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This is starting to get confusing! First we heard that, at one point, there was a possibility that Metroid: Other M would be on-rails. But then we heard that Sakamoto was misinterpreted. Now, Sakamoto says that while the game isn’t on-rails, it does have some elements from the genre. Perhaps you’ll get a better understanding of the situation after you read the quote below…

“It’s impossible to say that there aren’t any remnants of design at all of a rail shooter, but no, this is not something we imagined as a rail shooter at this point…For example, if you were going straight on a control pad it is very much straight in the game. So while it is not an on-the-rail shooter, you will notice very much some guidance, especially when you are taking turns. We feel these are real positive experiences and additions to the game. If we had thought of making this from the ground up as a first-person shooter there wouldn’t have been nearly as many opportunities for us to bring fresh design ideas. It wouldn’t have been as fun. Similarly if we had aimed at it being solely 2D there wouldn’t have been as many opportunities here. Remember, 2D Metroid, if you just shot at the right height lined up at the target the bullets were going to hit the enemies. A lot of people played those games purely out of habit, because they were so immersed in that world at that time. As you said, some of those games you just couldn’t make now. They have a feeling that has been lost to some extent. But we wanted to bring a little bit of that old feeling back while melding that nostalgia with the evolution of the gameplay experience here.” – Metroid co-creator Yoshio Sakamoto

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This is what the text on the map says…

“Ruli Island is located in the entrance of the only open bay of the continent surrounded by the mountains.

The place is gathered by wealth and power because of the linchpin of traffic and defense of the empire behind it.

A huge battery is enshrined, skilled knights and reckless mercenary soldiers prepare for the enemy’s invasion.

At the wealthy town of Ruli’s, the coquettish(?) voice is like intoxicated from the transient(?) party wraps around everything, despite the ground of entire empire being covered by corruption, while the neighboring castle is filled by a weird ghostly air with an eerie magical power.

Tonight as well, an evil spirit is lurking nearby, like it may be attracted to Ruli’s strange power.”

And here’s a few other details from the latest blog update…

– Sakaguchi wants people to feel like they’re really in Ruli City
– Residents of the city will have changing reactions, objects fly in the wind, there will be “desperate escapes”
– Team visited small towns in France/Italy for research, influenced the game
– Ruli City is the base of your adventures
– City is expansive
– Producer said if you walk a lot you’ll probably get lost
– Not many dead ends, many narrow roadways
– “There’s a reason for this type of setting. Please, walk around Ruli City aimlessly to experience that reason.”

Thanks to Robert for the news tip!

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01. / 01. [NDS] Pokemon Ranger: Tracks of Light (Pokemon Co.) – 65.000 / 226.000 (-60%)
02. / 06. [NDS] Friend Collection (Nintendo) – 36.000 / 2.953.000 (+2%)
03. / 04. [WII] New Super Mario Bros. Wii (Nintendo) – 35.000 / 3.487.000 (-14%)

04. / 00. [PSP] Holy Invasion of Privacy, Badman! 3D (SCE) – 34.000 / NEW
05. / 00. [PSP] Dynasty Warriors: Strikeforce 2 (Koei) – 32.000 / NEW
06. / 00. [PSP] Zettai Hero: Modification Plan (Nippon Ichi Software) – 31.000 / NEW
07. / 00. [PS3] Battlefield: Bad Company 2 (Electronic Arts) – 28.000 / NEW
08. / 00. [NDS] RPG Maker DS (Enterbrain) – 24.000 / NEW
09. / 03. [NDS] Dragon Quest IX: Sentinels of the Starry Skies (Ultimate Hits) (Square Enix) – 22.000 / 63.000 (-46%)
10. / 09. [WII] Wii Fit Plus (Nintendo) – 21.000 / 1.741.000 (-19%)


Metroid and WarioWare producer Yoshio Sakamoto on Metroid not being as popular in Japan as it is in the U.S…

“In Japan, the people who are into Metroid tend to be hardcore game fans. It’s not a series that’s necessarily found acceptance in Japan outside of that niche. You can also say that it’s the same as how science fiction is embraced in the United States compared to Japan. Science fiction seems to be a niche genre in Japan as a whole, where it seems to have found more mainstream success in the US.”


The following information comes from Yoshio Sakamoto, the co-creator of Metroid…

“You are going to see a lot further development all of which is connected to this progression you see in the Samus character in the past. So you get to learn what kind of person she is and how she is connected to the events in her past and how they have made her the person she is in the present moment. You saw in the original Metroid series titles and then through Prime there were different glimpses of the Samus character. But this is our best opportunity to date to present everything all together about Samus, to give the definitive character sketch and that is going to be something people can draw from as a resource as we pull them into the Metroid universe in the future as well.”

“I didn’t have a lot of input on the Prime series, I still don’t know much about the future of the Prime series as well, I haven’t been involved in that either. As to whether our Samus is going to be used in the Prime series going forward. You really have to defer to the wishes of the creator in this regard. Maybe think of it as the same universe but a different world view. There are different emphases in the two series of games. The Samus that we present here is very much our own, but the creators of the Prime series might have different goals and different areas that they want to stress as they go forward. Of course in these two series the approach is a little bit different and that is something essentially unavoidable. Samus is a character that fights and she has a lot of deep backstory and a lot of emotional content. That is what is essential here.”

“I can’t say what will happen in the future with Prime but I can say there is no reboot planned as such. You just need to keep in mind that different creators, different producers have slightly different visions and the end product will differ slightly as a result.”

Even though I’m looking forward to Other M, I’d be disappointed if we never saw another Metroid Prime game. The Prime titles have such an incredible atmosphere and manage to capture the spirit of Metroid very well.

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“People really enjoyed playing the first No More Heroes like this. [Suda 51 makes arm gestures]. For the sequel, I didn’t think it was necessary to have MotionPlus functionality to enhance the player’s enjoyment, so I avoided including it. Would I include it in a future title? Depends on the game. If I think it’s necessary to have the functionality I’ll incorporate it, but if not, I won’t.” – Suda 51

As we know, MotionPlus support for No More Heroes 2 was considered at one point. But honestly, it didn’t really seem like the final product desperately needed it. I haven’t seen many gamers complaining about MotionPlus being dropped. For those who have played No More Heroes 2, what do you think?

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