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Wii

We already know about a few of the changes in Metroid Prime 1/2 for Metroid Prime Trilogy, but the developers of the series provided a full rundown in a recent developer’s voice interview.

“Just a tremendous upgrade as far as the fluidity of the controls, the HUD’s a little bit different,
the reticule is different as it relates to how you target your enemies now, lock-on’s a little bit different.” – Michael Kelbaugh, Executive Producer/President & CEO

“The biggest impact is that player’s see more of the art and intricate design that we put into the levels.” – Mike Wikan, Senior Designer

“We’ve gone in and surgically repaired textures with higher resolution versions.” – Mike Wikan, Senior Designer

“There were some parts where it was a bit slow…” – Risa Tabata, Assistant Producer

“…And where before you would have to wait for doors to open, the wait time is a lot shorter.” – Kensuke Tanabe, Producer

“We looked at a few of the bosses and made small refinements to those encounters.” – Mike Wikan, Senior Designer


silent_hill_shattered_memories_boxart

Thanks to Jake for the news tip!


Since I was away on vacation last week, I don’t have the positions of where the titles were today. Next week the list will be complete again, though!

DSiWare

1 – Flipnote Studio
2 – Nintendo DSi Browser
3 – Mario vs. Donkey Kong: Minis March Again!
4 – Paper Airplane Chase
5 – Asphalt 4: Elite Racing
6 – Bird & Beans
7 – WarioWare: Snapped!
8 – Dr. Mario Express
9 – Art Style: precipice
10 – Guitar Rock Tour
11 – Sudoku Student
12 – Master of Illusion Express: Deep Psyche
13 – Mario Clock
14 – Mario Calculator
15 – Photo Clock
16 – Art Style: Boxlife
17 – Brain Age Express: Arts & Letters
18 – American Popstar: Road to Celebrity
19 – Brain Challenge
20 – Master of Illusion Express: Funny Face

WiiWare

1 – Reel Fishing Challenge
2 – Sexy Poker
3 – My Aquarium
4 – NyxQuest: Kindred Spirits
5 – My Pokemon Ranch
6 – World of Goo
7 – Tales of Monkey Island – Chapter 1
8 – Final Fantasy IV: The After Years
9 – Tetris Party
10 – Texas Hold’em Tournament
11 – Final Fantasy Crystal Chronicles: My Life as a Darklord
12 – Water Warfare
13 – Dr. Mario Online Rx
14 – Overturn
15 – Family Mini Golf
16 – Defend Your Castle
17 – Bust-A-Move Plus!
18 – Brain Challenge
19 – CueSports – Pool Revolution
20 – Ant Nation

VC

1 – Super Mario Bros. 3
2 – Super Mario Bros.
3 – Super Mario World
4 – The Legend of Zelda: Majora’s Mask
5 – Super Mario Bros. 2
6 – Super Star Wars
7 – Super Mario 64
8 – Punch-Out!!
9 – The Legend of Zelda: Ocarina of Time
10 – The Legend of Zelda
11 – Mario Kart 64
12 – Pac-Man
13 – Donkey Kong Country
14 – Super Mario RPG: Legend of the Seven Stars
15 – Paper Mario
16 – Donkey Kong
17 – Sonic the Hedgehog 2
18 – The Legend of Zelda: A Link to the Past
19 – Galga
20 – Excitebike


We shared some of the first screenshots of Call of Duty 4 on Wii earlier today. Now some of the first details have been released.

– Gamescom version is “almost beta”
– Nothing was taken down from the original version, everything is included: every multiplayer map, every multiplayer mode, all the original AI in single mode, all campaign modes from PS360.
– DLC not included. Neither Wii Speak/Motionplus.
– One of the reasons they’re porting the game is to continue the evolution of Treyarch’s engine. Graphical improvements in some textures resolution, general performance, new particle effects. 30 fps.
– WaW connections numbers on Wii were over any expectation, and were a complete surprise, which is one of the reasons for this game/multi
– Online improvements: now up to 10 players, host migration and possibility to invite connected friends
– Dev team is similar to WaW’s: from 25 to 30 people
– IW’s role: Giving engine code last year, MW code now, and some supervision
– Controls: Everything is configurable, ala Conduit, in addition to being smoother and better. All parameters, new scope setting. Up to 6 presets: from “greenhorn” to “insane”
– Squad mate mode is back. Zapper also compatible with single player
– CG/VA/sound effects/ OST from PS360.

Source


This information comes from a recent Radio-Blodec podcast. High Voltage Software’s Joshua Olson was asked about the other types of genres the company would be willing to explore, such as RPG or racing titles.

“The great thing about working at High Voltage is that we make a variety of games – shooters, games for kids. I personally would love to make a western RPG type game and so far and up until this point, that’s something that we haven’t done here at High Voltage.”


theconduit009

Hackers have been a pretty big concern for regular online players in The Conduit. One of the first exploits allowed a user to obtain infinite health/ammo, and that occurred only a few days after the game launch. Unfortunately, things haven’t gotten much better since then. However, it appears as though Nintendo is finally taking action to eliminate hackers.

An online hacker has taken a clear picture of an error message found when trying to connect to the Nintendo Wi-Fi Connection. A quick look up of the code shows that Nintendo is banning hackers for “unauthorized activity.” It’s great to see Nintendo moving in the right direction to protect their service, but hopefully these issues will become less problematic in the future.

Source 1, Source 2


PES 2010 Wii screenshots

Posted on 15 years ago by (@NE_Brian) in News, Wii | 0 comments

This game will be launching on November 19 in Europe.

Thanks to VySe for the news tip!

Source


Konami explores the dark side of the player’s mind by utilizing a new & innovative psychological profiling system in Silent Hill®: Shattered Memories
Konami Digital Entertainment GmbH has released more details on the elaborate psychological profiling system at the heart of its new Silent Hill: Shattered Memories for Wii, PlayStation®2 and PSP®(PlayStation®Portable).

While the new game borrows key plot and setting elements from the original PlayStation game, this re-imagining begins with a visit to a psychiatrist, who asks the player to answer a series of questions. From here on in, their every movement, reaction and response is monitored and the game tailored accordingly.



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