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General Nintendo

Platinum – Mario & Friends Pin Badge Collection
• Official Club Nintendo collection of 25 commemorative pins representing the world of Super Mario Bros.™
• The pins come packaged in six specially created puzzle-like boxes that can be arranged to represent Mario, Goomba, and Mushroom!
• Measures approx. 9.75” H x 9.5” W x 1.5” D (box set) and 1.38” D (each pin)

Gold – Club Nintendo Original Calendar – 2012
• Desk calendar for 2012 with a built-in display stand
• Each month is represented with a two-sided calendar page full of specially designed artwork from some of your favorite Nintendo games!
• Measures approx. 4.5” H x 5.75” W

* Images shown are of the 2011 calendar. The 2012 calendar will have all new designs and artwork.


Some of the world’s most dedicated Nintendo fans now have the opportunity to receive special gifts from Nintendo of America. Starting today, members of the Club Nintendo™ customer loyalty program who reached Gold or Platinum status in the most recent program year (July 1, 2010 – June 30, 2011) can visit http://club.nintendo.com and log into their accounts to claim an exclusive gift free of charge.

Platinum-level Club Nintendo members are eligible to receive an eye-popping set of 25 commemorative pins that pay tribute to the Mario™ franchise. Featuring classic characters and power-ups from the Mushroom Kingdom, the pins come packaged in unique puzzle-like boxes that can be arranged to form an image of Mario, a Goomba or a Mushroom. Gold-level members, meanwhile, are eligible to receive a special 2012 desk calendar illustrated with colorful artwork from a variety of beloved Nintendo franchises and games.

Club Nintendo offers special promotions and awards Coins to consumers who register and provide feedback about eligible Nintendo products. Coins can then be redeemed for exclusive Nintendo merchandise. Members who earn 300 Coins within each program year are awarded Gold status. Members who earn 600 Coins within each program year are awarded Platinum status. For more information about how to join Club Nintendo and earn rewards, visit http://club.nintendo.com.

Source: Nintendo PR


The conversation below is indeed real! It’s somewhat unexpected and quite different from what we generally see at these shareholders meetings. Yeah, it’s strange. Without further ado…

Investor: “I’m concerned about the falling stock price. I own stock, but I don’t own a single Nintendo product. I believe games are a waste of time. By the way, the reason I own Nintendo stock is because the name is nice, it’s in Kyoto and it was listed in the year of my birth.”

Iwata: “There are people in this world who don’t feel that games are a waste of time, so Nintendo continues to exist. We’d like to eliminate the thinking that playing games by yourself is negative, or when there’s a crime you immediately tie it into games. We’d like to raise the social importance of games. We’re working to expand the gaming population, yourself included.”

Investor: “During the Tohoku earthquake disaster, I believe people in the evacuation centers were lacking in exercise. Why didn’t you bring Wii Fit to them? Why didn’t you show off to the media that you’re doing more for the victims?”


There are a ton of companies attending the Tokyo Game Show this year, but as usual, Nintendo isn’t on the list. The Big N hasn’t attended the event in a number of years.

General Exhibition Area:

ACQUIRE Corp.

ARC SYSTEM WORKS Co., Ltd.

ASCII MEDIA WORKS Inc.

Bushiroad Inc.

Capcom Co.,Ltd


The term “video game” has been around for a few decades. But Metal Gear director Hideo Kojima believes that the word will vanish sooner rather than later. Kojima made that prediction based on his belief that games, movies, and music will all blend together into one industry.

Kojima discussed that topic and how the gaming industry has changed while he’s been involved with it in issue 268 of Nintendo Power:

“In this day and age, the video game business is a major entertainment industry that surpasses movies in terms of revenue. But when I started out, it was a completely different story. Back then, the game industry was a place for people with broken dreams to gather because they couldn’t land the jobs that they really wanted. Today, the industry has matured into a wonderful place where some of the most talented people in their field can take advantage of cutting-edge technology and world-class budgets to thrill and awe the entire world.

“In the near future I believe we’ll see the term ‘video game’ itself vanish as our industry evolves and eventually absorbs the movie and music industry to create a larger, all-encompassing form of digital entertainment.”


According to a Famitsu poll, readers were most pleased with Nintendo’s showing at E3 2011. Additionally, fans voted The Legend of Zelda: Skyward Sword as the most anticipated title from the event. Satoru Iwata took home the award for the person who had the greatest impact at E3.

Although gamers were pleased with Nintendo, one analyst was not. SMBC Nikko Securities analyst Eiji Maeda shared the following comments with Famitsu:

“Nintendo’s stock price plummeted after the Wii U announcement, partly because of 3DS sales falling below expectations. I also think that while the E3 presentation explained the device well, the mainstream press just described it as a ‘tablet controller’ and didn’t make a great effort to push the value of it. It was a lot easier for people to get the impression that Sony was trying hard with the PS Vita, especially on the price.”

Maeda also commented on the show overall:

“I think it was the most interesting E3 in several years. The hardware conferences had a lot of impact, as did the sheer number of third-party titles. The popularity of Capcom’s booth was also something that caught my eye. While they didn’t get the flashy displays of the console titles, there were a lot of private showings held for smartphone and social games, and a great deal of companies are putting a remarkable amount of resources into those markets.”

Game-shop owner Hisako Akitani also provided some commentary, discussing how she was disappointed by the lack of Japanese games at E3:

“Activision and the other Western third parties put on a good show, but my impression was that Japanese publishers weren’t putting in much effort. I’d like to think that they were saving their ‘A’ game for the Tokyo Game Show, but it was still disappointing.”

Source


It’s kind of funny to see how much the prices in North America and Europe differ. On the NA site, this reward would probably cost around 600 coins. In the UK, though, it’s 2,500! One thing to consider is that European members most likely receive more stars for registering games. Or they’re somehow able to secure more points.

Source


On this week’s episode: The Legend of Zelda: Ocarina of Time 3D Launch Event, friend code talk, Mystery Case Files: The Malgrave Incident and Inchworm Animation.


If you want a fancy Club Nintendo prize, you’ll have to take action quick. Members are required to have reached at least 300 coins within the last year for a “Gold” reward whereas the “Platinum” reward requires 600 coins. Please note that there’s just a few days left to accomplish this. The cutoff for gold/platinum eligibility ends on June 30.

Source


The Zelda timeline is quite a touchy subject for fans of the series. Nintendo has never provided an official sequence of events, causing a significant amount of discussion and debate among franchise followers. Be rest assured though that the developers of each Zelda title put a lot of effort into the stories so that they can match up. Shigeru Miyamoto discussed that topic and more – including Yoshi’s gender – in the latest Iwata Asks.

Iwata: When you make a Zelda game, how do you think about the story?

Miyamoto: The stories in The Legend of Zelda may not match up as the series progresses. We actually expend a lot of time trying to make them match up, though. It would make things a lot easier if the players said, “Oh, that doesn’t really matter.” (laughs)

Iwata: (laughs) You would rather spend your energy making game elements rather than the story.

Miyamoto: That’s right. Sometimes people ask whether Yoshi is a boy or a girl. If I answer, “Probably a boy,” then they say, “So a boy is laying eggs?” (laughs)



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