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Once again, this is news from the interview with Dan Houser, cofounder of Rockstar Games..

NP: What do you feel are some GTA features that, because of the technical limitations, won’t make it into the game?

DH: Well, really, the perspective. To go to the isometric view rather than make it fully 3-D. There was never any belief that we’d do anything different than that because we’re always about high performance and the number of cars. I think that’s the only major difference between this and the console version of the game in terms of what the game is. It’s a city with a criminal adventure stuck in, and a bunch of things to do. Because we’re making this game from the ground up for the DS, we were never really looking at it in terms of limitations. It’s more in terms of strengths, and what works well on the hardware and what doesn’t work well on the hardware. Obviously minigames work ’cause you can bounce between two screens so well. We weren’t trying to compress something down this time–it’s more building up for the hardware.

There are some other details I’ve written down from the interview, but I’m pretty sure these are the last important notes from the GTA coverage.

– Wanted to capture the feeling of the GTA games but wanted to provide the game with some evolution too
– Leeds was very keen about making a DS game, took awhile to figure out the format that the game would take
– In some ways it was more difficult to figure out how to make a GTA on the DS rather than on PSP
– Might be the reason why PSP games have come about earlier
– Important to the devs that the game feels like a city, feeling of GTA in general
– Nintendo has really been supporting the game
– GBA version of GTA wasn’t really looked at when making Chinatown Wars
– This is a game built ground up for the hardware
– Once again, simply couldn’t do full 3-D for the game.
– Same developers also created Max Payne for GBA
– GTA IV didn’t touch on Chinatown too much, but developer’s weren’t really conscious of that – it’s not really a sequel


Latest UK software sales

Posted on 16 years ago by (@NE_Brian) in DS, News, Wii | 0 comments

1) Star Wars: The Force Unleashed – LucasArts
2) Wii Fit – Nintendo
3) Mario Kart Wii – Nintendo

4) Warhammer Online: Age Of Reckoning – EA
5) Tiger Woods PGA Tour 09 – EA
6) Mercenaries 2: World In Flames – EA
7) Wii Play – Nintendo
8 ) Carnival: Funfair Games – 2K Play

9) TNA Impact! – Midway
10) Spore – EA

Source


Phantasy Star Zero info

Posted on 16 years ago by (@NE_Brian) in DS, News | 0 comments

– completely new title taking place in brand-new world
– gameplay heavily based on Phantasy Star Online, but with a different presentation
– Sega went with the DS due to the wide range of players
– “Zero” was used in the title to help players this of this as a fresh start
– you will be able to play online with people that aren’t real-life friends
– no voice chat or vibration
– it is possible that PSO’s world select feature will be used, but it has no been confirmed
– no symbol chat in this game, due to the ability to create custom messages with your stylus
– expect many familiar items and techniques
– developers are really hoping this game brings back fond memories of previous entries in the series

Source


Sheffield UK , 22nd September 2008 – Lexicon Entertainment, a leading publisher and distributor of interactive entertainment and leisure software for video game console systems and personal computers world-wide, is pleased to announce, in collaboration with CyberPlanet Interactive, the publishing of Ocean Commander for Nintendo DS and Wii.

Game Story:

In the year 3011 the planet Earth evolved through disastrous changes. Mountains and sheets of ice in the Arctic melted due to global warming. Volcanoes under the sea emerged causing 90% of Earth’s continents to be entirely flooded.

What are left of the mass continents are scattered islands. Ten years after the Chaos Empire was born, marine technology progressed instantly to adapt to the changing environment, whilst the main objective is to rule the Earth.


– Missions have been designed with shorter spurts of play, feel more arcadey
– A lot of cars and pedestrians moving in the streets
– Chinatown Wars revolves around a man named Huang Lee, member of Chinese Triads
– Must deliver your father’s Yu Jian (he was just assassinated) to his Uncle Wu “Kenny” Lee
– Yu Jian is a family heirloom/sword
– Ambush occurs, Huang must locate the sword, avenge his father’s death
– Hand-painted cut-scenes, there is limited animation in the cut-scenes


de Blob (Wii) – 92%
Order Up! (Wii) – 80%
Ferrari Challenge: Trofeo Pirelli (Wii) – 83
Samba de Amigo (Wii) – 71%
Final Fantasy Fables: Chocobo’s Dungeon (Wii) – 84%
Rock Band (Wii) – 60%
Madden NFL 09 All-Play (Wii) – 87%
Tiger Woods PGA Tour 09 All-Play (Wii) – 85%
Twin Strike: Operation Thunder (Wii) – 74%
Super Mario RPG (Wii VC) – 95%
Super Mario Bros.: The Lost Levels (Wii VC) – 88%
Chase HQ (Wii VC) – 68%
Dig Dug (Wii VC) – 62%
MaBoshi: The Three Shape Arcade (WiiWare) – 85%
My Aquarium (WiiWare) – 21%
Sonic Chronicles: The Dark Brotherhood (DS) – 93%
Spore Creatures (DS) – 66%
Jewel Quest: Cradle of Rome (DS) – 81%
Phoenix Wright Ace Attorney: Trials & Tribulations (DS) – 85%
Zubo (DS) – 84%
Lego Batman (DS) – 80%
Dungeon Maker (DS) – 70%
Spongebob SquarePants: Drawn to Life (DS) – 51%
Pipemania (DS) – 82%
Gauntlet (DS) – 53%

Thanks to Joclo for the review scores!


Valkyrie Profile trailer

Posted on 16 years ago by (@NE_Brian) in DS, News | 0 comments


– Dragon Quest V (NDS, Square Enix): 1,131,378 units sold
Release: 7/17/08

– Battlefield: Bad Company (PS2, EA): 29,112 units sold
Release: 8/28/08

– Mario Kart DS (NDS, Nintendo): 3,194,908 units sold

Release: 8/12/05

– Sigma Harmonics (NDS, Square Enix): 38,631 units sold
Release: 8/2108

– Wario Land: Shake It! (Wii, Nintendo): 91,743 units sold
Release: 7/24/08

Source


Best Buy

My Weight Loss Coach (DS) – $24.99
First Act Mini Amp (Compatible with Guitar Hero On Tour) – $19.99
Big Brain Academy (Wii) – $29.99
de Blob (Wii) – Free T-Shirt in pack – Best Buy exclusive
Samba de Amigo (Wii) – Get a pair of maracas for $4.99 when you buy the game
Rayman Raving Rabbids 2 (Wii) – $19.99
Kung Fu Panda (Wii) – $39.99

Circuit City

Buy 1 get 50% off – SSBB, Mario Party 8, Mario Super Sluggers, Madden NFL 09 All-Play, Top Spin 3
Big Brain Academy (Wii) – $29.99
de Blob (Wii) – Free Blob Mood Music CD with purchase
2 for $40: Imagine: My Secret World, WALL-E, Imagine: Babyz, Imagine: Teacher, Mario Party DS, Diddy Kong Racing, Little League World Series Baseball 2008
LEGO Batman: The Video Game (Wii) – Free set of 4 collectible buttons + free $5 gift card with purchase

Target

Big Brain Academy (Wii) – $29.99


In an interview with Nintendo Power, Rockstar Games cofounder Dan Houser explained why the company decided to to move the Grand Theft Auto series to the DS rather than the Wii. He states that “it didn’t really feel natural” to Rockstar and that “the DS felt like it had a lot of interesting challenges that would be totally different” than what the company has previously done.

Full question/answer below:

Q: It seems like a more natural progression for the series to move to Wii rather than the DS. Is there any reason why you didn’t take it there first?

A: It didn’t feel natural to us, I guess. It really was that the DS felt like it had a lot of interesting challenges that would be totally different from what we’d done in the past. The stylus and the chance to use minigames in that way was really interesting and exciting to us, and we thought we could integrate seamlessly between those two modes. And it would be the chance to make something really good on a handheld with our handheld-focused team. That was really why we went that way. We haven’t really done any concrete, major thinking about the Wii, one way or another. They’re sort of separate issues.



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