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Assassin’s Creed IV: Black Flag is using a new multiplayer engine. Game design head Tim Browne confirmed the news to Examiner, and noted that the technology was adapted to work on all consoles. This will be the first multiplayer engine change since Brotherhood.

Browne said:

“We’ve had the same engine since Brotherhood, and for this year we integrated a new engine that works on current gen and next-gen consoles. Then we did upscaled, specific development for next-gen, so the character models are four times higher textures and polygons than the normal ones. There are very specific next-gen features which we’re catering for as well, which you won’t have on current gen. Not just graphical improvements, but certain other things.”

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