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Giant scorpions. Invading robots. Underwater monsters. These are just a few of the imposing images you will see as Majesco Entertainment Company today released new screens for Attack of the Movies 3D, the first-ever 3D shooter for Wii™. These “2D” screenshots give the first look at the enemies and environments players must battle in order to save the day in their very own action movie experience.

In Attack of the Movies 3D, players take on the role of the hero in their favorite action film by battling through six 3D movie-themed worlds! Using genre-based weapons within each scene, players fight off attacking enemies including zombies, robots, giant insects and more. The game comes packaged ready for action with four pairs of 3D glasses to support multiplayer mode. Players can defeat enemies with the help of up to three friends while still competing to see who achieves the highest score, or play in single player mode and fight alone. Additionally, branching paths and changing enemy attack patterns ensure that – unlike the real movies – players will never fight the same battle twice.

Developed by Panic Button Games Inc., Attack of the Movies 3D is expected to release Spring 2010 and will be available for a SRP of $29.99.


Nintendo Wii

North America:
1. Just Dance (Ubisoft)
2. Walk It Out! (Konami)
3. New Super Mario Bros. Wii (Nintendo)
4. Wii Fit Plus with Balance Board (Nintendo)
5. Mario Kart Wii (Nintendo)

Japan:
1. New Super Mario Bros. Wii (Nintendo)
2. Wii Fit Plus with Balance Board (Nintendo)
3. Zangeki no Reginleiv (Nintendo)
4. Wii Sports Resort (Nintendo)
5. Wii Fit Plus (Nintendo)

UK:
1. Just Dance (Ubisoft)
2. Wii Fit Plus with Balance Board (Nintendo)
3. Mario & Sonic at the Olympic Winter Games (Sega)
4. New Super Mario Bros. Wii (Nintendo)
5. Wii Fit Plus (Nintendo)

Nintendo DS

North America:
1. Ace Attorney Investigations: Miles Edgeworth (Capcom)
2. New Super Mario Bros. (Nintendo)
3. Mario Kart DS (Nintendo)
4. The Legend of Zelda: Spirit Tracks (Nintendo)
5. Mario and Sonic at the Olympic Winter Games (Sega)

Japan:
1. Dragon Quest VI: Maboroshi no Daichi (Square Enix)
2. Tomodachi Collection (Nintendo)
3. Tennis no Ouji-Sama: Motto Gakuensai no Ouji-Sama – More Sweet Edition (Konami)
4. Love Plus (Konami)
5. Quiz Magic Academy DS: Futatsu no Jikuu Koku (Konami)

UK:
1. Professor Layton and Pandora’s Box (Nintendo)
2. Ace Attorney Investigations: Miles Edgeworth (Capcom)
3. The Legend of Zelda: Spirit Tracks (Nintendo)
4. New Super Mario Bros. (Nintendo)
5. Mario and Sonic at the Olympic Winter Games (Sega)

Source


Official Olympic Winter Video Game Hits 6 Million Units Worldwide!

SAN FRANCISCO & LONDON (February 19th, 2010) – SEGA of America, Inc. and SEGA Europe Ltd. are thrilled to announce that the Nintendo platform-exclusive game – Mario & Sonic at the Olympic Winter Games™ – has sold over 6 million units worldwide since its launch in October 2009 and is available for the Wii™ system and the Nintendo DS™ handheld system.

With the Olympic Winter Games Opening Ceremony on February 12th marking the start of the Games themselves, SEGA has big plans to support the title across the globe with increased marketing activity. New television campaigns for the game are planned for North America (running from February 12 to 28th) and other major European territories including France, Benelux, Austria and the Nordic countries. As Olympic Winter Games fever hits, SEGA will also be participating in events celebrating the Games around the world in cities such as London, Washington DC and San Francisco.


PSP – 39,293
Wii – 37,501
DSi LL – 27,586

PS3 – 24,811
DSi – 18,082
DS Lite – 5,659

Xbox 360 – 3,428
PS2 – 1,869
PSP go – 1,394

For comparison’s sake, here are the numbers from February 1st (last week).

PSP – 43,163
Wii – 36,149
DSi LL – 28,080

PS3 – 25,450
DSi – 19,116
DS Lite – 5,410

Xbox 360 – 3,651
PS2 – 2,047
PSP go – 1,738


DSiWare:
-Downtown Texas Hold’em (EA, 500 points)
-Flight Control (Firemint, 500 points)
-Flips: Terror in Cubicle Four (EA, 500 points)
-Puzzle to Go Wildlife (Tivola Publishing, 500 points)

WiiWare:
-Brain Cadets (Rising Star Games, 1000 points)
-Phoenix Wright: Ace Attorney – Justice For All (Capcom, 1000 points)
-Tales of Monkey Island – Chapter 5 (Telltale, 1000 points)

“We’ve got to think about our audience and obviously we have a very large base that has Wii in their homes. It’s not to say that it won’t come to other platforms, but we want to get the intersection of that story, those characters and that audience.” – Disney Interactive president Stephen Wadsworth

“The simple thing is that the key mechanic is an ink and pain mechanic and the motion of the ink and painting and erasing something with the Wii as a gesture is completely intuitive to people. And as soon as we started playing around with that, it seemed obvious to us that Wii was the right platform to bring this to life. We started this a few years ago. I think if we would have started it six months ago we would have potentially thought differently about it. But when we did this there was no sign of Natal on the horizon. I think that kind of gesture control, which is an intuitive way of interacting with the game, is going to help us to make more immersive experiences that are more natural for people.” – studio chief Graham Hopper

I’m very happy that Epic Mickey is for the Wii, but I wouldn’t be surprised to see the game on other platforms in the future. You may remember that, originally, the game was going to be for the PS3/360/PC. Right now, I just hope that it does well when it’s released. Considering the title features a star character in Mickey, chances are it’ll be more successful than most third-party Wii games.

Source



Trauma Team video

Posted on 14 years ago by (@NE_Brian) in News, Wii | 0 comments


“What publishers have said is they’re not going to spend the resources on Wii… In my job, we compete against Microsoft and Nintendo, and we’re competing for resources. So when I walk into a publisher, I ask, ‘Where are you guys pushing your resources?’ In the past, it was ‘Look how hot the Wii is,’ or ‘Look how hot the DS is,’ and ‘We should put resources there.’ They did that and realized, ‘You know what, third-party product just doesn’t sell on that platform.’ So now they’re taking those resources, coming back to us and saying, ‘Sony we’re going to be able to provide you with that exclusive content,’ or ‘We’re going to put more engineers on it and figure out to maximize the Blu-ray and get more out of PS3.’ That’s what we’re seeing now. And I don’t even have to fight for their hearts and minds; I just show them the TRST data with regards to how many top 10 titles are third-party titles on the Wii, or how many top 10 titles are third-party titles on the DS. Not many. It’s not a hard story to sell, and they get that. Unless they’ve got a particular franchise that’s worked well on the Wii, you don’t see a lot of innovative new IP coming out on that platform.” – Rob Dyer, SCEA Senior Vice President of Publisher Relations

To be honest, Dyer is pretty correct. Looking at the last six months, only four third-party Wii and DS games have managed to reach the top 10 for NPD sales. However, a few games here and there – like Scribblenauts, Kingdom Hearts: 358/2 Days, and Just Dance – have managed to sell well. And in Japan, it’s troubling to see high-quality titles like Tales of Graces performing poorly. We’ve seen unique IPs from publishers in the past like Deadly Creatures and de Blob, but I wonder how things will change over the next few months.

Source



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