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Posted on 14 years ago by (@NE_Brian) in News, Wii | 1 Comment


“It’s always difficult when people bring up Metroid Dread. The only thing people have heard about the game are rumors. We never had an official announcement at E3 or anything like that. I think there was at one point where a little bit of information leaked, but now we don’t know how to really talk about the project. All I can really say is that I wish I could put an end to the rumors! Oh, I’m not denying the existence of any documents that got out. What we’re doing right now, we’re waiting and watching and reading the comments to see what people are interested in before we make any comment on the project. So please be patient a little while longer.” – Metroid producer Yoshio Sakamoto

Sakamoto has already said that the possibility of a 2D Metroid for DS had been discussed in the past. But it’s strange that Sakamoto is so coy when Metroid Dread is mentioned by the press. There’s still a lot of mystery behind Dread, even though it was announced years ago. It’d be really neat if the title was eventually released for the DS.

Source


Reggie’s back, this time through a new interview with IGN. This one’s a bit juicer than the quotes we posted a little while ago. Fils-Aime discusses the PlayStation Move, Zelda Wii, talked a bit about E3, and much more…

IGN: So — you got anything that can compete against Sony’s revolutionary Move controller and sub-controller?

[Reggie leans back in his chair and laughs for several moments.]

Reggie Fils-Aime: So, if imitation is the most sincere form of flattery then I am blushing I’m so flattered.

You know, I didn’t see the announcement. I did spend some time at the booth and saw some of what they were demonstrating and I think the question isn’t how will we react — I think the question is, so what is it that’s going to be compelling to the consumer in what they’re doing? From our standpoint, motion control is core to what we do. We believe that we’ve brought a range of different experiences that utilize the motion controller and we pride ourselves on being innovators in the space and we’re going to continue to innovate. I think the key question is, how will they respond when we continue to innovate if this is their best effort?


“For us high definition by itself is not the next frontier. For us we need to provide a whole new compelling experience in our next generation. When Mr. Miyamoto goes to Mr. Iwata and says. ‘I have this great idea and I can’t do it on the Wii,’ that’s when there will be a next generation console. What that includes we’ll see. I think Mr. Miyamoto himself has said that he is very interested in a high-definition experience, but to be 120 percent crystal clear, HD by itself in our view is not enough to go for a new console past the Wii. [Nintendo’s next console will have to be something] consistent with what we brought to market with Wii and with DS. It will be mainstream. It will be encouraging more and more consumers to get into this category that we love. It will provide new, unique, compelling experiences that are meaningful to that large potential consumer base. Those are the principles that drive us.”

“I think a hallmark of Nintendo is that we are constantly trying to innovate. I think we would have been embarrassed to do what our competitors are currently doing. So, all I can tell you is that we will innovate. We will provide something new. Something that the consumer and the industry will look at and say ‘Wow, I didn’t see that coming.'” – Reggie Fils-Aime, president and chief operating officer of Nintendo of America

“We just celebrated our fourth holiday. During that December we sold over 3.8 million units just in the United States. We sold so well in the holiday that we are now in a position of once again chasing consumer demand. What I can tell you is that that seems to suggest that the Wii still has a very long, very vibrant life in front of it.” – Reggie Fils-Aime, president and chief operating officer of Nintendo of America

Wow, Reggie had quite a bit to say, didn’t he? It definitely seems that Miyamoto will have a huge impact on when the Wii’s successor is released. Also, it doesn’t seem like Reggie is too happy with Sony and Microsoft!

Source


Yoshio Sakamoto, Metroid: Other M producer, on working with Team Ninja…

“The original design concept came from me, but then we went and assembled a team that could pull this off. And in this case it was people from Team Ninja, who we really thought was the best fit. But they’ve also provided a lot of core ideas that have influenced the direction of the game, particularly the director, Mr. Hayashi. So, as I mentioned in the speech today, it’s not so much that we’re dividing up tasks but collaborating as equals.

After E3 and the initial announcement a lot of people were making comments like, ‘Oh, it seems like they’ve dumped Retro for this series and they want to go with another developer,’ as if it was a big switch-off. But, in actuality, that is far from the case; rather, we just wanted to put together the best team that we could to make this project, which turns out to be Project M.”


1. Bioshock 2 (360) – 562.9K
2. New Super Mario Bros. Wii (Wii) – 555.6K
3. Call of Duty: Modern Warfare 2 (360) – 314.3K
4. Just Dance (Wii) – 275.4K
5. Wii Sports Resort w/ Wii MotionPlus – 272.5K

6. Call of Duty: Modern Warfare 2 (PS3) – 252.8K
7. Mass Effect 2 (360) – 246.5K
8. Dante’s Inferno: Divine Edition (PS3) – 242.5K
9. Dante’s Inferno (360) – 224.7K
10. Heavy Rain (PS3) – 219.3K
11. Aliens vs. Predator (360)
12. Bioshock 2 (PS3)
13. New Super Mario Bros. (DS)
14. Mario Kart Wii w/ Wii Wheel (Wii)

15. MAG (PS3)
16. Wii Fit Plus (Wii)
17. Mario & Sonic at the Olympic Winter Games (Wii)

18. God of War I & II Collection (PS3)
19. Mario Kart DS (DS)
20. NBA 2K10 (360)


Munich, Germany – March 12, 2010 – Shin’en Multimedia announces the EU release date of Art of Balance for WiiWareTM. for March 26, 2010 for 800 Wii PointsTM.

Grab your Wii Remote™ and build a balanced stack in this physics-based puzzler! Puzzle games must be addictive. This was our top priority during the development of the game. That’s why we designed 100 levels that not only challenge your skills but also your imagination. The game is easy to pick up and hard to put away. Play alone or invite a friend to grab a second Wii Remote and drop in at any time for co-op play. We even added a dedicated two players split-screen “versus” mode for extra fun. Art of Balance will be available exclusively via Nintendo’s WiiWare service.


I don’t think that IGN’s Matt Casamassina is lying here, but just because he’s heard rumbling about certain subjects doesn’t mean they’re necessarily true. So, take the following quotes with a grain of salt…

First, here’s what Casamassina had to say regarding Wii 2 in a recent article from GDC…

“Speaking of Nintendo, everyone seems to be waiting for word on the company’s next system. It’s the go-to question in interviews. ‘Yes, I understand Wii sold a bazillion units in December alone, but hey — when’s Wii HD coming?’ Yeah — I’m guilty of that one, too. And it’s no different when I talk to developers and publishers, nearly all of whom receive the obligatory query about new hardware — what and when? I always resign myself to the no comment or the no idea, but at GDC I struck a bit of a niblet when a developer said Nintendo told him it would be ready to roll with Wii 2 in 2012. Anybody with a brain would probably guess as much, but it is even so always refreshing to hear so from a semi-official source.

Next, Casamassina discusses why MotionPlus needs a lot of recalibration…

“The fact of the matter is, the Wii remote shipped with so many problems that Nintendo was forced to release an upgrade device that even needs constant recalibration. And Wii MotionPlus? Word on the street is that the heat from your hands de-calibrates the sensor.”

Again, none of this information is confirmed, although I suppose it’s a little more official than random speculation.

Source



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