Zelda: Ocarina of Time game delays were met with joy from staff
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News | 0 comments
This information comes from the latest Iwata Asks…
Iwata: The release date got pushed back several times.
Aonuma: Yeah.
Iwata: In general, when a release date gets pushed back and the due date for development is extended, hard days lie ahead, so the atmosphere gets heavy.
Takizawa: But that didn’t happen at all with this project.
Aonuma: Why was that?
Takizawa: Instead, we were like, “All right!”
Iwata: Huh? All right? (laughs)
Ocarina of Time’s fishing pond resulted from casual experiments in the Water Temple
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News | 0 comments
This information comes from the latest Iwata Asks…
Morita: The Water Temple is in Lake Hylia. Aonuma-san designed that dungeon. The boss that appears there is Morpha. Just when I was making that, there was a landform like a pool.
Iwata: Morpha rises up out of the pool and fights Link.
Morita: Right. When I was making that boss, I casually…
Iwata: “Casually”? (laughs) I doubt you had that kind of time!
Morita: But for some reason I did. (laughs)
Everyone: (laughs)
Volvagia’s movements are the same as a fighter aircraft in Star Fox 64
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News | 0 comments
This is pretty nuts. As revealed in the latest Iwata Asks, the fire temple boss Volvagia has the same movements as a fighter aircraft in Star Fox 64. Kazuaki Morita programmed bosses in The Legend of Zelda: Ocarina of Time and also worked on Star Fox 64 3D.
Iwata: Yes, some things aren’t easy to explain.
Takizawa: An example from The Legend of Zelda: Ocarina of Time is the boss Volvagia, which looks like a dragon.
Iwata: Yes. The boss in the Fire Temple.
Takizawa: Volvagia is a dragon, so it wriggles and undulates. I only gave Morita-san the dragon model parts, but he set it in motion immediately. It was mysterious how he could do that.
Iwata: You were impressed—like, “I don’t get it, but wow!”
Why The Great Fairy in Ocarina of Time has a distinctive look
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News | 0 comments
To say the least, The Great Fairy in The Legend of Zelda: Ocarina of Time looks anything but subdued. She comes shooting out of the fountain, with a loud laugh, and with some… interesting attire.
The Great Fairy’s look was certainly intentional. According to Yoshiki Haruhana, a character designer on the original game, revealed in the latest Iwata Asks that he was trying to draw a unique fairy so that she wouldn’t be boring.
Aonuma: The Great Fairy is one character you never forget.
Iwata: The Great Fairy is extremely flamboyant!
Aonuma: The first time I saw her, rather than smile, I drew back! (laughs)
Everyone: (laughs)
Reggie’s Jimmy Fallon appearance – Kid Icarus, Skyward Sword, Wii U
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, Wii, Wii U | 0 comments
Reggie didn’t show anything on the Wii U other than the controller (and the console!), but I think Jimmy was happy just holding it in his hands. And those lucky audience members all received a copy of Ocarina of Time 3D.
Miyamoto on what devs are struggling with on 3DS, Virtual Boy on 3DS possible, much more
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News, Wii, Wii U | 0 comments
Yet another Nintendo interview for you guys to look over. The funny thing is, the second question in this interview from GameSpot was regarding Pikmin. Shigeru Miyamoto actually revealed that he’s going to be putting the franchise on Wii U instead of Wii, but this was before his roundtable.
Miyamoto on whether there has been a philosophy or a direction that Nintendo is taking in bringing titles to the 3DS…
“Well, I’m really seeing a couple of different tendencies in 3DS software, and one is that the system itself is, I think, a great system, where games that we’ve released in the past can be remade and really take on new meaning, and there are new ways to make them fun. But on the other hand, at this point, what we’re also looking at of course is creating new installments in existing franchises. And so that’s, I think, where the system is right now.”
Eiji Aonuma, Koji Kondo talk Ocarina of Time 3D
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News | 0 comments
Eiji Aonuma on what he thinks the best way is for Nintendo commemorate Zelda’s 25th anniversary…
“Zelda has always been a series known for its high-quality music, so we’ve planned an orchestral concert to help people celebrate the 25th anniversary. Music is a passion of both myself and Mr. Miyamoto, and that passion connects to gameplay elements such as Link’s playing of instruments. I would like to give people an opportunity to enjoy music while following the history of the Zelda series with us all the way up to Skyward Sword.”
Aonuma on whether Nintendo considered further altering Ocarina of Time 3D beyond interface and graphics, similar to Super Mario 64 DS…
Zelda: Skyward Sword and Reggie on Late Night with Jimmy Fallon tonight
Posted on 13 years ago by Brian(@NE_Brian) in General Nintendo, News, Wii | 0 comments
Jimmy Fallon’s “Video Game Week” is concluding tonight with a look at The Legend of Zelda: Skyward Sword. Like last year, Reggie Fils-Aime will be on air to show a few minutes of footage. We’ll likely see just a snippet of the E3 demo, but it’s always fun seeing Reggie in action. The show kicks off at 12:30 AM EDT.
Reggie: PSN intrusion not affecting Nintendo’s online approach
Posted on 13 years ago by Brian(@NE_Brian) in General Nintendo, News, Wii U | 0 comments
Just a couple of months ago, Sony was forced to deal with a significant intrusion on the PlayStation Network. The network was shut off for many weeks before services gradually returned. But despite the attack on PSN, Nintendo’s future plans for online gaming will not be affected.
Nintendo of America president Reggie Fils-Aime reiterated to the Wall Street Journal that the company plans on offering a “flexible” and “robust” online system for the Wii U and will be working with third-parties to bring their interests to the platform.
Regarding the PSN intrusion specifically, Fils-Aime said that they will not change their approach as a result of Sony’s security breach. Nintendo will continue to stress testing and monitoring while still trying to offer a robust experience.
“It hasn’t [changed our approach] in that from a Nintendo perspective, we greatly value the trust that consumers give us in sharing their personal information. We hold that very dear. We constantly test ourselves, we are always looking to make sure that the information is safe. The experience by our competitors really just highlights that we have to be ever vigilant. And we have to be constantly thinking about how do we make our systems as robust as possible from a security standpoint… We don’t see it as a tradeoff. We will continue to push the envelope in terms of features, but what we’ll also do is invest heavily in testing ourselves, monitoring ourselves, making sure that our systems are secure as possible.”
Reggie discusses his legendary E3 2004 moment
Posted on 13 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Nintendo of America Reggie Fils-Aime will always be remembered by the gaming community for one reason. Back in 2004, Reggie made his first appearance at E3. He joined the company just a few months prior.
As the Nintendo executive took the stage for the first time, he provided a legendary quote that set the tone for the conference: “My name is Reggie, I’m about kicking ass, I’m about taking names, and we’re about making games.”
Seven years later, Reggie has recounted that experience with the Wall Street Journal. He provided some backstory as to how the whole thing happened:
“A little bit of backstory. So this was my very first time in front of this type of audience. Really, people didn’t know much about me other than my employment history working on. really. fighter brands and brands that were going through reinvention. And I brought my personality into the presentation and essentially said, ‘My name is Reggie. I’m about kicking ass, and taking names, and we’re about making games.’ And the croud erupted, it was a fun experience. But more than the words, really what I think it captured was for me as an executive, a very competitive individual, someone who really wants to drive the business forward. And luckily for us, we had the products, that was the year we announced the original DS, a number of great software titles. We’ve had the product since then back in 2004 to have a pretty great run since then.”