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Indies have become a prominent force in the gaming industry, especially over the past few months. On Nintendo’s end, the company is recognizing smaller developers more than ever on Wii U and 3DS.

Speaking with IGN, Nintendo of America president Reggie Fils-Aime discussed how working with indies is a big priority for Nintendo:

“The independent developer, especially those developers who have experience, who’ve shown real capabilities, we love those independent developers. And what we’re doing is creating even more of an infrastructure for a brand-new independent developer, someone who’s never created content before, to be effective on our platform. So it’s an area that we’re spending a lot more time and a lot more energy to create the infrastructure to help these developers publish their content and be effective. It’s something that we have had to learn how to do. Because our systems aren’t straightforward for a developer who hasn’t had a lot of experience.”



Witch Beam’s Assault Android Cactus has been confirmed for Wii U. The studio’s bullet hell shooter will be available on Wii U in Q1 2014 in addition to the PlayStation 4 and PS Vita.

Assault Android Cactus will include boss fights, dynamic music and stages, four different characters with unique play styles, and four-player local co-op.

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The 3DS and PlayStation Vita are executing “fundamentally different strategies,” Nintendo marketing executive Scott Moffitt has said.

Moffitt explained to GameSpot that Sony is trying to extend the console experience into the portable space. When it comes to Nintendo though, Moffitt said the company is mainly tasked with creating unique content for gamers who may only have a limited time to play.

He said:

“Certainly, on the handheld side, we’re heading in a very different direction than PlayStation with Vita. It really comes back to, in my opinion, the core strategy. I believe their view on the market is that the handheld gaming occasion and the home gaming occasion are one in the same, that people just have the desire to keep continue playing their home console game when they leave the house.”

“And our philosophy, our belief, our strategy, is that we believe it’s kind of a different occasion. The moment of time you’re willing to play, the amount of time you have able to play when you’re away from home is different and your gaming behavior is different.”

“You’re not going to grab the whole bag of Doritos chips and sit on the couch for three hours; you have 25 minutes until the bus comes or whatever it might be. So the nature of the game ought to be a little different and the nature of the experience ought to be a little different. So I do believe on that, we have fundamentally different strategies.”

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Much like the US, the Wii U Basic Pack is more or less being phased out in Europe.

A Nintendo spokesperson told Eurogamer that Nintendo is concentrating on the 32GB Premium Pack. Expect the Basic package to become “limited” in the UK going forward. And while Nintendo won’t say that they’re ditching the Basic Pack outright, we can deduce that it won’t be restocked in the future.

Nintendo’s full statement reads:

“The current Wii U Basic Pack will become limited in supply. However we are always looking for fun and interesting ways to package up our products for different groups of fans.”

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