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Wii

3DS – 65,041
PSP – 30,605
PS3 – 25,217
Wii – 11,784
DSi LL – 2,009
Xbox 360 – 1,704
PS2 – 1,228
DSi – 1,061
DS Lite – 55

For comparison’s sake, here are the hardware numbers from last week:

3DS – 73,933
PS3 – 23,897
PSP – 22,095
Wii – 11,235
DSi LL – 2,005
Xbox 360 – 1,620
PS2 – 1,296
DSi – 1,293
DS Lite – 36


1. [PSP] Final Fantasy Type-0
2. [Wii] Kirby’s Return to Dreamland
3. [PS3] Idolmaster 2
4. [Wii] Just Dance
5. [Wii] Go Vacation
6. [PSP] Ro-Kyu-Bu!
7. [PSP] Makai Senki Disgaea 4: Fuuka & Desco-hen Hajime Mashita
8. [PSP] Ragnarok: Hikari to Yami no Koujo
9. [PSP] Senritsu no Stratus
10. [PS3] Gekijouban Macross F: Sayonara no Tsubasa – Hybrid Pack


Watch out for spoilers!


Update:Added in direct-feed video.

…Yeah.

Source


Earlier today, we posted the review scores from the latest Nintendo Power. Rayman Origins was the highest-scoring title of the month, earning a 9.5/10. Heck, it even beat out Super Mario 3D Land!

Most fans have been appreciating Rayman Origins’ beautiful art style, though that’s not the only element Nintendo Power enjoyed. The magazine also praised the title’s soundtrack, fluid gameplay, pacing, multiplayer, and more. The reviewer even said that it’s the “Best Rayman game ever made” and called it a “platforming masterpiece.”

Here’s a summary of the positive points included within the review:

+Beautiful art
+Inspired soundtrack that amplifies the manic atmosphere
+Nothing plain or boring
+Extremely fluid
+Some of the “tightest” level design in the reviewers’ 26 year experience with platformers
+Great at creating sense of momentum
+Perfect difficult
+Great multiplayer
+Always introducing new concepts

Source


Last year, XGen Studios and Amanita Design announced that Machinarium would be coming to WiiWare. We haven’t heard about the game since then… and here’s why: the game isn’t coming to the service any longer.

In a new interview, Amanita founder Jakub Dvorský critized the Wii in general for its low resolution and the WiiWare file size limit. I’m sure that the developers were having a tough time squeezing their title into the 40MB restriction.

Dvorský said:

“We don’t like Wii because the resolution is so low and there is a size limit on WiiWare of 40MB, which is so low for nowadays. It’s crazy.”

On the bright side, there’s a strong chance that Samorost 3 will be considered for Wii U:

“Of course we want to bring it to as many platforms as possible. Definitely PC, Mac and tablets – iPad and Android tablets. And hopefully also some bigger consoles. We are in contact with Sony. They are interested, so we want to bring it to PlayStation. We’re also interested in Xbox. Nintendo Wii U looks promising because it will be a powerful machine and that’s what we want.”

Thanks to Robert for the tip!



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