A bunch of 3DS unboxing photos
Posted on 14 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
We are extremely close to the launch of the 3DS. Well, in one territory that is! In just a few days, tons of Japanese gamers will be lining up to purchase their own system. Meanwhile, Play-Asia already has the handheld in their position and have posted a bunch of photos of the unboxing “experience”. You can check them out below.
Splinter Cell 3D screenshots
Posted on 14 years ago by Brian(@NE_Brian) in 3DS, Screenshots | 0 comments
Metroid Prime art includes Kraid image
Posted on 14 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Gallery 1
Gallery 2 – spoilers
A bunch of Metroid Prime art has been collected from the sites/profiles of numerous Retro Studios, which even includes an image of Kraid (who would have been used in a boss battle). The gallery contains material from all three games in the series. Although some of the images above aren’t concept art, they all epitomize the impressive talents of the staff working on the games. Be warned, though: the second gallery contains art that most would probably consider spoilers… if you haven’t played Prime 3, that is!
Konno talks 3DS
Posted on 14 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
This information comes from Hideki Konno, group manager of the 3DS hardware project at Nintendo…
Konno on his first experience with the 3DS…
“The first time I heard from [Nintendo president Satoru] Iwata and Miyamoto about this was just after I wrapped up Mario Kart Wii and got started working on DSi Sound. They showed me this piece of hardware which later became the 3DS and said ‘Here’s what we’re working on right now.’ Nintendo’s hardware and software teams work in the same building and we’ve always treated interaction between the two sides as important, but having software people go into the hardware-dev front lines like this never really happened before now. They wanted a closer relationship this time, and that’s why they wanted me to coordinate the overall project. It was a new challenge for me, and I was eager to pick it up.”
Konno on how the 3DS didn’t have 3D visuals when he began working on the system…
“I became involved with development starting in 2008, but at that time, it didn’t have 3D visuals. From Nintendo’s perspective, they’ve released 3D Hot Rally [a Japan-only 8-bit game that used 3D shutter glasses] and the Virtual Boy; they’ve had a history of experimenting with 3D visuals. With this system, you could say the timing was just right for us. It was the right time to start thinking about using the latest in high-tech and try out glasses-free 3D. The technology we got to demo was really impressive, and starting in early 2009, we began to think that it was time to bring it to games.”
Treasure Report screenshots/art
Posted on 14 years ago by Brian(@NE_Brian) in DS, Screenshots | 0 comments
3DS Star Viewer and Graffiti shots
Posted on 14 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
Team Ninja talks Ninja Gaiden 3DS
Posted on 14 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
This information comes from Team Ninja head Yosuke Hayashi…
“One thing we felt when making Dimensions is that players view and treat console and portable games completely differently. This is something that needs to be reflected in the game design as well. In fact, we are discussing daily about the way to make a 3D action game such as Ninja Gaiden into something that would be appropriate for a portable game system. When we get this answer just right, we will show it to all of you so stay tuned.”
It sounds like Ninja Gaiden 3DS isn’t very far along in development. However, if the game turns out to be anything like Dragon Sword, I’ll be pleased!
Angler’s Club: Ultimate Bass Fishing 3D screenshots
Posted on 14 years ago by Brian(@NE_Brian) in 3DS, Screenshots | 0 comments
D3Publisher to Cast Out Angler’s Club: Ultimate Bass Fishing 3D This Summer for the Nintendo 3DS Handheld System
Posted on 14 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
LOS ANGELES – February 23, 2011 – D3Publisher (D3P), a publisher and developer of interactive entertainment software, today announced Angler’s Club: Ultimate Bass Fishing™ 3D, a supreme 3D fishing experience with environments that come to life, launching for the Nintendo 3DS™ handheld system this summer in North America. Angler’s Club: Ultimate Bass Fishing 3D provides an authentic fishing experience that offers the right ingredients for all types of fishermen to hook and catch the largest bass in the lake using the Nintendo 3DS built-in features. Angler’s Club: Ultimate Bass Fishing 3D is under development by Tamsoft and is currently rated “RP” (Rating Pending) by the ESRB.
About Angler’s Club: Ultimate Bass Fishing 3D
Angler’s Club: Ultimate Bass Fishing 3D brings the serenity and excitement of catching a giant bass on a pristine lake to Nintendo 3DS systems. Players can float through tranquil waters for the perfect fishing spot any time of day or join their very own Angler’s Club to compete in over 50 championship tournaments in visually stunning 3D. The all-new analog stick controls and accelerometer available on the Nintendo 3DS system make finding and hooking fish the most authentic and natural experience on a handheld system. Angler’s Club: Ultimate Bass Fishing 3D also features the ability to fully customize characters using in-game tools and to use the built-in camera to use their own facial features to create their very own personal fisherman. In addition, players can increase their fishing skills and knowledge using realistic lures, reels, rods, and gear to aid players in becoming the ultimate bass fishing master!
Source: D3Publisher PR