New Super Mario Galaxy 2 details, release date
Posted on 14 years ago by Brian(@NE_Brian) in DS, News, Wii | 9 Comments
This post will be updated with further information as it comes in…
– New galaxy is the “Spin Dig Galaxy”
– Shake Wii remote to use drill
– Other controls similar to the first
– Will release in the first half of this year
– Spin Dig Galaxy features boss like one from the first game, but you need to use the drill to win the battle (fight shown in first trailer)
– Yoshi controls: Shake Wii remote for a head bash, Wii remote pointer to control his tongue
– Yoshi can eat fruit, different things will happen
– Game will have some 2D segments
– Release date: May 23
Teyon Announces DSiWare and WiiWare Line-up
Posted on 14 years ago by Brian(@NE_Brian) in DS, News, Wii | 0 comments
Kraków, February 24th 2010
Teyon, a successful video games developer and publisher, unveiled today a part of Nintendo DSiWare™ and WiiWare™ line-up for this year.
“The line-up is a result of our strategy focusing on digital distribution and providing a wide range of high quality games” said Michal Tatka, CEO.
Upcoming DSiWare™ games developed by Teyon:
• 101 MiniGolf World (Arcade/Sports) – scheduled for March 15th
• 101 Shark Pets (Simulation)
• 1001 Crystal Mazes Collection (Logic/Puzzle)
• Super Swap! (Arcade/Puzzle)
• Robot Rescue 2 (Logic/Puzzle)
• Battle Rage: Reflex (Arcade Shooter)Upcoming WiiWare™ games developed by Teyon:
• Heavy Fire: Special Operations (Shooter)
Famitsu software sales (2/15 – 2/21)
Posted on 14 years ago by Brian(@NE_Brian) in DS, News, Wii | 2 Comments
1. [PS3] Resident Evil 5: Gold Edition
2. [PSP] God Eater
3. [WII] New Super Mario Bros. Wii
4. [DS] Dragon Quest VI
5. [DS] Tomodachi Collection
6. [PS3] Heavy Rain
7. [DS] Yu-Gi-Oh WORLD CHAMPIONSHIP 2010 Reverse of Arcadia
8. [WII] Wii Fit Plus
9. [DS] The Legend of Zelda: Spirit Tracks
10. [DS] Pokemon HeartGold/SoulSilver
Metroid: Other M, Super Mario Galaxy 2 releasing between June and August
Posted on 14 years ago by Brian(@NE_Brian) in News, Wii | 2 Comments
Although Nintendo of Australia’s media summit was rather uneventful, there is some exciting news to share. IGN is reporting that both Metroid: Other M and Super Mario Galaxy 2 will be released sometime between June and August. Unfortunately, exact dates were not provided, although that information will most certainly be revealed in the coming months. If I had to guess, Sin and Punishment 2 will launch in North America in April/May, Other M and Galaxy 2 in the summer, and if we’re lucky, Zelda Wii sometime during the holidays.
Metroid: Other M to be at North American Nintendo summit, according to ONM Australia editor
Posted on 14 years ago by Brian(@NE_Brian) in News, Wii | 3 Comments
Mark Serrels, an editor for the Official Nintendo Magazine in Australia, just tweeted the following…
“Not seeing metroid until the US summit. What an absolute jib.”
According to Serrels, Metroid: Other M will be featured at North America’s Nintendo summit tomorrow. IGN’s Matt Casamassina seemed to strongly believe that the title would be there, although now it seems much more likely with this news. Hopefully the Big N will have a new trailer or footage to share.
Namco Bandai recalls Tales of Graces
Posted on 14 years ago by Austin(@NE_Austin) in News, Wii | 0 comments
Tales of Graces, which released in Japan this past December, is being recalled by Namco Bandai due to an abundance of bugs. It is said that these bugs occur mostly on “New Game+” replays, so it’s a good thing they’re being replaced! Plus, this also means that the bug will (hopefully) not be present in the North American version of the game.
Ubisoft: There’s no point in doing realistic looking Wii games
Posted on 14 years ago by Austin(@NE_Austin) in News, Wii | 3 Comments
“Why compete with the 360? The Conduit is a great example. Talk about an incredible piece of technology. Those guys did an amazing job of modernizing the Wii engine. It’s got to be frustrating for [Conduit dev, High Voltage]. Gamers will see the flaws, not your work. They’re not going to see all the effort you put in. Any developers working on the Wii, I recommend you stylise the look because it helps. I think it looks cool anyway.” -Red Steel 2 Creative Director, Jason Vandenberghe
You know… I hate to admit it, but I almost have to agree with him on this one. Just looking at how The Conduit’s visuals were received, and then seeing the praise given to games like Red Steel 2 or No More Heroes, it’s hard to disagree! Plus, I do prefer my games a little on the unrealistic side.
Red Steel 2 “Hidden Moves” video
Posted on 14 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
WiiWare Grows over 30% to Nearly $60 Million in 2009
Posted on 14 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
February 22, 2010 – Forecasting and Analyzing Digital Entertainment, LLC (FADE) has released its annual report for 2009 for Nintendo’s WiiWare and Virtual Console services. FADE estimates that the two platforms combined for $125 million in revenue in 2009, with the holiday rush just giving Virtual Console the edge over WiiWare ($66 million to $59 million).
While WiiWare grew by over 30% in 2009 compared to its launch year, Virtual Console slid almost 25% in 2009, leading to an small overall decline of 6% year-over-year. The main factors for the decline in Virtual Console revenue are an overall weaker and less numerous release schedule in 2009, combined with a promotion by Nintendo to give away a free NES game to Wii owners who had purchased the Wii Internet Channel – leading to over 500,000 free downloads.
Red Steel 2 creative director talks hardcore Wii sales, feelings about the first game
Posted on 14 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
The Official Nintendo Magazine recently conducted an interview with Jason Vandenbergh, the creative director of Red Steel 2. You can check out the full interview here, but we’ve posted two interesting quotes from the interview below.
ONM: There’s are quite a few hardcore games for Wii though – Madworld, Dead Space etc…
JV: They sold nothing, right? In each case we’ve seen so far we have other circumstances that have to be taken into consideration. I don’t know, I’m no statistical marketing expert. I’m an expert on player emotion. But you look at Madworld. If you make an ultra violent game where you’re shoving signposts through people’s heads as a core mechanic – I have no problem with that. I played it and I had a great time but if you do that you’re going to sell 10%. You’re cutting out 90% of your sales because that offends 90% of gamers.
ONM: What did you think of the first game?
JV: I was really excited about the first game. As a game developer, it was hard to play. I could see the team’s experience. Even before I knew the team I was like ‘Oh God… these guys just needed an extra three weeks.’ They were right there. There were issues with the controls schemes and it just wasn’t done. It wasn’t really finished. They didn’t need much time but they had to do it for launch so the ship date was the most important thing. They did a great job getting it out there. It was popular and it set us up for this. It was a nice introduction to the Wii – it was a little disappointing on the swordfighting front.