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Posted on 11 years ago by (@NE_Brian) in 3DS, Images | 0 comments


Even more commentary from Super Smash Bros. director Masahiro Sakurai has poured in through a new IGN interview. There’s some rehashed stuff here, but Sakurai did speak about taking advantage of the 3DS for its portability, customization, online plans (no world rankings), and more.

Head past the break for the full rundown.


We have just a few details on the new High School DxD 3DS title, courtesy of Famitsu. It’s a strange game to say the least.

Famitsu describes High School DxD as an “erotic battle” game, with lust being the key to victory. Players battle various enemies in each chapters through a turn-based system.

Throughout the game, players can also obtain lust power by completing certain conditions and being involved with everyday interactions. This can result in a “Dress Break” – you can probably take a pretty good guess as to what that is.

Source


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“From hereafter also, the development and sales of the Atlus brand as well as the consumer business will continue. Other retail and download titles that are currently on sale will continue to be sold as they are currently.”

– Official Statement from Atlus


As a big fan of Atlus’ work myself, this is great news. What will happen to the parent company (and where Atlus may end up after their rough patch) is still up in the air, but with any luck things will maintain their current scheduling at the developer themselves.

Via Kotaku


sonic lost world


“With Lost World we wanted to evolve how Sonic works in 3D. When you think about a 3D level, it’s still limited – the sides are limited – so we talked about making levels as cubes or tubes. Expanding the sides around 360 degrees enables players to take many paths, not just two or three. We ended up with a tube stage and realised we were a bit close to Mario Galaxy!”

– Sonic series General Producer Takashi Iizuka


I must be the only one that didn’t instantly think of Super Mario Galaxy when I saw the trailer for Lost World… The connection is clear to me, but I didn’t think it was so obvious that it seemed as though the team blatantly ripped off the style. And it sure plays a heck of a lot differently.

ONM via NeoGaf.


Wired’s interview with Zelda producer Eiji Aonuma is up now for viewing, and it contains a lot of interesting nuggets about Nintendo’s classic series.

Aonuma commented on all three current Zelda projects: Wind Waker HD, A Link Between Worlds, and Zelda Wii U. Topics include the decision to remake Wind Waker (there was pushback internally!), the change to full button control on the 3DS with A Link Between Worlds and how Aonuma gained inspiration from Super Mario 3D Land, the difficulty in implementing multiplayer, and more.

Head past the break for Aonuma’s full remarks.



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