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3DS

This information comes from an HVM listing…

– Game has new features on 3DS
– New characters Hancock and Ivankov
– Stylus-based gimmicks
– Control your pick axe with the stylus
– Pick axe can be used to break rocks
– Releasing April 7
– ¥6,090

Thanks to Thomas N for the tip!

Source


UK retailer GAME has managed to get their hands on a final, retail release of the 3DS. You can check out a bunch of unboxing photos above, but there is one image in particular that should be pointed out.

Of course, we know that six AR cards are bundled with the handheld. While most of the cards had been a mystery, the first photo above indicates that Mario, Link, Kirby, Samus, and Pikmin will be involved in the 3DS’ Augmented Reality functionality. Unfortunately, we don’t know much more than that. We’ll have to wait for additional information, so stay tuned!

Source


Cubic Ninja will be released in Japan on April 7 for 3,990 yen.


Better late than never, right?!

Cave Story 3D

– Not playable in 3D yet
– Polygonal elements
– View is shifted a bit as you run
– Not confirming many m potential features
– Coming out this summer
– Pixel overseeing the project
– Very much the classic game, just redone in 2.5D
– Backgrounds move differently
– Used the d-pad


This information comes from Nintendo’s 3DS site…

“Prepaid Nintendo point cards cannot be used with the Nintendo 3DS. Prepaid point cards that can be used with the 3DS will go on sale at a later date.”

This is a shame, but at least there will be a better system in place in terms of purchasing content on the 3DS eShop. It is odd though that players will be forced to use cards on the DSi while DSiWare content on 3DS will take advantage of the new cash-based system.

Source


This information comes from the latest Iwata Asks with Tecmo Koei’s Hisashi Koinuma…

Iwata: Until now, it’s been common sense that handheld games that uses semiconductor memory (ROMs) as the game storage media don’t hold as much as games compared with home consoles.

Koinuma: But this time, Nintendo said we can use even a two-gigabyte ROM. They said that with so much memory capability we could make something comparable to a home console game, so we didn’t hold back!

Iwata: Did you use those two gigabytes to your heart’s content? (laughs)

Koinuma: Yeah. We might have gone overboard. (laughs)

Iwata: You could say that you were able to do as much as you did because you had such a large capacity like a two-gigabyte ROM.

Koinuma: That’s right.



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