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Chamber Dungeons served as inspiration for remaking Zelda: Link’s Awakening

Posted on June 11, 2019 by (@NE_Brian) in News, Switch

What led to the decision behind remaking Zelda: Link’s Awakening? As it turns out, it was the new Chamber Dungeons feature, which lets players customize a dungeon.

In an interview with IGN, series producer Eiji Aonuma said:

“We never really start, when we make remakes or imagine a game, by thinking about which title to do. It is more… We think about what kind of game experience can we incorporate that’s new and fresh and go from there. The Chamber Dungeons were a perfect fit for Link’s Awakening… We wanted to prioritize putting forward … a new and fresh experience for fans.

Yes… You’re right. The Chamber Dungeons [were] definitely an inspiration for making this remastered game. [This is] because a lot of the dungeons in Link’s Awakening were a set size. Some rooms might be two rooms that are connected that makes it look big… From the top view angle it’s very easy to see what’s in the room and then also place those [rooms] and adjust them as necessary.”

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