Steel Diver details
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
Multiplayer
– Multiplayer mode is called “Naval Battle Mode”
– Multiplayer set up like a turn-based gridded strategy game
– Can’t see your opponents ships at the start
– Mode supports download play
– You and your opponent have a set of submarines, freighter ships and escort ships
– Submarines are the only ships that can enter enemy territory
– Escort ships can attack enemy subs who’ve crossed over
– Freighters can’t engage in combat
– You lose if all of your freighters sink
– Mode begins by moving your subs into enemy territory
– Guess where they might be located
– Map will be marked in pink and yellow to show areas that might have enemy ships as you approach
– Can use sonar to get a more precise idea of enemy position
– Your position will be shown if you do this
– Switch to periscope mode to attack after determining an enemy’s precision
– Sub will come under attack by enemy escort ships if you are spotted
Submarine mode
– Navigate a sub in a horizontal view
– Have access to three subs:
Manatee ND-01: Capable of firing torpedoes upwards.
Blue Shark ND-03: Can fire two torpedos. Also has control for changing angle.
Serpent ND-05: Has the most fire power, with four torpedos.
– Ship will come under attack as you make your way through the waters
– Leaks may develop if you get hit by enemy torpedoes or mines
– Control of the ship will be lost if this occurs
– Need to use the stylus to touch the area that’s leaking and plug the leak.
Periscope mode
– Move the 3DS around like a periscope to aim and fire at enemy ships
– Battle ships above and below water
– Will have to rely on sonar to track down enemies when under water due to very poor visibility
– Battle in storms as well
One Piece Unlimited Cruise SP 3DS screenshots
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, Screenshots | 0 comments
Miyamoto’s ambition for Mii characters
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
Once again, this information comes from the latest Iwata Asks…
Miyamoto: Yes. Simply put, I want to spread Mii characters all around the world.
Iwata: Right. (laughs)
Miyamoto: Exchanging it with people close to you is a given. Whether you use StreetPass or through the network, I want to implement Mii characters in all sorts of ways. Ultimately, I want Mii characters to be the world standard for avatars.
Iwata: That’s your ambition. (laughs)
Iwata and Miyamoto on the 3DS’ AR Games, 3D photos
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
This information comes from the latest Iwata Asks with Shigeru Miyamoto and Satoru Iwata…
Miyamoto: Well, basically speaking, over half of the built-in software was not planned by me from the beginning. Many people within the company suggested and researched many things, which made it happen in its current form.
Iwata: Oh, right. For example, in AR Games, you can add various objects to the real scenery seen through the camera. This will allow you to mix the virtual world with reality. And this is something members of the Entertainment Analysis & Development Department (EAD) have been working on for some time.
Miyamoto: Yes. It started off like their science fair project, for which we did not have any specific hardware to run. (laughs)