Submit a news tip



Eiji Aonuma

The Legend of Zelda: Link’s Awakening on Switch has a unique art style that really hasn’t been seen in the series previously. So how did that new look come about in the first place? Hollywood Reporter spoke with franchise producer Eiji Aonuma to learn more.

Aonuma was first asked specifically about the inspiration behind the new art style. In response, he said:

Nintendo has kicked off a new developer blog series for the Zelda: Link’s Awakening on Switch. For the first entry, we get to hear from franchise producer Eiji Aonuma, who discusses the new Chamber Dungeons feature.

Here’s the full blog:

Zelda series producer Eiji Aonuma has further discussed the origins of Chamber Dungeons in the Link’s Awakening remake on Switch.

In an interview with IGN, Aonuma noted that franchise creator Shigeru Miyamoto asked him to come up with a title that would feature Super Mario Maker-like gameplay. Chamber Dungeons were eventually imagined to keep things a bit simpler.

Zelda series producer Eiji Aonuma wasn’t originally involved with the creation of Link’s Awakening. He was just a player at the time, but his time with that game would later influence the series in a big way.

Aonuma’s first major role with Zelda came about when he served as director on Ocarina of Time. Speaking in last month’s issue of EDGE, he revealed how Link’s Awakening ended up influencing the making of the N64 title, stating:

Nintendo has shared a new interview with Zelda series producer Eiji Aonuma all about Link’s Awakening. During the discussion, Aonuma spoke about how he’s always wanted to remake the Game Boy title, why Chamber Dungeons are a good fit here, what the inspiration behind the art style was, and more.

Here’s the full interview:

IGN has published its full interview with Zelda producer Eiji Aonuma. While much of the discussion has been covered previously, we now have a couple of other interesting excerpts. Aonuma was asked about what he looks for in staffers for the Zelda team and touched on diversity, before later sharing some thoughts on a Zelda movie / TV show.

Below are those new excerpts:

As many fans know, Link turns into a rabbit when he first enters the Dark Realm in Zelda: A Link to the Past. In an interview with Game Informer, director Takashi Tezuka explained how that came to be.

Tezuka said:

Nintendo UK has shared new comments from Eiij Aonuma, the producer of the Zelda series, about Link’s Awakening. Aonuma discusses the new Chamber Dungeons feature and more.

Here’s his full piece:

Why is Nintendo moving forward with a sequel to The Legend of Zelda: Breath of the Wild? It all comes down to having too many new ideas.

In an interview with Kotaku, Zelda producer Aonuma shared the following:

Last week, Nintendo of America president Doug Bowser discussed crunch and how the company wants its staff to have a “good work-life balance”. Zelda producer Eiji Aonuma has now chimed in on the subject as well.

When asked about his team’s stance on overtime, Aonuma stated that the “staff comes first, and I always want to think about it when creating a game.” His full words: