2012 EDGE awards
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 0 comments
The results are in for EDGE magazine’s 2012 awards. Categories include “Publisher of the Year” and a whole slew of alternative awards.
Nintendo-related awards can be found below. The full list is here.
Publisher of the Year
1. Ubisoft
2. Wargaming
3. Sony
Alternative Awards
Saddest Dog Murder – Hotline Miami
Most Rewritten History – 007 Legends
Most Unorthodox Darwinism – Tokyo Jungle
Most Persistent Hero – Bryce Boltzman – NeverDead
Emptiest Promises – Peter Molyneux
Most Inspired Casting – Nolan North – Spec Ops: The Line
Sharpest Pitchforks – Mass Effect 3 fans
Most Delayed Gratification – Assassins Creed 3
Best Credit Sequence – Thirty Flights of Loving
Most Awkward Title – Theatrhythm Final Fantasy
Most Hastily Gathered Talent – 343 Industries
Most Undeserved F2P Cataclysm – Punch Quest
Thanks to joclo for the tip.
Broken Rules wants to put Chasing Aurora on sale in the US, can’t yet
Posted on 12 years ago by Brian(@NE_Brian) in News, Podcast Stories, Wii U eShop | 0 comments
Nintendo of Europe has done a standout job with eShop sales thus far. 3DS VC titles have been discounted regularly, and even Wii U eShop titles have started to see temporary price drops.
The same can’t be said for the situation in North America. Sales have been few and far between, and the Wii U store has yet to see a single discount.
One does have to wonder why there haven’t been any Wii U sales yet. Broken Rules co-founder Felix Bohatsch recently wrote on Twitter that the studio would like to have a sale for Chasing Aurora, “but we can’t yet”.
Bohatsch tweeted:
“We’d love to put @Chasing_Aurora on sale in the US as well, but we can’t yet… you’ll have to ask @NintendoAmerica what the exact reasons are…”
New Luigi’s Mansion: Dark Moon screenshots/art
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, Screenshots | 0 comments
[Nintendo Everything Christmas Special] The true meaning of Christmas is Toad on a snowboard
Posted on 12 years ago by Patrick(@Patricklous) in Features, General Nintendo, Podcast Stories, Random | 1 Comment
Hey everyone, it’s Patrick here and throughout this week I’ll be celebrating Christmas in the only way relevant to this website – by taking a look at a bunch of terrible Christmas specials based on various Nintendo titles. First up is the Super Mario Bros. Super Show – a late-80’s TV program featuring cartoons based on Super Mario Bros. and Zelda. This Christmas episode —Koopa Klaus— is one of the rare episodes of the show that isn’t just a reference to a popular movie like “Raiders of the Lost Mushroom” or “On Her Majesty’s Sewer Service”, but that doesn’t make it any less awful.
Frozenbyte on future Wii U support, pleased with Trine 2 sales thus far
Posted on 12 years ago by Brian(@NE_Brian) in General Nintendo, News, Podcast Stories, Wii U, Wii U eShop | 0 comments
Trine 2: Director’s Cut could be just the start of Frozenbyte’s Wii U support. Sales and marketing manager Mikael Haveri has said that the studio is “very interested” in working on the console once more.
“We are very interested in working on it again. Who knows, but if everything goes well maybe even sooner than many might suspect.”
Haveri also commented on sales of Trine 2: Director’s Cut thus far. Haversi said the title is selling “fairly well according to our calculations”.
Unchained Blades trailer
Posted on 12 years ago by Brian(@NE_Brian) in 3DS eShop, Videos | 0 comments
Ikachan – tentative release window and price
Posted on 12 years ago by Brian(@NE_Brian) in 3DS eShop, DSiWare, News | 0 comments
According to a new report Nicalis will publish Ikachan on the 3DS eShop sometime next month. 1up writers that the DSiWare version will be released “shortly thereafter.”
Ikachan won’t cost very much at all. Currently, it looks like the title will only cost $5.
A few tidbits about The Cave on Wii U
Posted on 12 years ago by Brian(@NE_Brian) in News, Podcast Stories, Wii U eShop | 0 comments
SEGA and Double Fine’s The Cave was finally playable on Wii U during a press event last week. On Nintendo’s console, players can expect the GamePad to act as a character selector and means of controlling the camera. If you tap on a character, you’ll jump to them. If you double tap, the camera’s focus moves to them. Characters do not move independently off-screen in the game.
Double Fine’s Chris Remo said the following about the Wii U version of The Cave:
“So other than that, it pretty much plays like all the other versions. We did work really hard to ensure that visually everything you’re seeing is identical to the Xbox 360 and PS3 versions, so there’s no downscaling, there’s nothing going on that is not up to par with the other next-gen systems. There’s nothing super wacky going on, but it’s a completely full-featured version of the game.”