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General Nintendo

MIDLOTHIAN, VA – October 14, 2008 – SouthPeak Interactive Corporation (OTC Bulletin Board: SOPK; SOPKU; SOPKW; SOPKZ), one of the fastest growing videogame publishers, today announced the acquisition of Austin-based Gamecock Media Group.

Commenting on the acquisition, Melanie Mroz, CEO of SouthPeak, stated, “Gamecock brings us a solid slate of upcoming titles, including Legendary, Mushroom Men and Velvet Assassin and supports our strategy of working with independent developers. We are excited to give the Gamecock titles a bigger platform to succeed.”


“Until the end of this year, I have my hands full with Metal Gear Online, but at next year’s show, I think it’s okay that I should be able to announce something.” – Hideo Kojima

That’s…So far away! Anyone want to guess what he might be able to present next year?

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Update: Speaking to Kotaku, Mr. Akinori seemed to change his mind a bit…

“One of our ideas has been that on older consoles, you may have had only 16 colours. One thing we could do is make a game like Mega Man 9; do a new Sonic, but in an old style.”

“Actually, he has been working on Sonic Advance and Sonic Rush and is very keen on keeping the 2D game. But, having said that, he also thinks 3D Sonic [is good]…And he has been thinking so hard to incorporate those good things from both 3D and 2D. And this is one of the reasons that in Sonic Unleashed we have both 3D and 2D mixed gameplay, kind of switched, going back and forth…Although he thinks that the original 2D game was really good, he doesn’t intend to publish kind of a remake of the original game.” – Akinori Nishiyama, General Manager of Sonic Team, though a translator

Sonic Rush is somewhat similar to the hedgehog’s Genesis days, but it doesn’t look like we’ll be seeing a completely classic Sonic game anytime soon. However, if upcoming 3D Sonic titles such as Unleashed are at least half-way decent, perhaps it’ll give fans some hope that a Sonic title can work well in the third dimension.


“We’re definitely looking at all of the games. Whenever Japan makes an announcement and talks about games or brings games out to market already, we look at it and say, ‘Will it work in this territory?’ And if we think the gamers here will embrace it and will want to play it, we’ll definitely make a move in that direction.” – Charlie Scibetta, Senior Director of Corporate Communications, Nintendo of America

Fair enough, Nintendo. Shouldn’t this mean, however, that a release date for Disaster: Day of Crisis should have been announced already? And I have to ask…Where is Soma Bringer and Professor Layton 2?


Although YouTube is aspiring to make itself known in the video game industry, the company does not have plans to become a game developer or publisher. Rather, the company is taking steps to become a video game distributor. A new YouTube set up will allow its visitors to buy video games through its website. An Amazon link will be added to some YouTube pages, in which, granted you click, you will be redirected to Amazon to buy the title in an instant. YouTube is looking for that extra revenue push, and knowing how many gamers flock to YouTube, I wouldn’t be surprised if this move assists the company in the end.

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Publishers with surprise announcements for TGS:

Acquire
SNK
Konami
SCE
Bandai Namco
From
MMV
Microsoft
Tecmo
Koei (Dynasty Warrior 5 Empire for PS3)

Publishers w/o Surprise announcements for TGS:

Arc System
IREM
EA
Squeenix
Sega
Taito
Hudson

Undisclosed:

Capcom
Level 5

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“Umm, I’ll say it was exciting but I can’t tell you what it was. Because I looked around and basically, I said to my boss, ‘Really? Are you serious?!’ and he said ‘Yeah, I’m not kidding.’ So, I’m like ‘oooookay!’ [laughs] So I started doing…something. Something exciting and something unexpected — something completely unexpected.” – JC Rodrigo, Nintendo of America Treehouse

So, I suppose this means that Nintendo didn’t reveal all of their cards at their media summit this week. I’m not too sure what the game is, since there are literally tons of possible games Rodridgo was referring to!

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“It’s not up to us, we want to see that game out there. You’ve seen it, it looks amazing and we would love to play it. It was Nintendo’s fault.” – Activision source

The odd thing here is that Nintendo doesn’t own the rights to GoldenEye. It isn’t their property, so the matter should be between Mircrosoft, Rare, and Activision.


The announcement of Club Nintendo’s availability in North America, although overdue, was also startling. If you remember, just a little less than a year ago, good ‘ol Perrin Kaplan stated that it would be very expensive to run such a service in North America. Even with the encouraging news, a possibility remained that Club Nintendo in North America could end up offering nothing more than desktop wallpapers and paper cooking hats. Don’t worry, though – New information has come to light that may alleviate some concerns about Club Nintendo in North America.

The big N seems very adamant in providing a smooth and successful program. The company is actually looking to hire a “Nintendo Club Specialist” for North America, under a contract job. Responsibilities include determining and selecting “all aspects of Club Nintendo incentive program ranging from promotion of program, selection and procurement of premium rewards, updating of catalog online, and formulating new initiatives and campaigns.”

Other duties include coordinating “with NCL on initiatives such as acquiring assets, coordinating schedules, procuring product, and adjusting online research questionnaires” in addition to coordinating “the release of add-on content both for WiiWare games as well as disc-based games.”

To conclude, Club Nintendo doesn’t seem like it’ll be a useless program when it arrives later this year. NCL will be somewhat involved and add-on content is a possible focus for the service. At the very least, expect more than desktop wallpapers.



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