Castlevania Judgement release window reconfirmed, new details
Posted on 16 years ago by Brian(@NE_Brian) in News, Wii | 2 Comments
E3 trudges on with more conferences and information. The latest from Konami’s press conference includes a vague Castlevania Judgement release date. Koji Igarashi confirmed that the game will be releasing in Fall 2008. Furthermore, he provided the information that 14 playable characters will be available and a brief synopsis of the game’s “storyline.” Castlevania Judgement spans 1000s of years; Dracula is fighting the “forces of good” and one particular character is attempting to destroy the timeline. As a result of magical forces, numerous characters from the series are brought together. Lastly, expect subweapons, classic moves, typical environmental objects to use to your advantage, NPCs that can change the outcome of battles, and powerful moves that require timing.
Famitsu review scores
Posted on 16 years ago by Brian(@NE_Brian) in DS, News, Wii | 2 Comments
Dragon Quest V (NDS, Square Enix): 9 / 9 / 9 / 9 – (36/40)
Hello Kitty no Panda Sport Stadium (NDS, Dorart): 6 / 7 / 7 / 6 – (26/40)
Speed Racer (NDS, Activision): 5 / 7 / 6 / 6 – (24/40)
New International Hyper Sports DS (NDS, Konami): 6 / 7 / 5 / 7 – (25/40)
Kuwagata Tsumami: Kuttsuke! Tsumami Hako (NDS, Success): 6 / 6 / 6 / 6 – (24/40)
Touch de Taikyaku! Yawaraka Sensha (NDS, Success): 7 / 8 / 7 / 7 – (29/40)
Kung Fu Panda (Wii, Activision): 6 / 7 / 6 / 6 – (25/40)
Kung Fu Panda (Wii, Activision): 7 / 7 / 7 / 7 – (28/40)
Jikkyou Powerful Pro Yakyuu 15 (Wii/PS2, Konami): 9 / 9 / 8 / 9 – (35/40)
Wario Land Shake (Wii, Nintendo): 8 / 8 / 7 / 8 – (31/40)
Mesaze! Tsuri Master: Sekai ni Challenge! Hen (Wii, Hudson): 7 / 7 / 7 / 5 – (26/40)
Siren (PS3, Sony): 9 / 9 / 9 / 9 – (36/40)
Bully (PS2, Rockstar): 8 / 8 / 8 / 8 – (32/40)
Bully (Xbox 360, Rockstar): 8 / 9 / 8 / 8 – (33/40)
Upcoming third-party Nintendo titles
Posted on 16 years ago by Brian(@NE_Brian) in DS, News, Wii | 3 Comments
Activision
* Call of Duty 5
* Guitar Hero World Tour
* Madagascar Escape 2 Africa
* Quantum of Solace: The Game
* Spider-Man®: Web of Shadows
Agetec
* LOL™
* Touch Darts
American Game Factory
* Bratz Kidz™ – Slumber Party
* Bratz Ponyz™ 2
* Build-A-Bear Workshop A Friend Fur All Seasons
* Rubik’s World
* Zenses™ – Ocean Edition and Zenses™ – Rainforest Edition
Capcom’s E3 conference was a bust of sorts, but here’s some great news: Dead Rising will be coming to the Wii. In spite of Christian Svensson’s comments on the game moving to other platforms, Famitsu confirmed in its latest issue that the break-out hit which landed on the Xbox 360 will be coming to the Wii. Is as the case with nearly all Wii ports, the game will feature waggle attack controls. Capcom is trying to replicate the graphics as close to the 360 as they can, too. No release date has been set at this time.
Miyamoto talks Pikmin 3, Galaxy sequel, new Mario DS
Posted on 16 years ago by Brian(@NE_Brian) in DS, News, Wii | 0 comments
Pikmin Wii
“There isn’t anything that we can announce right now, but I’m sure we’ll probably do something with it. The Pikmin team is, of course, still there and maybe we’ll have something to talk about before too long.”
Mario DS
“That team is also working hard. The thing that’s difficult is that, as you know, the way we handle our announcement is we work on product and once the product is at a state where we feel it’s ready to show to people, then that’s when we’re willing to talk about it. Which is why it’s difficult for me to talk about different projects in interviews. I have a lot of different teams and those teams are all at different points in their experiments or development, so it’s typically once they’ve finalized something that we’re able to talk about it. But for me to go into too much detail would be a little bit irresponsible in an interview. All that I can say is that that team is also working. Maybe the best thing for you to understand is that all of the leaders of those teams — of the Mario team, of the Zelda team and of the Pikmin team — all sit within 150 feet of my desk. The Galaxy team is the only one that’s farther away — they’re in Tokyo. But I do have video conferencing with them.”
Responding to a question asking for a Super Mario Galaxy sequel…
“Leave it to me.”
Little King Story E3 2008 trailer
Posted on 16 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
Wii Zelda title confirmed to be in development
Posted on 16 years ago by Brian(@NE_Brian) in News, Wii | 17 Comments
The father of Zelda, Shigeru Miyamoto already spoke on a number of key issues surrounding the Wii and its games. Just recently, however, Miyamoto continued to answer questions and elaborated on Satoru Iwata’s comment this morning in which it was explained that the Zelda team is “hard at work.” Said Miyamoto, “The Zelda team in particular always works on Zelda titles. The core members of the Zelda team have for a very long time now been focused on Zelda games, and continue to focus on Zelda games, so they are hard at work and working away. And then, of course, we have the DS Zelda team as well, so even there we’re having some switching of people in and out where the DS team is mixing in with the Wii team and working on the Wii version. I don’t necessarily think it will change that drastically, but I think that Zelda is a franchise that does need some big new unique ideas,” he said. “And so the team right now is very focused on trying to find those ideas.”
Miyamoto talks storage solution, why WiiSpeak wasn’t bundled with AC Wii
Posted on 16 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
“There isn’t anything that we can announce today, but we have been thinking along a variety of different lines regarding this matter for some time now. So my hope is that sometime in the not too distant future we will be able to discuss some concrete solutions.”
“In all honesty, it’s just in relation to cost. I’m sure there are plenty of people out there who want to play Animal Crossing over Nintendo Wi-Fi Connection. Maybe just as it is. There may be some people who want to use a USB keyboard to chat and we’re fine with that. And there may be others who want to use something like WiiSpeak. So just from a cost perspective and being able to provide the game to everybody, we thought that was the best way to go. Basically, our idea with WiiSpeak is rather than to just provide a voice-chat function, we want to really connect living rooms to each other. In that sense, the microphone in WiiSpeak is really designed to be able to clearly capture many different voices being spoken in a room at the same time and convey that over the Internet. It’s a very capable microphone and it’s designed with that intent. And so that’s why WiiSpeak has taken on the form that it has.”