Submit a news tip



Wii

Casual Gamers Can Enjoy This Classic Puzzle Game With Up To Four Players At Home In Three Fast-Paced Multiplayer Modes

REDWOOD CITY, CA – January 16, 2009 – Hudson Entertainment, the North American publishing arm for HUDSON SOFT, today announced that it will launch Pop ‘Em Drop ‘Em Samegame, a new puzzle game available for WiiWare™. Designed for casual players, the game is simple to play but hard to master and has multiplayer fun for up to four players.

Pop ‘Em Drop ‘Em Samegame features classic puzzle gameplay in which players match two or more colored blocks to clear them. As blocks are cleared, the remaining blocks will shift. If players are skilled enough, bonus points are awarded when all blocks are cleared. The game allows for play with up to four friends at home in three fast-paced multiplayer modes: Fame Game, Shame Game and Blame Game. Players can also customize the game by changing the block design and backgrounds.


This game was being developed by Locomotive Games as a prototype for the Wii. Unfortunately, the game was canceled once THQ closed down the studio.


DSi 78,201
PSP 60,495
Wii 41,243
PS3 28,144
DS Lite 23,429
Xbox 360 10,554 PS2 6,628

Source


WiiWare

– Lonpos

Source


dec-npd-chart

Wii & Nintendo DS Set New Industry Records

Wii Sells 10.17 Million Units & DS Sells 9.95 Million Units in a Year

REDMOND, Wash.–(BUSINESS WIRE)– Before 2008, no video game system had ever been purchased by ten million Americans in a single year. But according to independent sales data released today by the NPD Group, the Wii™ console from Nintendo did just that, even during these economic times, with 2008 unit sales of 10.17 million. The Nintendo DS™ portable handheld system came in a close second, with 2008 unit sales of 9.95 million. Each of them broke the previous yearly unit sales record set in 2007 by Nintendo DS with sales of 8.52 million.

Consequently, Wii represented 55% of all next generation home console sales in 2008, while Nintendo DS claimed 72% of all portable system sales in 2008.


Wow, that first video is pretty interesting (well, both of them are really). The Conduit has come a long way!


“We can’t quite tell at the moment [if the service will arrive in the United States]. But if the negotiations are a success, maybe within the year. Nintendo has the power to push forward their own, original service.” – Fujisoft representative Atsushi Ide

As you can probably tell, it’ll take some work to bring the service stateside. Remember, Minna no Theatre Wii is different from Nintendo’s own video distribution serivce. Fujisoft will have to negotiate with Nintendo of America in order for there to be a chance of bringing the service to the United States.

“Codemasters, as a company, we have to take Wii seriously and make Wii games in the right way. To be honest, something like Overlord is going to utterly determine how much more of this kind of content Codemasters pretends. This is a risk for us: we’re assuming that come next summer, there’s going to be a big market for this game to make it work for a while. We’re sure that’s going to work out, and I hope that we’re right. If we are proved really, really wrong and all Wii games that you want to play is Wii Fit, then it comes the problem. But, at this moment in time, I don’t work in the racing group of Codemasters or anywhere with action games, but as you said, the likes of McRae, the likes of F1, those will also come to Wii.” – Dean Scott of Codemasters

We hear statements like these all the time, but it does make sense in a way. If games don’t sell, it makes it more difficult for a company to invest in a higher budget, bigger production values, etc. Overlord: Dark Legend is shaping up to be a nice core game for Wii owners though, so hopefully that audience will show Codemasters support.

Source 1, Source 2



Manage Cookie Settings