Top DSiWare, WiiWare, VC titles of the week
Posted on 15 years ago by Brian(@NE_Brian) in DS, News, Wii | 1 Comment
WiiWare
1 (1) – Reel Fishing Challenge
2 (2) – My Aquarium
3 (N) – Contra Rebirth
4 (3) – World of Goo
5 (13) – Tales of Monkey Island – Chapter 2
6 (5) – Tetris Party
7 (4) – My Pokemon Ranch
8 (6) – Final Fantasy IV: The After Years
9 (7) – Texas Hold’em Tournament
10 (8) – Sexy Poker
11 (9) – Family Slot Car Racing
12 (11) – Dr. Mario Online Rx
13 (10) – Tales of Monkey Island – Chapter 1
14 (14) – Family Mini Golf
15 (16) – Defend your Castle
16 (12) – NyxQuest: Kindred Spirits
17 (18) – Brain Challenge
18 (15) – Water Warfare
19 (17) – Final Fantasy Crystal Chronicles: My Life as a Dark Lord
20 (19) – Bust-A-Move Plus!
VC
1 (1) – Super Mario Bros. 3
2 (2) – Super Mario Bros.
3 (3) – Super Mario World
4 (4) – Super Mario Bros. 2
5 (5) – Super Mario 64
6 (6) – The Legend of Zelda: Majora’s Mask
7 (7) – The Legend of Zelda
8 (10) – Mario Kart 64
9 (8) – Punch-Out!!
10 (9) – The Legend of Zelda: Ocarina of Time
11 (12) – Pac-Man
12 (11) – Donkey Kong Country
13 (13) – Super Empire Strikes Back
14 (15) – Super Mario RPG: Legend of the Seven Stars
15 (16) – Donkey Kong
16 (17) – Paper Mario
17 (18) – Sonic the Hedgehog 2
18 (19) – The Legend of Zelda: A Link to the Past
19 (14) – Super Star Wars
20 (20) – Galaga
DSiWare
1 (1) – Flipnote Studio
2 (2) – Nintendo DSi Browser
3 (4) – Mario vs. Donkey Kong: Minis March Again!
4 (3) – Guitar Rock Tock
5 (5) – Paper Airplane Chase
6 (6) – Asphalt 4: Elite Racing
7 (7) – Pop+ Solo
8 (8) – Bird & Beans
9 (9) – WarioWare: Snapped!
10 (18) – Puzzle League Express
11 (10) – Dr. Mario Express
12 (11) – Master of Illusion Express: Deep Psyche
13 (12) – Mario Calculator
14 (13) – Mario Clock
15 (14) – Sudoku Student
16 (17) – Art Style: Boxlife
17 (15) – Photo Clock
18 (16) – Art Style: precipice
19 (N/A) – Master of Illusion Express: Funny Face
20 (20) – Clubhouse Games Express: Card Classics
Mama’s back in time for Christmas (Europe)
Posted on 15 years ago by Brian(@NE_Brian) in DS, News | 0 comments
Cooking Mama 3 Release Date Unveiled
Milton Keynes, 9th September – 505 Games today announced that for the very first time everyone’s favourite celebrity chef will return to the kitchen in time for the festive season, bringing three new game modes with her.For the first time ever Mama will be filling Christmas stockings with her fabulous brand of culinary creations as Cooking Mama 3 hits stores from 13th November. Fans of the world famous kitchen antics will be able to get their hands on the next chapter in Mama’s recipe book earlier than ever and take delight in cooking up a storm exclusively on the Nintendo DS™ while the rest of the family slave over Christmas lunch!
Hudson Entertainment creates a fantastical world in Rooms: The Main Building
Posted on 15 years ago by Brian(@NE_Brian) in DS, News, Wii | 0 comments
Upcoming Videogame for Nintendo Wii and DS Bridges the Gap Between Adventure and Mystery
San Mateo, Calif. – Sept 9, 2009 – Hudson Entertainment invites gamers to explore a world filled with mystic beauty and interaction in Rooms: The Main Building. Published by Hudson Entertainment, the North and South American publishing arm of HUDSON SOFT, Rooms: The Main Building will take Wii™ and Nintendo DS™ players on an epic journey in 2010. In the game, an invitation arrives at the character’s doorstep and unknowingly diverts them to an alternate world where players use extraordinary items and devices to navigate through a variety of rooms and buildings. To enter the next room, players must carefully shift rooms around in a manner similar to slide puzzles.
“With the diverse gameplay offered in this unique title, Rooms: The Main Building is the start of another new category for Hudson,” said Mike Pepe, director of marketing of Hudson Entertainment. “As a new type of game, Rooms: The Main Building will transport players of all ages to a beautifully designed world filled with adventure and mystery.”
Pokemon creator talks HeartGold/SoulSilver
Posted on 15 years ago by Brian(@NE_Brian) in DS, News | 1 Comment
This information comes from a Famitsu interview with Tsunekazu Ishihara, the CEO/creator of Pokemon…
“Gold/Silver was released when Pokemon was a watchword across the entire world, when everybody was expecting everything from it. We wanted to outclass it, and that gave us quite a lot of pressure. We have to make people say that this is new, that it’s awesome, or else there’s no point. That’s why HG/SS has new features in every field. It’s packed with new stuff, and I think both the developers and the players are going to be satisfied.”
“A wireless adapter was included with FireRed and LeafGreen, an attempt to advance the system’s multiplayer functionality. [Nintendo president Satoru] Iwata wanted us to implement something fresh for people playing through Red/Green for the second time, so that was the result after a trial-and-error process. This time, of course, he advised us that we had better make something that outclassed the wireless adapter. Of course, I love devices like these too — Iwata pushes us like this with every project; it’s part of the process that led to development.”
“Appealing to old fans is an incredibly important theme for us. People who played the games back then are now getting jobs at our company, and making games that keep them playing is totally key. We need them to feel that the DS games are better and packed with more stuff than ever before.”
The first Pokemon title I purchased was Gold, but I haven’t played much of the series since then. I have to admit, though: These remakes are appealing and this is the most interest I’ve had in Pokemon since I plugged Gold into my Game Boy!
Nintendo News: Nintendo’s Style Savvy Hits the Fashion Week Runway with Charlotte Ronson
Posted on 15 years ago by Brian(@NE_Brian) in DS, News | 1 Comment
A unique partnership between Nintendo and acclaimed designer Charlotte Ronson is putting an interactive twist on this year’s Fashion Week festivities in New York. To celebrate the upcoming launch of Style Savvy™, the new fashion game for the Nintendo DS™ and Nintendo DSi™ hand-held systems, Ronson and Nintendo will give attendees a sneak preview of the game at the Sept. 11 runway show after-party for Ronson’s hotly anticipated spring 2010 line.
Style Savvy, which launches this holiday season, invites players to create a fashion-forward boutique, help customers in the game find their perfect style using 16 different brands and compete in glamorous runway contests. Using Nintendo® Wi-Fi Connection and a broadband Internet connection, players can also connect wirelessly with friends to shop in their boutiques and join up for multiplayer runway shows.
First Dragon Quest VI DS scan
Posted on 15 years ago by Brian(@NE_Brian) in DS, News | 5 Comments
Square Enix actually announced this remake a long time ago, but now we finally get a chance to see what it looks like.
Famitsu review scores
Posted on 15 years ago by Brian(@NE_Brian) in DS, News, Wii | 4 Comments
Will be updating this post as more scores come in…
SaGa 2: Goddess of Destiny (DS) – 9/7/7/8
Katekyoo Powerful Pro Yakyuu Portable 4 (PSP) – 10/9/8/8
Idol Master (DS) – 7/8/8/7
Ys 7 (PSP) – 8/8/8/8
Endless Ocean 2 (Wii) – 9/9/9/9
Tantei Saburo Jinguuji: Hai to Diamond (PSP) – 8/8/8/8
Katekyoo Hitman Reborn! Battle Arena 2 – Spirits Burst (PSP) – 7/6/6/7
Ookami to Koushinryou: Omiowataru Kaze (DS) – 7/7/7/8
Crash King (DS) – 8/7/7/7
Tears to Tiara Gaiden Avalon no Nazo (PS3) – 7/8/8/7
Wet (PS3) – 7/7/8/8
Velvet Assassin (360) – 7/7/8/6
Fuel (PS3/360) – 8/6/8/6
Terminator Salvation (PS3/360) – 5/7/7/5
Frontier may consider LostWinds for DSiWare
Posted on 15 years ago by Brian(@NE_Brian) in DS, News | 2 Comments
“We think DSiWare, in common with all digital distribution, is great. It allows developers like us to make innovations which would otherwise be more difficult to bring to market. At Frontier we are fortunate in that we have been able to fund the LostWinds projects ourselves and therefore retain complete creative control, which is a fantastic experience.
The challenge currently for all involved is to get the awareness / acceptance of the various digital distribution services as high as retail disc / cartridge.
When we’ve finished Winter of the Melodias, the team will sit down and plan / prioritise which of the many directions we can go with LostWinds next. DSiWare is an option that could be in the mix.” – avid Braben, founder and chief executive officer of Frontier Interactive
I think I’d like to see LostWinds or DSiWare, or at the very least, I’d like to see the developers try it! I suppose it all depends on how successfully the franchise could translate to the DS.
Shin Megami Tensei: Strange Journey details
Posted on 15 years ago by Brian(@NE_Brian) in DS, News | 0 comments
– “true proper successor to the SMT series”
– 70-100 hours of play time estimated.
– terminals in dungeons for saving and sub-application swapping.
– determine your main character build (attack type, magic type, etc) by answering 6 questions in the prologue tutorial.
– main applications and sub applications on the Demonica Suit provide a wide range of customizable abilities and functions. Very similar to the COMP installation system in Soul Hackers.
– Macca is the currency, Forma is the resource. You have to pay Macca to refine Forma into usable stuff.
– 3 types of Forma: Base Forma, Assist Forma and Rare Forma.
– Base Forma are used to create weapons, equipment, and items. Assist Forma comes in weapon, armor, accessory and healing types, and influence the creation of items. Rare Forma are used to develop applications for the Demonica Suit.
– The alignment system in SJ is the “stance” system. The main character’s stance will change depending on his choices throughout the game. (the guy isn’t sure if the stance attribute takes into account law/chaos or light/dark, but it’s one of them.)
– Stance will have an impact in not just the story, but in demon negotiation and battles as well. The stance of a character or demon can be easily seen by the color of the name. Green/White/Red.
– Something about how the player’s “large stance” influences demon negotiation, while his “small stance” influences the character’s affinity and other stuff.
– The Devil Co-Op system is the brand new addition to the battles in SJ. When an enemy’s weakness is attacked, demons of the same stance will have a chance of following up with an add-on attack.
– There are various other conditions and bonuses for Devil Co-op, but the guy didn’t have information on those from the presentation and demo he had.
– Unknown demons encountered for the first time without any analysis cannot be negotiated with. You build a demon’s analyze bar by killing that demon type, fusing it, or successfully negotiating with it for a contract. The higher the analyze bar the more info on that demon is displayed on the bottom screen when fighting it.
– 2 Demon Fusion and Special Fusion are confirmed, but he didn’t see any Sword Fusion. There’s definitely a compendium with registry, and you can buy demons back with Macca. You can also arrange the list by race or by level.
– There’s going to be a brand new unannounced system revealed soon. It’s supposed to be pretty major and revolutionary for the series, or at least that’s what they’re trying to hint to people. Might be something unique to either the DS or to Wifi. It will be announced soon.