Media Create software sales (1/2 – 1/8) – Top 50
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01./01. [3DS] Mario Kart 7
02./04. [3DS] Super Mario 3D Land
03./02. [3DS] Monster Hunter 3G #
04./06. [3DS] Inazuma Eleven Go: Shine / Dark
05./03. [PS3] Warriors Orochi 2 #
06./07. [WII] Just Dance Wii
07./05. [PS3] Final Fantasy XIII-2 #
08./09. [WII] Wii Party
09./08. [WII] Kirby’s Return to Dream Land
10./11. [WII] Wii Sports Resort with Remote Plus
11./13. [WII] Go Vacation
12./12. [WII] Mario Kart Wii
13./23. [3DS] Nintendogs + Cats: French Bulldog / Shiba / Toy Poodle & New Friends
14./15. [WII] Inazuma Eleven Strikers 2012 Xtreme
15./16. [WII] Taiko Drum Master Wii: Definitive Edition #
16./22. [NDS] Magician’s Quest: Oshare na Mahou Tsukai
17./24. [NDS] One Piece: Gigant Battle 2 – New World #
18./26. [PSP] Monster Hunter Freedom 3 (PSP the Best)
19./21. [WII] Rhythm Heaven: Fever
20./17. [PSP] World Soccer Winning Eleven 2012
Theatrhythm Final Fantasy scans
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Game Informer’s top 50 games of 2011
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Game Informer has chosen the top 50 games of the past year and published the results in its February issue.
This has been an annual tradition for the magazine. You can find the top 50 games of 2010 here and the list from 2009 here.
LittleBigPlanet 2
Ghost Trick: Phantom Detective
Dead Space 2
Marvel vs. Capcom 3: Fate of Two Worlds
Hard Corps: Uprising
Bulletstorm
Killzone 3
Radiant Historia
Fight Night Champion
Rift
Off-screen Crush3D footage
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Footage can be seen at the 3:45 mark.
Crush3D due out on March 6
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IGN is reporting that Crush3D will now ship on March 6. The game was delayed in North America earlier this week. It was originally scheduled for a January 10 launch.
Although Crush3D was pushed back in the states, the delay did not have an impact on the European version. SEGA successfully released the game on Friday.
Game Informer review scores – February 2012
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Final Fantasy XIII-2 (PS3/360) – 8.0
Rochard (PS3/PC) – 8.25
The Adventures of Tintin (PS3/360) – 7.75
Trine 2 (PS3/360/PC) – 8.75
Resident Evil: Revelations (3DS) – 9.0
Corpse Party (PSP) – 8.0
Joe Danger: Special Edition (360) – 8.5
Kung-Fu High Impact (360) – 6.0
Mario & Sonic at the London 2012 Olympic Games (Wii) – 5.75
The King of Fighters XIII (PS3/360) – 7.75
Shinobi (3DS) – 6.5
Serious Sam 3: BFE (PC) – 7.75
Rhythm Thief & the Emperor’s Treasure footage
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Girls RPG: Cinderella Life boxart
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New Heroes of Ruin details: Alchitect class and more
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At CES 2012, Square Enix and n-Space showed a new class for Heroes of Ruin. We have details on the Alchitects, as well as some tidbits about the game in general.
Read on below for the new Heroes of Ruin information.
– New class: Alchitect
– Alchitects don’t fall directly into any RPG character bucket
– They closely resemble mages
– Alchitects like to nuke enemies frmo afar with ranged magic attacks
– Lower health than Vindicators
– Alchitects shouldn’t be on the front line of a fight
– Three specializations for the Alchitect skill tree: Warlock, Sorcerer, and Engineer
– Use skill points to unlock new abilities and strengthen old ones as you level up
– Warlock skills focus on pure offensive magic, with several damage-dealing options
– Sorcerer skill tree offers up mostly enemy debuffs and damage-over-time effects
– Engineer skill tree is made up mostly of party-support options, and more off-the-wall “fun” skills
– In the new build of the game, you can auto-sell inferior loot without having to leave a dungeon or enter a menu
– Engineer skill gives players a temporary buff any time they take advantage of the auto-sell option
– Alchitect skill Terror Ward: crowd control spell, causes melee enemies to flee when they strike you; also is a simple buff that raises your MP regeneration any time you defeat an enemy
– Warlocks have a Life Leach healing spell
– Once again, there is drop-in/drop-out multiplayer
– The Nexus is the central city hub
– Standard equipment and portable shopping at The Nexus
– Take on quests here as well
– NPCs have an exclamation points above their heads to show that they have a quest available
– Quests are semi-dynamic, leading players into new environments and new sections of previously-visited dungeons, each populated with enemies generated specifically to match the party’s level