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NAMCO BANDAI GAMES ANNOUNCES PAC-MAN® & GALAGA® DIMENSIONS FOR NINTENDO 3DS™

Shift Your Perspective with New PAC-MAN and GALAGA Adventures

SANTA CLARA, Calif., (Feb. 4, 2011) – Leading video game publisher and developer NAMCO BANDAI Games America Inc. today announced PAC-MAN® & GALAGA® DIMENSIONS, exclusively for Nintendo 3DS™. PAC-MAN® and GALAGA®, two of NAMCO BANDAI Games’ most cherished arcade franchises, enter a new dimension of fun with two brand new titles, each taking advantage of the Nintendo 3DS system’s unique and innovative technology. PAC-MAN® Tilt turns PAC-MAN’s world on its head with motion sensing controls and an eye-catching neon aesthetic. GALAGA® 3D IMPACT places players directly into the gunner seat against an advancing Galaga armada across an exciting on-rails action game with gyroscopic controls. Both PAC-MAN Tilt and GALAGA 3D IMPACT will be available together in PAC-MAN & GALAGA DIMENSIONS this year for Nintendo 3DS.

PAC-MAN’s world has been unhinged in PAC-MAN Tilt. Take control of PAC-MAN in twisting 2D platforming levels filled with perilous obstacles, power pellets and wandering ghosts. Using the accelerometer capabilities of the Nintendo 3DS system, players will be able to literally tilt PAC-MAN’s world from side to side in order to solve devious environmental puzzles and sneak past roaming enemies. PAC-MAN can also use pinball flippers, spring boards and other objects placed throughout each level to help him reach each level’s goal. Tilting the screen when PAC-MAN has a running start will cause him to roll into a ball, giving him an extra boost of speed and access to narrow tunnels. Strategically using all of PAC-MAN’s abilities will be the only way to complete this all-new and exciting adventure.


Dual Stylus Gameplay Set to Train Your Brain This Spring

SANTA CLARA, Calif., (Feb. 4, 2011) – Leading video game publisher and developer NAMCO BANDAI Games America Inc., today announced DualPenSports™ exclusively for the Nintendo 3DS™. DualPenSports is the only Nintendo 3DS title with dual-action stylus control, enabling handheld gamers a new and immersive way to compete in classic sports games.

Taking advantage of the Nintendo 3DS, DualPenSports brings a unique twist to traditional handheld sports games with its dual stylus gameplay and 3D visuals. Offering 7 exciting sports mini-games, including Soccer, Boxing, Archery and more, players can take on a number of dual-handed exercises for a stimulating mental workout and improved hand eye coordination.


Nippon Ichi’s first 3DS title, Bikkuriman, was listed on a release chart last month, but we finally have the first details about the project. Check out the information below:

– Full title: Bikkuriman Kanjuku Haou Sanmi Douran Sensouki
– “Bikkuriman Kanjuku” is the name of a chocolate snack line developed by Lotte and Nippon Ichi
– The line of snacks were released in August of last year (Japan)
– Snacks contained character stickers
– Can use the stickers in a competitive kanji-themed game
– 3DS game based off the kanji-themed game
– Learn kanji as you play
– Laharl is one character that will be in the game
– Releasing this Summer

Thanks to Thomas N for the tip!

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Yesterday, based on information obtained by Eurogamer, it seemed to be pretty much confirmed that High Voltage is working on a Conduit game for 3DS. However, Eric Nofsinger has told Digital Spy that the title will be “something along the vein” of the series. Could this mean that the game will actually be a spinoff or a completely new IP?

“Well it’s not confirmed that we are developing Conduit for 3DS, but it is confirmed that we’re pulling our Quantum3 technology that the Conduit is built on. We’re pulling all that technology over to the 3DS and we’re very excited about what the system can do. We’ve got most of the core of our engine has been pulled over already, now we’re starting pulling some game layer stuff, some cool stuff, and get this stuff working. Probably, around that time frame [of 2012]. It really depends on… when it’s right to be released. That was a bit learning lesson for us from Conduit 1: don’t release it until it’s ready.”

Nofsinger also said that StreetPass functionality will be considered. The project has been in development for “quite a few months” and will be shown at this year’s Game Developers Conference.

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As a bonus, you can see what Geoff Keighley looks like after merging his face with Destructoid’s Nick Chester, Michael Pachter, Reggie, and Kotaku’s Stephen Totilo.

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Iwata: About how many designers were involved with design of the Nintendo 3DS system?

Miyatake: Including everyone who worked on accessories like the charging cradle, stylus, card case and artwork for items like the packaging and operations manual, there were seven.

Miyatake: I remember that first presentation very well. We thought up six proposals ranging from models similar to previous Nintendo DS systems to ones that were completely different in design, and two types of each, so we prepared a total of 12 models. We thought we had prepared a very comprehensive presentation, but in the end, all six proposals got rejected.


The ultimate version of Street Fighter® makes its seamless transition to the Nintendo 3DS with Super Street Fighter IV: 3D Edition. The console experience is now in the palm of your hand with rich new features that utilize the capabilities of the Nintendo 3DS to its fullest.
Packed with 35 playable characters, bonus stages and cinematic Ultra combos, Super Street Fighter IV: 3D Edition expands the action by allowing you to fight your friends around the world using Wi-Fi.

New to the franchise are the figurine mode, which utilizes the Street Pass feature to add a collectible meta-game, and the 3D over-the-shoulder camera option that takes fighting to new depths. For those new to the franchise, a simple mode has been added allowing players to pull off challenging moves with a single touch of the screen.


This information comes from High Voltage Art Director Matt Corso…

“Our company has never been 100 per cent dedicated to the Wii platform. We’ve always made games for all systems. As far as The Conduit goes, that can definitely come onto a different Nintendo system right now. It’s something we’re really considering. Sure, we’re looking at 3DS. DS is definitely a strong possibility because it’s an awesome new system.”

Corso was then asked about the PlayStation Move controller, indicating that Conduit could be released for other platforms…

“Well, as far as bringing it onto other consoles goes, that’s always a possibility as well. It’s something we continually discuss in our offices.”

Don’t be confused by the wording in the first set of quotes. Conduit is definitely heading to the 3DS, and I’m quite sure that Mr. Corso was asked about the possibility prior to the official confirmation.

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This information comes from High Voltage chief creative officer Eric Nofsinger…

“Now that we’re winding things down a lot of our resources are on pulling this technology over to 3DS. We are very much pulling over this engine and this technology on this new hardware. [The results are] very good. We’re still early. The resolution is definitely lower, but the screen real estate is smaller so it balances out. We’ve not had a lot of severe optimisation yet, but we’re going to be able to have something very close to this [Conduit 2] on the 3DS probably by GDC. We’ve got environments from this already up and running around. You can shoot, you can select different weapons and you can see enemies. It runs pretty darn well with full 3D and everything. I would guess that SEGA will be interested. I had a nice conversation just yesterday with their head of artist and repertoire. At DICE, the conference in Vegas that’s coming up, we’ll probably have some more chats. We’re very excited about that [3DS friend code] system and what we’re going to be be able to do on it. The work we’ve done with the Wii, we’re going to have a serious leg up. It’s quite different than developing for the DS and the DSi. Developers like us that have more of a console experience on GameCube and on Wii are going to be able to take advantage of the 3D better and they’re going to be able to do a little bit more with the hardware than people who are coming at it from the straight DS angle and used to doing more 2D, or very limited 3D, kinds of things. There’s nothing like it at all [on 3DS]. We can be a shining star on this.”

After all of those hints, it’s nice to finally receive a confirmation! Keep in mind, though, that this isn’t an actual retail project just yet. SEGA hasn’t approved of the title, but I’m sure they will eventually.

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