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Eiji Aonuma

Why is Nintendo moving forward with a sequel to The Legend of Zelda: Breath of the Wild? It all comes down to having too many new ideas.

In an interview with Kotaku, Zelda producer Aonuma shared the following:

Last week, Nintendo of America president Doug Bowser discussed crunch and how the company wants its staff to have a “good work-life balance”. Zelda producer Eiji Aonuma has now chimed in on the subject as well.

When asked about his team’s stance on overtime, Aonuma stated that the “staff comes first, and I always want to think about it when creating a game.” His full words:

When Nintendo announced the Zelda: Link’s Awakening remake for Switch earlier this year, some fans were hoping that a new dungeon or two would be included. Ultimately, that didn’t happen.

Zelda producer Eiji Aonuma spoke to Kotaku about the decision, explaining:

Eiji Aonuma has had a very long career at Nintendo, and specially working on Zelda. Aonuma first got involved with the series on Ocarina of Time and has been one of the key members of the development team since then.

At E3 2019 this week, Game Informer decided to ask Aonuma about his career. The developer said that as opposed to before, “I have a great team with great people with different skills to help me create things together.”

Nintendo’s E3 2019 press website contains biographies for a variety of its employees who attended the show. Among them are Aya Kyogoku, Hisashi Nogami, Eiji Aonuma, and Yoshihito Ikebata. It appears that each of these staffers have been promoted.

Aonuma is still the producer of the Zelda series, but is now listed as a “Deputy General Manager”. Hisashi Nogami also holds the same managerial position. As for Aya Kyogoku, she’s now “Manager of Production Group No. 5” – otherwise known as the Splatoon and Animal Crossing team. Finally, Yoshiko Ikebata is a developer in “Production Group No. 6” – involved with Luigi’s Mansion and Metroid Prime.

Zelda series producer Eiji Aonuma continues to be asked about Breath of the Wild’s sequel at E3 2019. There still isn’t much he can say, so has has no choice but to dodge questions or give very vague information when discussing the game.

Here’s one interesting exchange between IGN and Aonuma when the topic of co-op was brought up:

One of the big questions coming out of the first trailer for Zelda: Breath of the Wild’s sequel is whether or not Zelda will be playable. Unfortunately, Nintendo is keeping quiet.

Here’s an exchange between Kotaku and series producer Eiji Aonuma about the subject:

Nintendo has a habit of re-releasing Zelda games. Whether it be simple ports or remakes, we’ve seen past entries return rather frequently.

In an interview with Game Informer, series producer Eiji Aonuma explained why Zelda games are re-released so often. He explained:

At E3 2019, Game Informer was able to catch up with Zelda producer Eiji Aonuma and discuss the recently-revealed Breath of the Wild sequel.

Why are we getting a direct sequel in the first place? As it turns out, he wanted to “revisit that Hyrule again”, but now with “new gameplay and new story”. He said:

What led to the decision behind remaking Zelda: Link’s Awakening? As it turns out, it was the new Chamber Dungeons feature, which lets players customize a dungeon.

In an interview with IGN, series producer Eiji Aonuma said: