Reggie: We are considering storage solutions
Posted on 16 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
“We have said publicly that we’re looking hard at the storage situation, that we’re working on a range of solutions. We have nothing to announce now. But certainly it’s an issue we are aware of and we’re working to find a solution and we will.” – Reggie Fils-Aime
I don’t know about you guys, but by flash memory has maxed out. Numerous Nintendo representatives, including Cammie Dunaway, have made disheartening comments that the Wii should be like a virtual fridge, but I just don’t understand how that is a manageable solution. An HDD would definitely fix this situation, but opening up the SD slot directly would help as well.
Igarashi expected negative reactions to Castlevania Judgement
Posted on 16 years ago by Brian(@NE_Brian) in News, Wii | 1 Comment
“When you have a franchise like this, that’s become popular in a certain type of game style and you change that so drastically, I understand the responses is going to be negative. I also felt a lot of the response was, I guess, unjustified in the sense that they based their [response] on just hearing about it or maybe seeing a couple of screen shots and making a whole assumption.” – Koji Igarashi
Mr. Igarashi has created some brilliant projects throughout his career, but after seeing some previews coming out of E3, I’m not too encouraged about his latest game, Castlevania Judgement. Igarashi has stated numerous times that he felt that Castlevania on the Wii in any other way would result in fatigue because of constant Wii remote movements; Although, turning the franchise into a fighting game – if you ask me – isn’t the best way to go about things.
New NA Wii update to allow Digital Photo Channel?
Posted on 16 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
Coming from the North American Wii updates page….
Photo Channel 1.1-a
An update was made available for the Wii console which provides behind-the-scenes support for a new service that has been released only in Japan.
Based on the backstory behind the new Japanese channel, there weren’t many expectations that it would be heading stateside, but this is a pretty good hint that it will be.
Nintendo Power news
Posted on 16 years ago by Brian(@NE_Brian) in DS, News, Wii | 0 comments
Dead Rising: Chop till you Drop
— Dead Rising ala Resident Evil Wii Edition
— changes from the original: selectable difficulty level, improved save system, larger text, and an episodic game structure.
— release date: Winter
Ghostbusters
— takes place in 1991
— you can select to be either a male or female
— DS and Wii versions
Little King’s Story
— simulation + adventure + strategy = pure awesomeness.
Nintendo Power review scores – Madden, Bangai-O, Guitar Hero: On Tour
Posted on 16 years ago by Brian(@NE_Brian) in DS, News, Wii | 0 comments
Bangai-O Spirits (DS) – 8.0
Rock Band Track Pack: Volume 1 (Wii) – 6.5
Madden NFL 09 All-Play (Wii) – 9.0
Order Up! (Wii) – 7.0
Guitar Hero: Aerosmith (Wii) – 7.0
Alone in the Dark (Wii) – 4.0
Guitar Hero: On Tour (DS) – 8.0
New International Track and Field (DS) – 8.0
MLB Power Pros 2008 (Wii) – 7.0
Izuna 2: The Unemployed Ninja Returns (DS) – 5.0
NCAA Football 09 All-Play (Wii) – 5.0
Japan gets new channel – Digital Photo Channel
Posted on 16 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
-Starts on July 23 (today)
-print digicam photos (using Image Intelligence) and costs 30yen per print
-Create wii photobooks for 1,575yen for one book
-create mii-based business cards
EA: Wiimote is imprecise and has an impact on quality of games
Posted on 16 years ago by Brian(@NE_Brian) in News, Wii | 1 Comment
The announcement of Wii MotionPlus was somewhat surprising, especially considering that the peripheral was unveiled a day before E3. Although, without a doubt, Wii MotionPlus is sure to add precision to future games. According to EA, the current standalone Wii controller is considerably imprecise, which unfortunately, can impact how well the control is on certain games.
“The Wii MotionPlus is going to be good. If I had to pick one thing we suffered from, it was imprecise control on the Wii. That meant certain genres were never going to perform as well on the Wii. There are a couple of franchises in our booth. Go look at Dead Space and imagine playing that game with a wand and a Nunchuk. If they improve the precision, then you could have a good experience. There is no doubt that Wii Speak will appeal to a certain group of people. I thought what was nice is that they created an opportunity for third parties to be more successful.” – Electronic Arts CEO John Riccitiello
The Dark Knight to be turned into a video game
Posted on 16 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
Most block buster hits are traditionally expected to make a transition from the big screen to a gamer’s television, so it was a shock when there were no announcements made on The Dark Knight video game. This may soon be changing though, as Gary Oldman, speaking with G4, finally gave the first “announcement” that the an official game will be released at about the time of the movie release on DVD/Blu-ray. No further information was shared, but it is expected that there will be a Wii version of the game.
Wii getting new a new feature – “Bonus Redeem Software”
Posted on 16 years ago by Brian(@NE_Brian) in News, Wii | 8 Comments
About a month ago, it was noticed that the Wii Shop Channel had a slight change to its interface. On the first screen of the channel, the “Settings” button was modified to “Settings and Features,” which seemed to point at some sort of update in the future. It’s worth noting that when this was discovered, there were no additions to the shop channel. However, one report is coming in that the Wii Shop Channel has finally seen a conspicuous alteration, but only on Japanese Wii consoles. When one clicks the “Settings and Features” button, an object comparable to a medallion shows up. Following this, a 16 digit code is required. At the time of writing, no one seems to be quite sure of the “feature’s,” functions however. The input of both American and Japanese Wii console numbers were attempted, with no results. According to the same source, the Japanese Wii Shop manuals have updated information about the feature, but due to the lack of Japanese language knowledge, the information has yet to be deciphered. More news as it breaks.
Mini-update: Some have begun to speculate that the new feature on the Shop Channel will allow users to obtain free Wii points, possibly related to WiiWare/VC titles. Basically, if one were to complete a game, you’d receive a code to enter that could reward someone with Wii points. Whether this is actually true remains to be seen, but would make sense and would be an interesting update.
2nd mini-update: I’ve made the screenshot a bit clearer, so if anyone can read Japanese, try taking a crack at the text!
3rd mini-update: handheldplayer, in our comments section, suggests that the text reads as “Bonus Redeem Software.” Can anyone else confirm this? And does anyone have a guess as to what this could mean? More pictures here and here, courtesy of WiiRevolution1.
4th update: Mystery solved – Also according to handheldplayer, it seems that certain retail games will provide numbers for the Wii Shop Channel. The Wii will be able to obtain the “bonus software,” through the Wii Shop Channel. I’m assuming that this could end up being free content for some games, but the specifics of this newest addition haven’t been exactly pinpointed. Still, I’m hoping that such a feature would eventually be considered for North America, but its anyone’s guess at the moment!
New Samba de Amigo trailer confirms downloadable songs at launch
Posted on 16 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
Maracas, downloadable songs, and Samba himself…This game has it all, doesn’t it?