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Atari has let loose a few of their 2009 titles, and of course, Ghostbusters is high on the list. One of the main elements that distinguishes the Wii version is motion controls, though there are no plans to have Wii MotionPlus supported for the game. On the bright side, there are still plenty of reasons to purchase Ghostbusters, and perhaps MotionPlus could be utilized in future iterations of Ghostbusters games.

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“One of the key features in MadWorld is the base storyline and the world we’re trying to create: the Death Watch game show and Jack’s involvement with it. And that naturally gravitates toward a single-player game. The second part of the answer is that for the actual gameplay mechanics, we wanted the kind of game that someone can just throw a lot of time into and sort of forget about what time it is — just get in there and start playing until they feel full, and then stop so they can pick it up again later on. We wanted something that’s really involved and in-depth for the player, so that also gravitates toward a single-player experience.” – Atsushi Inaba, MadWorld producer

“I’m just sort of wondering what you could possibly do with it [the Wii balance board]. Maybe stomping on it and smashing a dude or something? Probably not.” – Atsushi Inaba, MadWorld producer

“One of the things that we haven’t revealed much of yet is the actual storyline. We have a great storyline, I think. And when we reveal that, for some it may drastically change how they view the game.” – Atsushi Inaba, MadWorld producer

I don’t really believe that balance board support would be a viable option for this game. Stomping on objects and enemies might be fun for awhile, but it would probably end up being more tiresome.

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VC

1 (1) – Super Mario Bros. 3
2 (2) – Super Mario Bros.
3 (4) – Super Mario World
4 (7) – Punch-Out!!
5 (6) – Super Mario Bros. 2
6 (5) – Super Mario RPG: Legend of the Seven Stars
7 (9) – Pac-Man
8 (8) – The Legend of Zelda
9 (3) – Mega Man 3
10 (10) – Super Mario 64
11 (13) – Sonic the Hedgehog
12 (12) – The Legend of Zelda: Ocarina of Time
13 (14) – Mario Kart 64
14 (11) – Secret of Mana
15 (17) – Donkey Kong
16 (16) – Donkey Kong Country
17 (18) – Tecmo Bowl
18 (15) – Earthworm Jim
19 (19) – The Legend of Zelda: A Link to the Past
20 (20) – Mega Man 2

WiiWare

1 (1) – World of Goo
2 (2) – Tetris Party
3 (4) – My Aquarium
4 (5) – Target Toss Pro: Bags
5 (3) – Brain Challenge
6 (8) – Dr Mario Online Rx
7 (7) – Mega Man 9
8 (9) – Defend your Castle
9 (10) – Midnight Bowling
10 (N) – Sudoku Challenge!
11 (12) – Bomberman Blast
12 (6) – Strong Bad Episode 4 Dangeresque 3
13 (13) – My Pokémon Ranch
14 (14) – Wild West Guns
15 (15) – TV Show King
16 (11) – The Incredible Maze
17 (16) – Pong Toss – Frat Party Games
18 (17) – Final Fantasy Crystal Chronicles: My Life as a King
19 (19) – LostWinds
20 (N) – Boingz


If the latest rumor from EGM/Quartermann are to be believed, Dragon Quest IX will not only release for the Nintendo DS, but for the Wii as well. The rumor guesses that the mode would work similarly to the Pollux Engine for Final Fantasy Crystal Chronicles: Echoes of Time for the Wii/DS. The question is, will there be any graphical change from the DS to Wii?

Here’s the official description of the rumor:

“While Dragon Quest IX being announced for the DS rather than a home console was a big enough surprise in the first place, fans of the long-running series were even more shocked to discover that this latest entry will sport faster-paced gameplay and a surprising MMO-lite option to play with up to four friends. Assuming this multiplayer mode works similarly to the DS-and-Wii-linking Echoes of Time, it makes sense that Square would bring DQIX to the console as well. The only question that remains is whether or not the Wii port will receive a graphical upgrade — the Wii and DS versions of the new Crystal Chronicles are going to be identical, after all. Hopefully Square will confirm this news soon and give us more details.”



“There are no current plans to bring this [Today and Tomorrow’s Lucky Fortune Telling Channel] to Europe.” – Nintendo statement

That’s actually a shame since this channel seemed to be pretty neat. I expect that the channel will not be available in North America either, but we’ll have to wait and see I suppose.

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Title: The Chase: Felix Meets Felicity
Platform: Nintendo DS™
Release Date: 2009
Publisher: Atari
Developer: Razorback Developments
Category: Platform / Action

PRODUCT DESCRIPTION:
Atari makes its way into gamers’ hearts on Valentine’s Day 2009 with The Chase: Felix Meets Felicity for the Nintendo DS. Players will have the chance to fall in love in this virtual cartoon tale of an average kid trying to find true love. The Chase: Felix Meets Felicity marks the first venture into the virtual world of love for Nintendo DS. Players will be able to play as Felix or Felicity, and will have to race against the clock to arrive on time for their date on time in a free-form, platform hopping, trick pulling world of suspended walk-ways, slopes, ramps and obstacles. The innovative use of the stylus lets players draw their path to love on the Nintendo DS touch screen to avoid strange, bizarre obstacles and enemies.


– Atari Brings Acclaimed Adventures to Retail Worldwide with Boxed Releases Coming 2009 to PC and Wii –

LYON, FRANCE – 2 December 2008 – Atari and Telltale, Inc. today announced a new partnership to bring Sam & Max to retail stores worldwide with PC and Wii versions of the duo’s most recent escapades, Sam & Max Season Two. Everyone’s favourite freelance police are back for more of the surreal stories and offbeat laughs that make the Sam & Max games series one-of-a-kind. Currently available as episodic downloads for PC only, publisher Atari is bringing Sam & Max Season Two to retailers worldwide for PC and Wii in 2009.

Sam and Max are on the job again in the critically acclaimed Sam & Max Season Two brimming with crime-fighting adventure and chaos. Structured like a TV season, each of the five episodes has its own self-contained plot while together they form part of a season-long mystery. Like the best TV series, Sam & Max Season Two draws the player in with great characters and multiple intertwined plot lines, building to a high stakes climax in the season finale.


“The current reactions [to the werehog] were something we had expected. When we first started the Sonic Unleashed project, I created a concept document with the Art Director Sachiko Kawamura on a single piece of paper. At that point, Kawamura and I remember saying that ‘There will definitely be mixed reactions from Sonic fans!’ However, I took it as receiving mixed reactions is not [necessarily] a bad thing, since it will bring discussions and also bring great impact as well. I personally feel that Werehog’s design has come out very well. It has some degree of cuteness inside the wildness and while we can tell that it is Sonic, there are some appearances that he is not Sonic. Also, I feel that the gameplay has become very fun.” – Sonic Unleashed producer Yoshihisa Hashimoto

Sonic Unleashed could have had the chance to be a great game if more focus was concentrated on the daytime levels rather than the werehog portions. Honestly, I don’t think I’ve read any positive reactions to the werehog levels. That’s not to say that the game is absolutely unplayable during these sessions, though it’s not exactly entertaining.

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