Wizards of Waverly Place announced for DS
Posted on 15 years ago by Brian(@NE_Brian) in DS, News | 0 comments
DISNEY INTERACTIVE STUDIOS INVITES FANS TO TAKE ON THE ROLE OF A WIZARD-IN-TRAINING THIS SUMMER IN WIZARDS OF WAVERLY PLACE FOR NINTENDO DSTM
Experience the magical mishaps of Alex Russo and other familiar characters from the Disney Channel hit television series
BURBANK, Calif. – (April 2 2009) – Disney Interactive Studios announced today the upcoming release of Wizards of Waverly Place on Nintendo DS™, a new video game based on the hit Disney Channel TV program. The game takes players on magical and humorous adventures with favourite characters from the show.
Wizards of Waverly Place allows fans to play as their favourite wizard-in-training, Alex Russo, who is played by rising star Selena Gomez on the show, casting magical spells and participating in mini-games to complete tasks and acquire new magic skills. Players can experience the lives of the Russo kids as they explore locations from the show, including the Waverly Sub Station, the Wizards Lair, Tribeca Prep, the Russo loft and many more. Wizards of Waverly Place is an adventure game that allows players to explore brand new storylines extending beyond the “Wizards of Waverly Place” television series
Atlus pushes Steal PrincessTM into May, soothes wounds of disappointment with Spoils
Posted on 15 years ago by Brian(@NE_Brian) in DS, News | 0 comments
Mini-poster for your thoughts?
IRVINE, CALIFORNIA – APRIL 2, 2009 – Atlus U.S.A., Inc. today announced that Steal Princess™, the genre-bending puzzle-platformer for Nintendo DS™, has been delayed until May 19th. Unrelated to the delay but serving as a special treat to fans that either pre-order or pick up the game at launch, each and every copy of Steal Princess will include a special mini-poster with beautiful art inspired by the game.
“Releasing a few weeks later gives us more time to familiarize gamers with this creative, original title,” stated Tim Pivnicny, VP of Sales and Marketing at Atlus. “Because Steal Princess will be available through fewer sales channels and in smaller quantities than other Atlus releases, finding the optimal launch conditions is critical to ensuring that this daring new release avoids getting lost in an already busy April.”
Bunch of news from Reggie: GTA on Wii, Fatal Frame 4 in North America, much more
Posted on 15 years ago by Brian(@NE_Brian) in DS, News, Wii | 7 Comments
“I’ve said this — and it may have been in one of your interviews –from the get-go. I as a gamer — and Nintendo as a company — would love to see a new ‘Grand Theft Auto’ on our home console. We think the volume opportunity is there…Our job is to create the installed base for that type of opportunity to be leveraged. It’s Take-Two and Rockstar’s opportunity to make the game…We support publishers with marketing investment. We don’t buy exclusivity.” – Reggie Fils-Aime
“It [Disaster: Day of Crisis] is not on our announcement plan.” – Reggie Fils-Aime
“We are not the publisher of that title [Fatal Frame 4] in the Americas. So I can’t comment on it… I don’t know if it has a publisher.” – Reggie Fils-Aime
“I think that’s a great question to ask me in early June at E3 [if this year’s fall lineup will be better than last year’s]…You know, one of the things that we know is that our loyal fans have huge expectations for us. When we give them the smallest little inkling, it gets exploded into expectations that are almost impossible to meet.” – Reggie Fils-Aime
“It [downloading games onto SD card] doesn’t change our core philosophy. And our philosophy around demos has always been: how much demo do you provide to have the consumer excited but not so much that all they do is play the demo? That’s been an ongoing Nintendo philosophy.” – Reggie Fils-Aime
Quite a bit of news here…But unfortunately, a lot of it is disappointing. No Disaster: Day of Crisis, no word on Fatal Frame 4, and it doesn’t look like the Wii will be receiving demos in the near future. But hey – At least Reggie wants GTA on Wii.
WayForward teases Shantae on DSiWare, more original games coming
Posted on 15 years ago by Brian(@NE_Brian) in DS, News | 0 comments
“I can’t think of a better place for Shantae than DSiWare. It’s really a match made in heaven. We track fan interest using the Shantae Fan Club, so visiting the WayForward site and signing up is always a good way to throw a vote in her direction. We’ve got other original games on the table too, so expect to see more from us down the line.” – WayForward Technologies Matt Bozon
It doesn’t matter to me how we get a new Shantae game…Whether it’s for the Wii or the DS, I don’t mind at all…As long as we actually can play a new Shantae game!
North American DSiWare launch lineup revealed
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New Nintendo DSi Ushers in Era of Personalization and Sharing
Two Cameras, Interactive Audio and Nintendo DSiWare Provide Creative, Customized ExperiencesREDMOND, Wash.–(BUSINESS WIRE)– On April 5, Nintendo launches Nintendo DSi™, the third iteration of the best-selling portable video game system and the latest evolution in hand-held gaming. Nintendo DSi gives new and veteran gamers the ability to customize, personalize and share their experiences with friends and family. Two built-in, interactive cameras let people snap and modify photos, while recorded sounds can be played and manipulated in interesting and imaginative ways. Also on April 5, Nintendo will launch the Nintendo DSi Shop, a new online storefront where users can redeem Nintendo DSi Points to download an ever-growing variety of inventive games and applications. Nintendo DSi will be available in the United States in Blue or Black at an MSRP of $169.99.
“The concept of entertainment is clearly expanding to enable self-expression and creation in ways never before possible,” said Cammie Dunaway, Nintendo of America’s executive vice president of Sales & Marketing. “Nintendo DSi is loaded with software to help people do exactly that. It’s not just about the cameras or audio playback, but what people can do with these features that makes Nintendo DSi such an enjoyable game system.”
Japanese software sales (3/23 – 3/29)
Posted on 15 years ago by Brian(@NE_Brian) in DS, News, Wii | 1 Comment
01. [PSP] Mobile Suit Gundam: Senjou no Kizuna Portable (Namco Bandai) 85,000 / NEW
02. [PSP] Disgaea 2 (Nippon Ichi) 39,000 / NEW
03. [NDS] Yugioh 5D’s: Stardust Accelerator: World Championship 2009 (Konami) 37,000 / NEW
04. [NDS] Mario & Luigi RPG 3 (Nintendo) 36,000 / 464,000
05. [NDS] Super Robot Taisen K (Namco Bandai) 32,000 / 149,000
06. [PS2] Jikkyou Powerful Pro Yakyuu 2009 (Konami) 27,000 / 77,000
07. [PSP] Monster Hunter Portable 2 G (PSP the Best) (Capcom) 24,000 / 531,000
08. [PS3] Musou Orochi Z (KOEI) 21,000 / 169,000
09. [PS3] Resident Evil 5 (Capcom) 17,000 / 427,000
10. [NDS] Rittai Picross 3D (Nintendo) 16,000 / 78,000
Kakonde Keshite Wakugumi no Jikan Japanese Debut trailer
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Pokemon Mystery Dungeon: Explorers of the Sky Japanese Debut trailer
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Puyo Puyo 7 details
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– DS version releasing July 30 (Japan)
– Wii version coming in winter
– Has online functions
– New rule is “transformation mode” – deflecting enemy attacks with your own causes gauge to fill to create bigger combos
– No word on North American release yet
Apple’s effect on the Wii and DS
Posted on 15 years ago by Brian(@NE_Brian) in DS, News, Wii | 3 Comments
Once again, this comes from one of the latest editions of Iwata Asks. This is what Nintendo President Satoru Iwata had to say when asked if Apple affected the development of the Wii or DS.
“I think Nintendo’s attitude in trying to fulfill its mission of creating entertainment that will be fun for anyone regardless of age, sex or experience shares a common element with Apple’s philosophy—or the set of values put forth by Steve Jobs—of making features as straightforward as possible, as easy to understand as possible, and as simple as possible because if there are too many options users will be confused. However, Apple is clearly a hi-tech company, whereas Nintendo is an entertainment company, so the ways we order our priorities are quite different. For example, we won’t hesitate to choose making something more durable over making it 0.5 millimeters thinner. By contrast, I don’t think Apple needs to perform repeated endurance tests dropping iPods from the exact height of a bicycle basket. If Apple and Nintendo have a similarity, I think it is enhancing appeal through simplicity. When you really pursue something, it rapidly gets simpler. But I do think there are differences between us. Because our priorities are different.” – Iwata