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Famitsu review scores

Posted on 15 years ago by (@NE_Brian) in DS, News, Wii | 4 Comments

Will be updating this post as more scores come in…

SaGa 2: Goddess of Destiny (DS) – 9/7/7/8
Katekyoo Powerful Pro Yakyuu Portable 4 (PSP) – 10/9/8/8
Idol Master (DS) – 7/8/8/7
Ys 7 (PSP) – 8/8/8/8
Endless Ocean 2 (Wii) – 9/9/9/9
Tantei Saburo Jinguuji: Hai to Diamond (PSP) – 8/8/8/8
Katekyoo Hitman Reborn! Battle Arena 2 – Spirits Burst (PSP) – 7/6/6/7
Ookami to Koushinryou: Omiowataru Kaze (DS) – 7/7/7/8
Crash King (DS) – 8/7/7/7

Tears to Tiara Gaiden Avalon no Nazo (PS3) – 7/8/8/7
Wet (PS3) – 7/7/8/8
Velvet Assassin (360) – 7/7/8/6
Fuel (PS3/360) – 8/6/8/6
Terminator Salvation (PS3/360) – 5/7/7/5


“We think DSiWare, in common with all digital distribution, is great. It allows developers like us to make innovations which would otherwise be more difficult to bring to market. At Frontier we are fortunate in that we have been able to fund the LostWinds projects ourselves and therefore retain complete creative control, which is a fantastic experience.

The challenge currently for all involved is to get the awareness / acceptance of the various digital distribution services as high as retail disc / cartridge.

When we’ve finished Winter of the Melodias, the team will sit down and plan / prioritise which of the many directions we can go with LostWinds next. DSiWare is an option that could be in the mix.” – avid Braben, founder and chief executive officer of Frontier Interactive

I think I’d like to see LostWinds or DSiWare, or at the very least, I’d like to see the developers try it! I suppose it all depends on how successfully the franchise could translate to the DS.

Source


– “true proper successor to the SMT series”
– 70-100 hours of play time estimated.
– terminals in dungeons for saving and sub-application swapping.
– determine your main character build (attack type, magic type, etc) by answering 6 questions in the prologue tutorial.
– main applications and sub applications on the Demonica Suit provide a wide range of customizable abilities and functions. Very similar to the COMP installation system in Soul Hackers.
– Macca is the currency, Forma is the resource. You have to pay Macca to refine Forma into usable stuff.
– 3 types of Forma: Base Forma, Assist Forma and Rare Forma.
– Base Forma are used to create weapons, equipment, and items. Assist Forma comes in weapon, armor, accessory and healing types, and influence the creation of items. Rare Forma are used to develop applications for the Demonica Suit.
– The alignment system in SJ is the “stance” system. The main character’s stance will change depending on his choices throughout the game. (the guy isn’t sure if the stance attribute takes into account law/chaos or light/dark, but it’s one of them.)
– Stance will have an impact in not just the story, but in demon negotiation and battles as well. The stance of a character or demon can be easily seen by the color of the name. Green/White/Red.
– Something about how the player’s “large stance” influences demon negotiation, while his “small stance” influences the character’s affinity and other stuff.
– The Devil Co-Op system is the brand new addition to the battles in SJ. When an enemy’s weakness is attacked, demons of the same stance will have a chance of following up with an add-on attack.
– There are various other conditions and bonuses for Devil Co-op, but the guy didn’t have information on those from the presentation and demo he had.
– Unknown demons encountered for the first time without any analysis cannot be negotiated with. You build a demon’s analyze bar by killing that demon type, fusing it, or successfully negotiating with it for a contract. The higher the analyze bar the more info on that demon is displayed on the bottom screen when fighting it.
– 2 Demon Fusion and Special Fusion are confirmed, but he didn’t see any Sword Fusion. There’s definitely a compendium with registry, and you can buy demons back with Macca. You can also arrange the list by race or by level.
– There’s going to be a brand new unannounced system revealed soon. It’s supposed to be pretty major and revolutionary for the series, or at least that’s what they’re trying to hint to people. Might be something unique to either the DS or to Wifi. It will be announced soon.

Source


THQ PAL release dates

Posted on 15 years ago by (@NE_Brian) in DS, News, Wii | 0 comments

– 11.09.09: Up (PS3, Wii, PSP, PS2, NDS, Xbox 360)
– 17.09.09: Red Faction: Guerrilla multiplayer package (PS3, Xbox 360)
– 02.10.09: Ninja Gaiden Sigma 2 (PS3)
– 16.10.09: All Star Cheerleader 2 (Wii)
– 16.10.09: The Magic Pencil (Wii, NDS)
– 23.10.09: WWE SmackDown vs. Raw 2010 (PS3, Xbox 360, Wii, PS2, PSP, NDS)
– 06.11.09: Cars Race-O-Rama (Wii, PS2, PSP, NDS, PS3, Xbox 360)
– 06.11.09: Women’s Murder Club(NDS)
– 06.11.09: World of Zoo (Wii, NDS)
– 20.11.09: SpongeBob(Xbox 360, Wii, PSP, NDS)
– 4. Quarter 2009: Marvel Super Hero Squad (Wii, PS2, PSP, NDS)

– January 2010: Darksiders (PS3, Xbox 360)
– February 2010: MX vs ATV Reflex (PS3, Xbox 360, PSP, NDS)
– TBA: Homefront (PS3, Xbox 360)
– TBA: Warhammer 40,000: Space Marine (PS3, Xbox 360)

Source


This game should be out in North America in the next few days.

Meet OSCAR – the new kid on the block. This fabulous jump and run game is easy to play, packed with hours of fun & non-stop action, 100’s of collectables & surprises. In psychedelic worlds of Candy, Cherry Pop, Amusement Park, Board Games and Fairytales, meet lots of cool Toys and Animals in hidden rooms, Bonus & Bogus mini games and inter-level warps.

As well as the normal walking, running and jumping, you can also fly, once you have found the Wings pick up and in the Cherry Pop world you swim through the world.

Other special collectables are Springy Shoes, a Shield, A Ball & Chain, Speed up Shoes, a Mysterious Potion, a Clock and Oscar’s secret weapon – his magical Yo-Yo. With this Yo-Yo he can swing from one area to another and also use it to zap his enemies, when they get in his way.

OSCAR in TOYLAND – a Jump & Run platformer you must NOT miss, a fun, addictive game for the whole family.

Available through the Nintendo channel from the 28th of August for 800 points.

Oscar has his own website, www.oscarintoyland.com


First Okamiden trailer

Posted on 15 years ago by (@NE_Brian) in DS, News | 2 Comments

[flashvideo file=http://www.nintendoeverything.com/uploads/okamiden.flv /]


Videos

Mario and Luigi: Bowser’s Inside Story – Video 3
Contra Rebirth Info Video
Super Return of the Jedi Info Video
Mario and Luigi: Bowser’s Inside Story – TV Spot
Mario and Luigi: Bowser’s Inside Story – Video 4
Real People Plays Professor Layton: Video 3
ColorZ Info Video
NHL 2K10 Wii Gameplay Video
Spore Hero – Create Your Own Spider Bat!
Mini Ninjas – Suzume
MySims Agent DS Info Video
DECA SPORTS 2 – Sports Events Video 1
Imagine Salon Info Video
Harvest Moon: Frantic Farming Info Video
Sands of Destruction – Gameplay Video 2

Demos (Expire 9/13)

Mega Man Star Force 3
Ice Age: Dawn of the Dinosaurs
Classic Word Games
Personal Trainer: Cooking Mac & Cheese Demo


Xploder Is The First And Only Cheat System Available For Your DSi, FACT!

Yet Another World’s First for Xploder!

Doncaster, UK – 4th September 2009 – Legendary cheat experts Xploder have worked their magic once again by being the first to market with their cheat system for the Nintendo DSi.

For those of us DSi gamers who love to pamper our Nintendog pooches, we will for the first time be given the ability to unlock all toys, endless amounts of dog food and all of the new breeds, whilst those with a slightly darker side will be happy at the prospect of unlimited cash to expand our arsenal of weapons in GTA Chinatown Wars!


It seems as though a wave of resumes from Nintendo employees, in addition to n-Space developers, have been discovered and give insight into a number of Wii/DS titles, many of which have yet to be announced…

First resume from Lee Phemister, Lead Artist/Animator:

Games:…

H.A.M.M.E.R. 3rd Person Action
Nintendo (unreleased)
Nintendo Wii

WiiCrush 3rd Person Action
Nintendo (unreleased)
Nintendo Wii…

Work History:…
Nintendo Software: Art Scheduling Manager / Animator
Bellevue, Washington; Sep 2007 – July 2008
Art scheduling manager and animator for Wii Crush an unreleased title for the Wii console. Animated Characters and Props and items for the game. Produced all Art milestone schedules for the over all art goals of the title using MS Project and Sql server.

Nintendo Software: Lead Artist
Bellevue, Washington; July 2005 – Aug 2007
Performed as an Art Lead for Project H.A.M.M.E.R. on the Nintendo Wii. Responsible for Models, Textures, Animation and FX for this unreleased title. Led a large group of artists, animators, contractors and scripters in production of all game related content. Produced art schedules and collaborated with design and engineering groups to meat milestone goals. Produced models, textures, animations and example art assets for items and world objects. Worked with Massive Black Studios on production of concept art work. Managed outsourcing of FMV assets to Poly Assets. Responsible for art team staffing, conducted reviewing, interviewing and hiring of all candidates.


WiiWare

ColorZ – 232 blocks
Contra ReBirth – 275 blocks

VC

Super Return of the Jedi – 32 blocks

DSiWare

Clubhouse Games Express: Family Favorites – 37 blocks



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