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Arguably one of the Wii U’s biggest weaknesses right now pertain to loading times. It takes quite awhile to boot up… well, pretty much everything. Switching between applications can take awhile. Even loading up a game isn’t the fastest.

Nintendo is aware of the long loads. It sounds like this is something that the company will be looking to improve going forward, at least.

According to Nintendo’s customer service site:

“We are aware that users are experiencing load times when they launch or switch between applications. We are exploring ways to enhance features for consumers’ overall experience.”

Some Wii U users have also been having issues with freezing and crashes. Nintendo advises the following:

Instances of system freezing are rare and unlikely to occur. If your system has frozen unexpectedly, do the following:

Reset your system by unplugging it from the wall for 10 seconds.
Ensure your system is kept current with available system updates (How to).
If additional assistance is needed, please contact us at 1-800-255-3700.

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Nintendo of America boss Reggie Fils-Aime fielded a few questions from MTV Multiplayer. Below you’ll find out what Reggie thinks about Rockstar working on Wii U and GTA, the possibility of “Reggie Asks” (like Iwata Asks!) and more.


One Wii U user (and maybe more) was able to access a Miiverse debug menu of sorts on Wii U. This is something that wasn’t intended to be accessible.

In an official statement, Nintendo confirmed that the “mock menu” was indeed accessed by some users. The issue has since been fixed and can’t be accessed any longer.

“It has come to our attention that some people were able to access a mock up menu on Miiverse following the launch of Wii U in the US. Please note that this was only a mock up menu and has now been removed and is not accessible.”

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On the record, Rockstar hasn’t provided an official comment indicating that they are developing Grand Theft Auto V for Wii U. The console, as well as the PC, are both “up for consideration”, however.

Rockstar’s Dan Houser commented:

“Everything else is up for consideration. That’s all I can give you. The main thing is we are not… we are a third-party publisher. We’re not Nintendo, we’re not Sony, we’re not Microsoft. We love all of them in different ways. But we can do what we want wherever there’s the appropriate business opportunity and chance to find a market. If that’s on Apple we put something on Apple. Wherever it might be. I think that’s the fun in what we do. We see ourselves as a content company that uses technology. We don’t make it; we use it to make the most fun stuff.”

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Wii U owners who had been hoping they’d be able to log into their Nintendo Network accounts on a different console will be disappointed. The ID can only be used on the original console where it was created.

As has been mentioned in the past, Nintendo has said that you’ll be able to access the account on other devices. This includes PCs and smartphones.


So this is an incredibly peculiar situation. One Wii U owner has seemingly obtained access to some sort of Wii U debug menu, and it contains rather interesting content.

From NeoGAF’s “Trike”:

Well, I was messing around in Miiverse trying to find out how the hell to do the initial set-up of my friends list to no avail. In doing so I accidentally found the “debug” menu on Miiverse. At first I thought, “Hey, neat!” thinking it was just a legit secret or something. I can even access something with the name “prototype” that seems to be the actual prototype Miiverse in Japanese. Apparently John Lennon is still alive and is posting on the Japanese Miiverse. Most buttons that I tried don’t work (Acid_Test?) so I thought, hay, maybe GAF could have fun with this or translate it. That is when I found the admin list.

At first it asked me to sign in, because my login information didn’t match. Then I pressed a button and it sent me to a list of admins anyway. They had buttons in the same row as the names, and I could “regenerate password” or “Delete Admin” or something along those lines. I didn’t do it it because I didn’t want to risk getting my god damn Wii U banned on day 1.

As shown in the gallery above, Trike even managed to come across a list that mentions “Yoshi’s Land Wii U”. Obviously that doesn’t confirm such a game – this is apparently just a debut menu – but man, again, this is all quite interesting…

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UPDATE: We’re done! Thank you very much for tuning in. I’d say it was a wonderfully successful stream, and I hope we helped you guys with some questions. Feel free to use any of the avenues below to ask more and we’ll answer them as best we can in other ways.

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To register a Nintendo Network ID for your child on the Wii U, you’ll need to fork over a one-time fee of $0.50. Parents need to carry out this process for children under the age of 13. This goes in line with the Children’s Online Privacy Protection Act (COPPA).

To complete registration, you’ll need to input credit card information. Nintendo assures consumers that information isn’t stored on the Wii U or any server. As a result, you’ll have to re-enter credit card information for eShop usage.

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Nintendo has staffers working around the clock to monitor Miiverse. Messages that are inappropriate are taken down, and content containing spoilers are also tended to.

The “police force” was already on the job prior to the Wii U’s official launch. Destructoid’s Jim Sterling posted the message above to the Batman: Arkham City Armored Edition community, only to have it removed around an hour later.

The reasoning for the text’s removal? “Violent Content” is to blame it seems.

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President and CEO of Sony Computer Entertainment America Jack Tretton spoke briefly about the Wii U during the latest PlayStation Blogcast.

Tretton is wishing Nintendo success with the Wii U. He feels that the console will bring more attention to the industry, therefore benefiting gaming as a whole.

Tretton said:

“Rising tide lifts all boats. Any time there is attention to the industry, any time there is attention to gaming it’s a good thing for us.

“It takes a village of creativity to ultimately push technological boundaries. I think Nintendo has a great heritage in the business, they certainly surprised a lot of people with the success of the Wii. They’ve got great heritage in their first party development, and I’m interested to see what happens with it. But I think anything that draws attention to gaming is good for companies like us that live and die in this business, so I wish them a lot of success.”

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