up a weapon their character cannot currently use
– added collision in several areas to prevent map escapes and dungeon skips
– added an option to see the credits from the main menu
– adjusted enemy movement behaviour when an enemy is being pushed against a wall by wind
– adjusted player movement behaviour when holding an object while being pushed by wind
– adjusted player movement behaviour when pushing an object while sliding on ice
– added an option to change some HUD elements to improve readability for colour-blind players
– changed HUD elements to grey-out when the player does not have enough stamina for that action
– prevent giving out dagger/shortsword in “Flawless Victory” blue chest
– fixed a bug that could cause enemies to take an extra move when the song looped
– fixed a bug where bombs could be lifted after they had exploded, with unintended results
– fixed a bug where game time would continue to count up if the console was put to sleep or quit to the home menu
– fixed a bug where skipping the cutscene between phases of the Ganon battle could prevent him from refilling his health
– many other bug fixes


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