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Melee combat in Mushroom Men is the bread and butter of the combat system. The most basic form of melee combat is the three-hit-combo. Players who connect with all three hits of their combos will deal more and more damage to the enemy. Each hit of the combo becomes more powerful than the one before (50%, 75%, 100%). After the three hits of the combo are over, the player has a chance to do something different, like jump-attacks, blocks, rolls or spore powers. This mix of vastly different physical combat actions allows players to use their own unique styles throughout the game and be strategic in how they go about it.

In Mushroom Men, you can also turn any enemy attack into a roll to help prevent injury (similar to the way a game like Soul Calibur allows you to perform “ukemi” by landing on your feet after being knocked down if you press block at the right moment). A lot of work went into the timing aspects of the animations as mapped to user input. If players attack during an attack animation before the next combo is possible, it will buffer that input and remember that the player intended to chain the attack. If they delay their attack input until after the previous attack is over, then there is a window of opportunity upon which their attack input results in an instant transition to the next attack animation. This ability to delay attack chains allows players to control the rhythm of the combo however they please.

The core aim of the combat system is to avoid making players feel like they are fighting the controller. After all is said and done, Mushroom Men is in no way intended to be a hardcore fighting game; it simply incorporates some elements of fighting games in order to lend freedom to the player in plausible situations.


REDMOND, Wash.–(BUSINESS WIRE)– Nintendo today disclosed a number of surprises, including new games, the ability to use the Wii™ console to chat with friends near and far, and the expansion of the popular Club Nintendo rewards program to North America.

Continuing its commitment to supply new game experiences for every level of player, Nintendo revealed a wide range of games for the 2008 holiday season and beyond. A number of games are slated for 2009, including a new Punch-Out!! ™ and Sin & Punishment 2 for Wii, and Fire Emblem™: Shadow Dragon and Mario & Luigi™ RPG 3 for Nintendo DS™. Consumers also can expect a new “Personal Trainer” series of titles designed to help users enrich their lives and learn new skills in fun and interesting ways.

Nintendo also announced that North American supplies of the Wii video game console between October and December will see a significant increase from 2007’s levels, and that Nintendo DS will also be available in greater abundance than ever before.


Castlevania: Order of Ecclesia (DS) – October 21
Pokemon Ranger: Shadows of Alma (DS) – November 10
Animal Crossing: City Folk (Wii) – November 16
Wii Speak Channel – November 16
Personal Trainer: Cooking (DS) – November 24
Tecmo Bowl (DS) – November 2008
Age of Empires: Mythologies (DS) – November 2008
The Conduit (Wii) – Q1 2009
Dead Rising: Chop Till You Drop (Wii) – Winter 2009
MadWorld (Wii) – March 2009
Punch-Out!! (Wii) – First half ’09
Rhythm Heaven (DS) – First half ’09
Fire Emblem: Shadow Dragon (DS) – First half ’09
Mario & Luigi RPG 3 (DS) – 2009
Sin and Punishment 2 (Wii) – 2009
DSi – “Well into 2009”


A few hours ago, Nintendo officially unveiled Sin and Punishment 2 for Wii, a follow up to the N64 classic. The question, however, was whether or not the game would release in North America. Well, good news! The game has been confirmed for an NA release by Nintendo.


Nintendo has uploaded videos of Pikmin and Donkey Kong Jungle Beat for Wii. You can check them out here.


“The GameCube conversions will be available across Europe too. However, it’s too early to announce or discuss specific details at this time.” – Nintendo of Europe representative

I have to admit, I was pretty surprised to hear about the re-releases when the news hit last night. It’s definitely good news for those who missed out on some classics!

Source


The exceptional controls of Metroid Prime 3 may have prompted this latest news – Re-releases of Metroid Prime 1 and 2, now made with the unique Wii controller in mind. This fits in perfectly with Nintendo’s announcement last night of remaking some GameCube titles such as Pikmin. In addition to Metroid Prime 1 and 2 and the other titles announced last night, Chibi-Robo, Pikmin 2, and Mario Power Tennis are being remade as well. Donkey Kong Jungle Beat will begin the lineup of remade titles in Japan on December 11 followed by Pikmin (3,800 yen, 2000 less than the average first-party Wii game) on December 25.

Source 1, Source 2



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