New SteamWorld Heist details
Posted on 10 years ago by Brian(@NE_Brian) in 3DS eShop, News, Wii U eShop | 0 comments
IGN went hands on with SteamWorld Heist at GDC 2015 this week, and has now posted a preview covering the demo. The site’s article contains plenty of new information about Image & Form’s indie game.
We’ve rounded up the various tidbits below. For the full preview, head on over to IGN.
– Out in August
– Takes place 100 years in the future
– Control a robot squad
– Some bad stuff happens between the events of SteamWorld Dig and Heist that forces the Steambots into space
– Recruit other bots to join your squad mid-mission or inside intergalactic saloons
– Develop a team and choose between multiple classes
– Classes have their own weapons and abilities
– The heists take place from a familiar 2D perspective
– Move the camera with the right stick and take a quick glance of all the enemies in a room
– Move characters with the d-pad
– The turn-based aspect adds a special set of rules
– While you move the cursor, it highlights a path the Steambot will take to its next position
– Gold path means it can still fire its weapon at enemies during the same turn
– Blue path means you’d be open to attack once the turn ends
– Can take cover behind barrels and other structures
– Firing weapons happens in pseudo real-time and requires careful aim and execution
– Can shoot through floors
– It’s also possible to miss shots
– Control Pipper and Sea Brass in the demo
– Piper is the taller of the two
– Piper’s gun is weak, though it has a capable sight that can be used to ricochet bullets off of walls to hit enemies
– Sea Brass can use a hand cannon that dishes out large damage at close range, but requires you to use your own line of sight to area
– Pipper’s peashooter won’t do much damage (even with a headshot), but Sea Brass’ powerful cannon easily takes out enemies
– Recruit another robot during the mission that looks like a robotic fihs
– He fires an Uzi that recoils wildly and affects his aim
– Lots of enemy variation
– These include grunts, snipers, automated turrets, and big burly robot bosses with lots of health
– All missions in the game have a procedurally generated map
– Multiple pathways in the map
– Need to consider which teammates to bring to the battle since characters are class based
– Ex: an engineer robot can repair broken pathways and help your squad reach hidden areas to claim more swag (treasure you’re trying to collect)
– When a teammate dies, it is significant, but not as unfair as permadeath
– Image & Form tried out permadeath, but ultimately wanted a system similar to the one used in SteamWorld Dig
– The robotic fish died during IGN’s demo, but another version of him can be recruited somewhere else in the game
– Recruit allies and mission in intergalactic saloons
– In the final game: recruiting robots to join your squad, space travel between jobs and intergalactic saloons, and upgrading a squad to be stronger and more resilient than your opponents
More: details roundup, Image & Form, indie, SteamWorld Heist
Mario Party 10 – Bowser Party commercial (second ad)
Posted on 10 years ago by Brian(@NE_Brian) in Videos, Wii U | 2 Comments
Looks like there won’t be just one North American Mario Party 10 commercial! Here’s another showing off Bowser Party.
More: Mario Party 10
Monster Hunter 4 Ultimate – Dalamadur video
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
More: Capcom, Monster Hunter 4 Ultimate
Newly-announced Unity 5 will support Wii U
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 5 Comments
Update: Interestingly, Unity 5 isn’t available for Wii U just yet. We’re not quite sure why. Unity told one developer: “We don’t have any information on a release time frame right now.” Stay tuned!
Unity 5 was announced and released today. Given the engine’s strong support for Wii U, it comes as no surprise that this latest version will also work on the console. We won’t delve too far into the technical aspects, but Unity 5 features elements like a new physics engine, more flexibility with animation, and is more efficient compared to previous versions.
More: Unity
Even more Mario Party 10 amiibo Party footage
Posted on 10 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
More: Amiibo, Mario Party 10
More Adventures of Pip footage
Posted on 10 years ago by Brian(@NE_Brian) in Videos, Wii U eShop | 0 comments
More: Adventures of Pip, indie, TicToc Games
More Y2K footage
Posted on 10 years ago by Brian(@NE_Brian) in Videos, Wii U eShop | 0 comments
More: AckkStudios, indie, Y2K
European Puzzle & Dragons Z + Puzzle & Dragons: Super Mario Bros. Edition boxart
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, Images | 1 Comment
Mario Party 10 – Boo Burglars mini-game footage
Posted on 10 years ago by Brian(@NE_Brian) in Videos, Wii U | 1 Comment
More: Mario Party 10
Gone Home no longer in the works for Wii U as all console ports are now shelved
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 20 Comments
It was revealed last August that Gone Home would be coming to Wii U. Midnight City, Majesco’s indie publishing label, was in charge of handling the port.
The lack of news since then was never an encouraging sign, and designer Steve Gaynor has now confirmed that Gone Home’s console ports have been shelved. The game “is not actively in development any longer” for consoles, Gaynor confirmed during a Kinda Funny Games live stream. Additionally, Fullbright’s “deal with Majesco has sadly come to an end.”
Gaynor’s comments in full:
And, unfortunately, we don’t have exciting, good news about that, I wish I did. Yeah, it’s been quite a while, and as you kind of sensed, there’s been some delays and maybe you have seen some things that have changed with Majesco. At this point, unfortunately, I have to acknowledge that Gone Home for console is not actively in development any longer. That deal with Majesco has sadly come to an end. So, we don’t really know what that means for Gone Home for console for us. In the immediate term, it’s no longer a going thing.
Fullbright does appear to still be interested in bringing Gone Home to consoles. For now though, the team is working on its next game known as Tacoma.



