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Famitsu review scores

Posted on 15 years ago by (@NE_Brian) in DS, News, Wii | 1 Comment

Dissidia: Final Fantasy (PSP, Square Enix): 10 / 9 / 9 / 8 – (36/40)
Sonic World Adventure (Wii, Sega): 7 / 7 / 7 / 8 – (29/40)
Gensou Suikoden Tierkreis (NDS, Konami): 9 / 8 / 9 / 8 – (34/40)
Ragnarok Online DS (NDS, GungHo): 7 / 7 / 7 / 7 – (28/40)
Tales of Hearts (NDS, Bandai Namco): 9 / 8 / 8 / 8 – (33/40)
LEGO Batman (NDS, Activision): 6 / 7 / 7 / 7 – (27/40)
Ochaken no Daibouken 2: Yume Ippai no Omocha Hako (NDS, MTO): 7 / 7 / 7 / 7 – (28/40)
Nakayoshi All-Stars: Mezase Gakuen Idol (NDS, Creative Core): 5 / 5 / 6 / 5 – (21/40)
Princess Ballerina: Yumemiru 4-Jin no Primadonna (NDS, Spike): 8 / 7 / 7 / 7 – (29/40)
Space Puzzle Bobble (NDS, Taito): 8 / 8 / 8 / 7 – (31/40)
Power Pro-Kun Pocket 11 (NDS, Konami): 8 / 8 / 8 / 9 – (33/40)
Edogawa Ranpo no Kaijin Nijuu Mensou DS (NDS, Takara Tomy): 6 / 6 / 6 / 6 – (24/40)
Momotarou Dentetsu: 20-Shuunen (NDS, Hudson): 8 / 8 / 7 / 9 – (31/40)
Toudou Ryuunosuke Tantei Nikki: Kohakuiro no Yuigon (NDS, fonfun): 6 / 5 / 6 / 6 – (23/40)
Bokujou Monogatari: Youkoso Kaze no Bazaar e (NDS, Marvelous): 7 / 7 / 8 / 8 – (30/40)

Need for Speed Undercover (PSP, EA): 7 / 7 / 7 / 7 – (28/40)
Crimson Room Rebirth (PSP, Success): 6 / 6 / 6 / 6 – (24/40)
Bleach: Versus Crusade (Wii, Sega): 7 / 7 / 8 / 8 – (30/40)
Disney TH!NK: Haya Oshi Quiz (Wii, Disney): 6 / 5 / 5 / 5 – (21/40)
Need for Speed Undercover (Wii, EA): 7 / 7 / 7 / 6 – (27/40)

Need for Speed Undercover (PS2, EA): 6 / 6 / 6 / 5 – (23/40)
Need for Speed Undercover (PS3/Xbox 360, EA): 7 / 7 / 7 / 7 – (28/40)
Fable II (Xbox 360, Microsoft): 9 / 8 / 7 / 8 – (32/40)
Let’s Tap (Wii, Sega): 8 / 7 / 8 / 8 – (31/40)
Fate/Unlimited Codes (PS2, Capcom): 7 / 7 / 7 / 7 – (28/40)
Gundam Musou 2 (PS3/Xbox 360, Bandai Namco): 10 / 9 / 9 / 8 – (36/40)
Gundam Musou 2 (PS2, Bandai Namco): 9 / 8 / 9 / 7 – (33/40)
Prince of Persia (Xbox 360, Ubisoft): 8 / 8 / 9 / 8 – (33/40)
LEGO Batman (PS3/Xbox 360, Activision): 8 / 7 / 8 / 6 – (29/40)

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Square Enix, is, perhaps, finally ready to ramp up their production on Wii games. In such, the company has announced today that Dragon Quest X will be heading to Wii. An event was held in Japan, with Nintendo President Satoru Iwata in attendance. We’ll post more news as it becomes available.

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Mr. Resetti is an occasionally annoying character that has appeared in all Animal Crossing titles, but no one would say that he could disturb anyone…Right? Well, Nintendo has issued a warning in the Animal Crossing: City Folk instruction booklet about Mr. Resetti, and believe it or not note that he “may be disturbing to young children.”

“It is important that players save before switching off the Wii console in order to retain data after each play session (see Saving Data, above). If players switch off without saving, the character Mr. Resetti may appear upon restarting. Mr. Resetti’s purpose is to teach players the importance of saving. However, parents should be aware that his personality and tone of voice, while intentionally humourous, are authoritative and may be disturbing to young children.”


When Monster Hunter 3 was revealed to the public, most were shocked that the game would appear on a Nintendo system. Rather than releasing on the PS3, Capcom had decided to go with the Wii to release the game. However, if the latest rumor is true, Monster Hunter 3 might not be a Wii exclusive after all.

A rough translation of a blurb from a foreign gaming magazine is as follows: “The decision of Monster Hunter 3’s Wii-exclusivity is not yet final.” This bit of information comes from a Capcom representative. The thing is, as was mentioned, the line from the representative is a rough translation. Moreover, we can’t be 100% sure that this rumor is true until Capcom officially confirms/denies the rumor.


Arcade-Style Multi-Player Action Hunting Comes to Wii for the First Time

San Francisco, CA- Dec. 9, 2008 – Video game publisher Mastiff announced today that the award-winning arcade-style, multi-player hunting game Deer Drive for WiiTM will ship to major gaming retailers across North America on Dec. 16, 2008.

Deer Drive brings arcade-style hunting action to the living room with single player, two-player head-to-head and four player party modes. In Deer Drive players can challenge friends to head-to-head competition or enjoy the ultimate four player hunting party. And we do mean ‘party.’


It isn’t exactly a well-kept secret that Nintendo has been doing everything in their power to stop homebrew, and other activity on the Wii. Some of the more recent updates to the system have attempted to rid any data that seems suspicious. Another obstacle has been presented to the Wii modchip community however. Nintendo is releasing new a new Wii drive by combining the D1A and drive controller chips to form a new one, GC2-D3. Apparently, this prevents any modchip from functioning properly.

This discovery will presumably be a more difficult obstacle to overcome than in the past. This time, Nintendo has instead made an attempt to modify what’s under the hood of the system. We’ll see how long this takes, if ever, to devise a workaround.


See the Space Adventure for WiiWare in Action, Together with Screens of New Levels and Items

Chicago – Dec. 9, 2008

Witness the first ever sneak preview video footage for Evasive Space, a new space adventure title for WiiWare™ published by YUKE’S Company of America and developed by High Voltage Software. The new video shows a preview of what’s to come, including a peek at how you’ll navigate your ship using the infrared capabilities of the Wii Remote™. Pilot Konki through various intergalactic terrains and obstacles in a race against time to restore stars to the universe.

In addition to the preview video footage, new screenshots have also been released providing a glimpse at Act 3 and the final Act 4, as well as booster items that will help Konki survive and ultimately save the universe. The following provides a deeper look into the items and worlds found within Evasive Space…


No matter where a Wii was being sold across America, one knows that, chances are, it was gone during the Thanksgiving week. Nintendo chief Satoru Iwata said that about 800,000 Wii units were sold, and stores are reaping the benefits of having the system in stock. Walmart spokesperson Ravi Jariwala has discussed how the company made out. According to that representative, the Wii “sold through tens of thousands by early Monday afternoon.” The company, perhaps surprisingly, still has some Wii consoles in stock and will continue to restock throughout the holiday season.


SANTA MONICA, Calif., Dec 09, 2008: Activision Publishing, Inc. (Nasdaq: ATVI) has released new details on X-Men Origins: Wolverine, whose titular hero is one of the most popular Marvel characters of all time. The video game, scheduled for release in May 2009, coincides with the global debut of Twentieth Century Fox’s release of its feature film, X-MEN ORIGINS: WOLVERINE, which is also based on the famous Marvel character.

From the award-winning studio Raven Software, the video game enlists players to experience the tormented origins of Wolverine, from his escape of the Weapon X facility to the jungles of Africa and beyond. The game is currently in development for the Xbox 360TM video game and entertainment system, PLAYSTATION®3 computer entertainment system, Windows® PC, WiiTM home video game system, Nintendo DSTM, PlayStation®2 computer entertainment system and PSP® (PlayStation®Portable) system, and is not yet rated by the ESRB.


“Originally we were planning to develop a first person shooting game. After so many levels of test to investigate the fun, not only being ‘just shoot ‘em all’, we ended up including some elements of puzzle games. Using motives from megalithic cultures of Maya and Incan cultures we expressed a mysterious floating object. Eventually, it turned out to be a game that people without first person shooter experience can enjoy.” – Hiroaki Ishibashi, Director (Skip)

I’m pretty glad that Skip decided to change the game’s gameplay style from an FPS setup. It seems as though Cubello would have been monotonous had they not changed it.

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