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An Italian Nintendo press release suggests that Nintendo’s upcoming boxer title Punch-Out will make use of the Wii Balance Board. While using the Wii remote and nunchuck, players can throw punches, dodge blows, and weave. It’s a bit odd that Balance Board support was not mentioned in any other press release, but I can guarantee that that Italian release explicitly confirms that the game will have Balance Board support.

Source 1, Source 2


Disney Interactive Studios Announces Toy Story Mania!, Inspired by the Disney/Pixar Feature Film “Toy Story,” Exclusively for Wii™
Beloved “Toy Story” Characters and Theme Park Attraction Provide Backdrop for Family-Friendly Carnival-Style Video Game

BURBANK, Calif.–(BUSINESS WIRE)–Disney Interactive Studios today announced Toy Story Mania!, inspired by the Disney/Pixar animated feature “Toy Story,” will be released exclusively for the Wii™ home video game console this fall. Toy Story Mania! showcases an array of entertaining games based on the new Disneyland Resort and Walt Disney World Resort attractions, while featuring the iconic characters and humor from the popular Disney/Pixar “Toy Story” franchise.

“The ‘Toy Story’ franchise is a fun, dynamic and heart-warming series containing characters and themes that connect with every age group,” said Craig Relyea, senior vice president of global marketing, Disney Interactive Studios. “Toy Story Mania! combines those popular elements with the unique antics of the new theme park attraction for the ultimate in family entertainment.”


Update: Added some more details – looks like Iwata will be announcing quite a few titles tomorrow (Thanks for the news tip, Jake)

Some information regarding Nintendo’s presence at GDC are available, including new game announcements, thanks to the IGN Nintendo Team (and 1UP). On the latest Nintendo Voice Chat podcast, it was stated that Punch-Out will finally be playable on the showfloor. Impressions of the game will be available sometime this week. The DSi and Excitebots: Trick Racing are likely to be at the event as well and the DSi itself is sure to be a focal point of Satoru Iwata’s hour-long speech. Strangely, members of the press will only be allowed to film the first five minutes of Mr. Iwata’s speech.

Update below comes from 1UP’s Sam Kennedy…

“I’d say Nintendo’s Iwata keynote is the one that you’ll really want to watch (Jeremy will be live blogging it tomorrow morning). I thought he was just going to be talking about Motion Plus and DSi, but it turns out he’s going to be announcing quite a few new games — for Wii, Wiiware, and Virtual Console (and this won’t just be Nintendo titles, but also third party stuff). I’ve already heard about a few of them (including one that makes me all giddy…I can’t wait for tomorrow now).”


GDC

– Doesn’t really start until Wednesday
– Iwata will have a keynote
– Can only film first 5 mins of the keynote

Punch-Out

– Playable at GDC
– Looks pretty good
– Almost a remake – what they want
– Disco Kid is a new character
– 13 fighters
– Will have multiplayer
– Looks like there are different moves for old characters
– 13 fighers doesn’t seem like too much
– They will have impressions on the game


Disney Interactive Studios Announces Toy Story Mania!, Inspired by the Disney/Pixar Feature Film “Toy Story,” Exclusively for Wii™
Beloved “Toy Story” Characters and Theme Park Attraction Provide Backdrop for Family-Friendly Carnival-Style Video Game

BURBANK, Calif.–(BUSINESS WIRE)–Disney Interactive Studios today announced Toy Story Mania!, inspired by the Disney/Pixar animated feature “Toy Story,” will be released exclusively for the Wii™ home video game console this fall. Toy Story Mania! showcases an array of entertaining games based on the new Disneyland Resort and Walt Disney World Resort attractions, while featuring the iconic characters and humor from the popular Disney/Pixar “Toy Story” franchise.

“The ‘Toy Story’ franchise is a fun, dynamic and heart-warming series containing characters and themes that connect with every age group,” said Craig Relyea, senior vice president of global marketing, Disney Interactive Studios. “Toy Story Mania! combines those popular elements with the unique antics of the new theme park attraction for the ultimate in family entertainment.”


The Perfect Classic Puzzle Game For Casual Gamers, Featuring Three Fast-Paced Multiplayer Modes For Competitive Fun!
SAN MATEO, CA – March 23, 2009 – Hudson Entertainment, the North American publishing arm for HUDSON SOFT, today announced that Pop ‘Em Drop ‘Em Samegame, a new puzzle game, is now available for WiiWare™. Designed for casual players, the game is very easy to pick up and play and features multiplayer functionality for up to four people.

Pop ‘Em Drop ‘Em Samegame features classic puzzle gameplay in which players match two or more colored blocks to clear them. The remaining blocks will shift as other blocks are cleared. If a player is able to clear all blocks, bonus points are awarded. The game allows for play with up to four friends at home in three fast-paced multiplayer modes: Fame Game (get the highest score on your own set of blocks), Shame Game (get the lowest score on your own set of blocks) and Blame Game (get the highest score on a shared set of blocks).


– Doesn’t use Wii MotionPlus
– Game is true to the movie
– Has full camera controls
– Different times of day at Hogwarts
– Better navigational elements
– Can call on Nearly Headless Nick to help with missions

Source


Videos

Nintendo Channel Exclusive: New Punch-Out!! Teaser
Pokemon Platinum Launch TV Spot
Liv Tyler Plays Zelda
Developer’s Voice – Bit.Trip Beat
Carlos Henriquez of JLCO talks and plays Wii Music
What is Club Nintendo?
EA Sports Active Info Video
Virtua Tennis 2009 Teaser Video
GTA Chinatown Wars Sniping Clip
Lux-Pain Video 2
Final Fantasy: Echoes of Time Tribes Video 2
Gardening Mama Info Video
Imagine Family Doctor Info Video
Pop ‘Em Drop ‘Em Samegame Info Video
MadWorld Sports Video 3
Digest Video

Demos (Expire 3/29)

Personal Trainer: Cooking Mac & Cheese Demo
Monsters vs. Aliens
TrackMania DS
Avalon Code


Following up on the story regarding a full-fledged Pokemon title on the Wii, it also looks like a MMO entry in the series can be ruled out for now as well. Pokemon Platinum game director Junichi Masuda reiterated the importance of “real-world communication” and how players are unable to “see each other online.”

“At this point, we’re not thinking of going in that direction [MMO]. Trading is a core concept of Pokémon. So when you’re trading, you meet with a friend and decide which one you want and which one they want. I would like to emphasize real-world communication. You don’t see each other online.”


World of Goo has been one of the standout WiiWare titles. Not only is it a fantastic game, but it has also topped the weekly charts on Nintendo’s downloadable service for weeks. At GDC today, co-creator of World of Goo Rob Carmel (2D Boy) chatted about the costs and profits of the game’s development.

In two years, $96,000 was spent in addition to the costs of investments – $1,000 on software, $4,000 on hardware, $5,000 for localization, $5,000 for legal fees, and another $5,000 on QA testing. As far as sales of World of Goo goes, in 2008, 60% of all sales can be attributed to WiiWare, 25% came from the website, and 3% resulted from retail.

Source



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