Aonuma says Nintendo will never reveal Zelda: Breath of the Wild’s timeline placement
Where Breath of the Wild sits specifically in the Zelda timeline is something that has been a big question since the game’s release last March. However, series producer Eiji Aonuma has indicated that Nintendo will never place it in the chronological timeline.
In the newly-translated Zelda: Breath of the Wild – Creating a Champion book, Aonuma explained that “people were enjoying imagining the story that emerged from the fragmental imagery we were providing.” If Nintendo were to say where Breath of the Wild sits in the timeline, “then there would be a definitive story, and it would eliminate the room for imagination, which wouldn’t be as fun.”
Zelda: Breath of the Wild devs on The Champions’ Ballad DLC, what’s next for the series, more
Nintendo has published a new video interview with Eiji Aonuma and Hidemaro Fujibayashi, the series producer for Zelda and Breath of the Wild’s director respectively. The two talked about a few different topics, including The Champions’ Ballad DLC, what’s next for the series, and more. Watch the full interview below.
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Eiji Aonuma says Breath of the Wild may have been the most enjoyable Zelda game to work on
Eiji Aonuma has been involved with the Zelda series for many, many years. Yet out of all of the games he’s contributed to, Breath of the Wild may have been the most enjoyable one to work on.
Aonuma spoke extensively about the process of making Breath of the Wild in the latest issue of Game Informer. The reason why development was so enjoyable was due to the staff working on the game. Aonuma said that the team “took so much initiative, and were always looking at everything in the game with this eye to improve.” Even though Aonuma was worried about how Breath of the Wild would turn out, that feeling started to fade as he saw the staff put Breath of the Wild together.
Video: Yoshiaki Koizumi and Eiji Aonuma play the Nintendo Guessing Game
Posted on 11 months ago by Brian(@NE_Brian) in General Nintendo, Random, Videos | 4 Comments | 0 Likes
Yoshiaki Koizumi and Eiji Aonuma, the producers of Super Mario Odyssey and Zelda: Breath of the Wild respectively, recently played the Nintendo Guessing Game to see how well they know each other. Check out the full video below.
Breath of the Wild director on rethinking Zelda’s conventions, having all staff playtest at the same time
When Breath of the Wild was teased many years ago, one of the aspects Zelda producer Eiji Aonuma highlighted was the desire to upend the series’ conventions. That’s something Nintendo managed to do in the end, resulting in a very different type of Zelda game.
In an interview with GamesRadar, director Hidemaro Fujibayashi spoke about Breath of the Wild’s development and re-thinking Zelda’s conventions, of which he stated:
Zelda: Breath of the Wild director still trying to find his trademark on the series
Zelda: Breath of the Wild producer Hidemaro Fujibayashi has actually been working on the franchise for quite awhile. He directed a few different entries, including Oracle of Ages/Seasons, Skyward Sword, and more.
Although Fujibayashi has greatly contributed to Zelda, he’s not quite sure what his lasting mark on the series will be. In his view, he’s still figuring that out.
Nintendo on researching games like Skyrim while making Zelda: Breath of the Wild
Zelda: Breath of the Wild wasn’t the only open-world game on Switch last year. The Elder Scrolls V: Skyrim also just so happened to launch on the system a few months ago.
When creating Breath of the Wild, Skyrim was one game Nintendo looked at to see what it would be like to make an open-world title. However, that doesn’t mean the developers wanted to take specific elements from that game. Instead it was practically used as research.
Nintendo feels that Breath of the Wild’s freedom needs to be maintained in future Zelda games
Zelda: Breath of the Wild has no set way of getting through the game. Thanks to its freedom, players can tackle it in any way they see fit. Zelda’s freedom has allowed players to come up with all sorts of interesting ways of solving puzzles. In some cases, they’ve even found ways of skipping large sections of Shrines entirely.
Producer Hidemaro Fujibayashi told IGN in a new interview that this was “all according to plan.” Nintendo wanted players to be able to have “multiple answers, multiple ways, multiple ways of doing anything.”
Zelda: Breath of the Wild devs borrowed assets from Mario Kart 8 while working on the Master Cycle Zero
No one could have expected Nintendo to add a motorcycle in Zelda: Breath of the Wild. But in The Chammpions’ Ballad, Nintendo did just that. The reward at the end of the DLC is none other than the Master Cycle Zero.
In an interview with IGN, Zelda series producer Eiji Aonuma discussed the development of the new motorcycle. You might be interested to know that Nintendo imported assets from Mario Kart 8 as a “test drive” of sorts.
Nintendo on its approach to the Zelda timeline, understands fans’ appreciation for it
The Zelda timeline has always been something of great interest for fans of the series. On the other hand, Nintendo tends to be a bit timid when talking about it. Although the series has been around since the late 80’s, it wasn’t until just a few years ago that Nintendo published an official timeline in Hyrule Historia.
With the arrival of the latest Zelda game in March, fans are curious as to where Breath of the Wild officially stands. You won’t get much of a concrete answer out of Nintendo concerning timeline placement, but its developers are aware of interest from fans.